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It's 2019, and guess what? Google just unveiled its newest version of Glass. It's not made to be a widespread consumer product, but there are business users who will care. And the latest Glass Enterprise Edition 2, with key upgraded specs, shows where most smartglasses are at.
You might remember Glass as a strange 2013 footnote, but Glass has stuck around: it became an enterprise-targeted device in 2017, and has been used in a variety of other assistive ways.
Plenty of other AR headsets have been moving into the enterprise space over the last couple of years too, from Microsoft HoloLens 2 to Vuzix' glasses.
While the single-display design of Glass isn't going to allow 3D augmented reality like what you'd experience on HoloLens 2, there could be applications for other types of useful augmented reality via the improved built-in camera and upgraded onboard processor. Google's announcement touts the new onboard Qualcomm XR1 chip as enabling "support for computer vision and advanced machine learning capabilities. Learn more / En savoir plus / Mehr erfahren: http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Smart+Glasses https://www.scoop.it/topic/21st-century-innovative-technologies-and-developments/?&tag=AR
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At last year’s I/O developer’s conference, Google showed off a new augmented reality feature for Google Maps, which would provide people with directions from your phone’s camera in realtime. As my colleague Chaim Gartenberg noted, it’s a bit like what was promised with Google Glass, but without the headset. The Wall Street Journal’s David Pierce got to try out an early version of the feature.
He says that while it “isn’t likely to be your primary turn-by-turn option, it’s a huge step in the right direction for Google Maps.” He described how the feature worked — the app picks up a person’s location via GPS, and then uses Street View data to narrow it down to your exact location. Once his location was pinned down, it displayed big arrows and directions in his screen. “It was as if Maps had drawn my directions onto the real world, though nobody else could see them.” Learn more / En savoir plus / Mehr erfahren: https://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=Augmented-Reality
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Samsung unveils Windows Mixed Reality headset, AltSpaceVR joins Microsoft, SteamVR catalog coming to Windows Mixed Reality this holiday. Mixed reality will unleash the creativity of every person and every organization on the planet. Our journey has been filled with key moments in time that have shown us what is possible as we enter this next era of computing, the era of mixed reality. From the introduction of Microsoft HoloLens, the world’s first fully self-contained holographic computer in January 2015, to the welcoming of enterprise partners like Ford Motor Company, the inspiration and creativity we have seen customers and modern workplaces continues to inspire us and drive us forward. Learn more / En savoir plus / Mehr erfahren: http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=Mixed+Reality
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Microsoft is to update its flagship operating system next month so that the latest generation of Windows 10 hardware devices and software can tap into augmented and virtual reality technologies, executives said on Friday. Mixed reality is the term Microsoft uses to describe software that covers both augmented and virtual reality. Augmented reality overlays text, sounds, graphics and video on real-world images that users actually see in front of them, while virtual reality creates entirely computer-generated worlds. The multimedia content can be viewed on computers, TV displays, smartphones, tablets or, in the case of virtual reality, on dedicated goggles. Microsoft plans to target these features first at advanced video game players using VR headsets, with business applications to follow, officials said. Microsoft’s push comes as the U.S. tech giants - Microsoft, Google, Amazon, Apple and Facebook, along with China’s Baidu - increasingly battle to make augmented reality, together with artificial intelligence and cloud-based services, into the next computer platform. Learn more / En savoir plus / Mehr erfahren: http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=AR http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Virtual+Reality http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=Mixed+Reality
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When the idea of wearable computing was first proposed, analysts and industry executives jumped on the concept like rats off a sinking ship. Tablet sales were already fluttering, ahead of their long slide, smartphones clearly weren’t going to carry the market forever, and various companies from small players like Fitbit and Pebble to entrenched companies like Apple, Google, and Microsoft all were hungry to open a new frontier in wearable computing. Learn more / En savoir plus / Mehr erfahren: http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Smart+Glasses
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I poked my head inside NASA's latest Mars rover. During a mixed-reality demonstration at the Jet Propulsion Laboratory (JPL) in Pasadena... The ability to investigate the design of NASA's latest spacecraft, which is being engineered for the next mission to Mars in 2020, makes ProtoSpace a unique use for Microsoft's augmented-reality headset. The project enables JPL designers and engineers to not only visualize their designs as virtual 3-D objects, but also pinpoint potential problems that could affect space missions along the way. Back in Pasadena, ProtoSpace is engaging engineers in a new kind of interaction with their spacecraft design. The vehicle, which is essentially a Computer Assisted Design (CAD) model in holographic form, appears as a floating, dynamic animation. You can do things like slip your arm through the brightly colored parts and bolts that are projected in front of you. But what the rover lacks in definition it makes up for in presence. Unlike the CAD design on a flat computer screen, mixed-reality technology brings a full-scale replica of the rover to life inside a room. Learn more / En savoir plus / Mehr erfahren: http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Mixed+Reality http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Mixed+Reality http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar
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Epson is launching a new version of its Moverio smart glasses--the Moverio BT-30C--with a $499 price point and setup that's likely to make them more appealing for corporations.
