The IBM computer Deep Blue’s 1997 defeat of world champion Garry Kasparov is one of the most famous events in chess history. But Kasparov himself and some computer scientists believe a more significant result occurred in 2005—and that it should guide how we use technology to make decisions and get work done.
In an unusual online tournament, two U.S. amateurs armed with three PCs snatched a $20,000 prize from a field of supercomputers and grandmasters. The victors’ technology and chess skills were plainly inferior. But they had devised a way of working that created a greater combined intelligence—one in which humans provided insight and intuition, and computers brute-force predictions.