I know you're thinking "smart glasses again?!?" But this time may be different. Yes, Google Glass resulted in glassholes and a lack of legitimate use cases. But like augmented reality devices like Microsoft's HoloLens, there are real returns and use cases for smart glasses. Those uses revolve around training, drones, maintenance, entertainment and productivity.
The other thing to note is that Epson has been in the smart glasses game since 2011 and has been tweaking their Moverio lineup ever since. Toss in the reality that Epson has a real sales channel and now has solved some of its compute problems with Android smartphone and Windows laptop tethering and smart glasses could be a more viable augmented reality vehicle.
"The idea is that the smart glasses now create a multi-screen canvas, said Eric Mizufuka, product manager for augmented reality at Epson America. Learn more / En savoir plus / Mehr erfahren: http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Smart+Glasses https://www.scoop.it/topic/21st-century-innovative-technologies-and-developments/?&tag=AR
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Reuters - Apple Inc has acquired a startup focused on making lenses for augmented reality glasses, the company confirmed on Wednesday, a signal Apple has ambitions to make a wearable device that would superimpose digital information on the real world.
The Apple logo is seen on a computer screen in this illustration photo taken in Bordeaux, France, February 1, 2017. REUTERS/Regis Duvignau/File Photo Apple confirmed it acquired Longmont, Colorado-based Akonia Holographics. “Apple buys smaller companies from time to time, and we generally don’t discuss our purpose or plans,” the iPhone maker said in a statement.
Akonia could not immediately be reached for comment. The company was founded in 2012 by a group of holography scientists and had originally focused on holographic data storage before shifting its efforts to creating displays for augmented reality glasses, according to its website.
In augmented reality, digital information is overlaid on the real world as in the popular game Pokemon Go. Mobile phones use their camera system to do this on the phone’s screen, but major technology firms are racing to create glasses that will show digital information on transparent lenses.
Akonia said its display technology allows for “thin, transparent smart glass lenses that display vibrant, full-color, wide field-of-view images.” The firm has a portfolio of more than 200 patents related to holographic systems and materials, according to its website. Learn more / En savoir plus / Mehr erfahren: https://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=Acquisitions
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Cela fait plusieurs mois que la prochaine mise à jour majeure de Windows 10 se prépare. Parmi les nouveautés Microsoft met en avant la réalité mixte avec plusieurs partenariats concernant la fabrication des casques mais aussi un réseau social spécialisé dans la réalité augmentée.
A quelques jours de l'arrivée de Windows 10 1709 en version finale Microsoft fait le point sur la réalité mixte sur son blog. L'éditeur décrit les possibilités offertes par la réalité mixte et indique que 20 000 applications relatives à cette technologie seront disponibles dans le Windows Store. Le partenariat qui était pressenti avec Samsung est officialisé, le fabricant proposera son propre casque baptisé Samsung HMD Odyssey. Learn more / En savoir plus / Mehr erfahren: http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=Mixed+Reality
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Apple is working on wearable digital glasses that would connect wirelessly to the iPhone and show content in the wearer’s field of vision, according to a news report.
The iPhone maker has indicated previously its interest in augmented reality. Unlike the simulated world of virtual reality, AR supplements with images and information the user’s normal view of the world.
“We are high on AR for the long run. We think there are great things for customers and a great commercial opportunity,” Apple CEO Tim Cook said in an earnings call in July, talking about the need for Apple’s devices to work with other developers’ products, such as the successful Pokémon Go game.
The company has also hired VR and AR experts and made some acquisitions that could help it meet its AR goals. Apple has discussed the glasses project with potential suppliers, reported Bloomberg on Monday, citing people familiar with those discussions. Learn more / En savoir plus / Mehr erfahren: http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Smart+Glasses
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Apple has acquired Mira, a Los Angeles-based AR startup that makes headsets for other companies and the US military, according to a post from the CEO’s private Instagram account yesterday seen by The Verge and a person familiar with the matter. Apple confirmed the acquisition.
Learn more / En savoir plus / Mehr erfahren:
https://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=Acquisitions