Digital #MediaArt(s) Numérique(s)
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Digital #MediaArt(s) Numérique(s)
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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arts-numeriques.info - Media Art WatchLab

arts-numeriques.info - Media Art WatchLab | Digital #MediaArt(s) Numérique(s) | Scoop.it


Visit the website/portal to see much more news

arts-numeriques.info

 

ArtCalls - Grants - Residencies

 

Anthologie de textes online (fr)

http://www.scoop.it/t/arts-numeriques-anthologie-de-textes


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Catherine Pascal's curator insight, April 15, 2014 4:11 PM

 Très intéressant 

Agence White Dog's curator insight, September 30, 2015 8:21 AM

arts-numeriques.info  - Media Art WatchLab

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Cells fiction (l’univers du microcosme) @ Galerie Commune, ESA, Université Lille 3, Tourcoing

Cells fiction (l’univers du microcosme) @ Galerie Commune, ESA, Université Lille 3, Tourcoing | Digital #MediaArt(s) Numérique(s) | Scoop.it

L’exposition Cells Fiction, qui interroge l’univers du microcosme, présente les travaux de dix étudiants de Master, réalisés dans le cadre du programme de recherche Images, Sciences et Technologies conduit par l’Esä, Ecole Supérieure d’Art du Nord-Pas-de-Calais, en association avec le Centre d’art Espace Croisé et le laboratoire TisBio (CNRS, Université Lille 1). Pour réaliser leurs projets, les étudiants ont travaillé au sein du laboratoire de microscopie photonique Tisbio, à l’interface entre la biologie, l’informatique et la physique. Si certains ont étudié les minéraux ou les propriétés de la lumière, beaucoup ont travaillé à partir des cellules, humaines ou végétales, ces plus petites unités du vivant. Quelles informations contiennent-elles ? Leur division, qui s’opère à notre insu, peuvent-elles nous apporter des informations autres que strictement scientifiques sur nous-mêmes ? Peut-on les faire « parler » différemment : ont-elles un son, une odeur ? Les séances au sein du laboratoire se sont multipliées depuis sept mois, conduisant les uns et les autres à affiner leurs projets, à les nourrir de lectures scientifiques, à répéter les expériences et les phases d’observation. ...

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NODE17 Designing Hope:
Open Call for Submissions // Deadline : March, 31st

NODE17 Designing Hope: <br/>Open Call for Submissions // Deadline : March, 31st | Digital #MediaArt(s) Numérique(s) | Scoop.it
From June 26th - July 2nd 2017 Frankfurt will turn into a vibrant hub for open exchange, hands-on experiments and reflection combining creative coding workshops, AV performances, laboratories, artist talks, engaging debates and an exhibition.

With the leitmotif ‘Designing Hope’ NODE will discuss an intangible yet powerful motor that drives ideas of a better future.

The program will analyse the role of technology in the creation and manipulation of these collective imaginaries. How do today’s communication infrastructures determine the formation of public opinion? Are we living in a global village that is accessible for everyone or in secluded, exclusive bubbles? What do we expect from creative technologists who dedicate themselves to developing the next life-improving or life-extending tools? Are critical creative practices able to shape responsible design?
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Lifespace - Science Art Research Gallery /// University of Dundee, Scotland, UK

Lifespace - Science Art Research Gallery /// University of Dundee, Scotland, UK | Digital #MediaArt(s) Numérique(s) | Scoop.it

LifeSpace Science Art Research Gallery is located in the School of Life Sciences, University of Dundee, Scotland, UK.

The Gallery is open during exhibitions on Saturdays from 11am-5pm, and during the week by appointment only (email lifespace@dundee.ac.uk)

 

The mission of LifeSpace is to engage artists and scientists in exciting new collaborations and to foster long-term cross-disciplinary activity that will provide these communities and the public with greater insight into the broad spectrum of life sciences research. This research-driven gallery space is curated as a collaborative partnership between researchers from Duncan of Jordanstone College of Art and Design and researchers from the School of Life Sciences. It enables an exciting opportunity for interdisciplinary art and science interactions as well as providing a location for curatorial exchange between staff, students, researchers and the general public.

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dis:play(bias) -deconstruction of the display-
by Ryo Kishi /// #mediaart #ligthart

In the 19th century a lot of devices, such as Thamatrope, Phenakistiscope or Zoetrope, that displayed images were invented.


These devices are unique in shape and process of how to display images itself.
In the process of generalization and optimization,the shape and process of the display converged to a stereotyped figure such as flat , square or fixed.


It is one of the most efficient shapes to transmit information correctly, but it`s unsatisfying in terms of a device to create expression.


There should be a diversity and more room for creation.
dis:play(bias) is a experimental trial to create devices dedicated to transmit not information, but expression.
dis:play(bias) is based on the principles of polarization.
LCD(liquid crystal display) consists of 4 layers, top polarizing film, liquid crystal, bottom polarizing film and backlight.
dis:play(bias) also has 4layers, but top polarizing film is separated from LCD display.
To separate top polarizing film from display, so that top polarizing film can be designed any shape.
Images are visible only through cubes and plates attached polarization film on.

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CRUMB - research unit into the curating of new #mediaart - by Beryl Graham and Sarah Cook

CRUMB - research unit into the curating of new #mediaart - by Beryl Graham and Sarah Cook | Digital #MediaArt(s) Numérique(s) | Scoop.it

Building on research into curating new media art since 1993 at the University of Sunderland, CRUMB was founded by Beryl Graham and Sarah Cook in 2000 within the School of Arts, Design, Media and Culture, with a Small Grant from the Arts and Humanities Research Board. CRUMB's activities cover a range of practices, but are predominantly based around research, networking, and professional development for curators of new media art. 

CRUMB members run a lively discussion list on curating new media art with over 1000 international subscribers, publish interviews with curators, and lecture and publish widely, contributing to academic books as well as artists' exhibition catalogues. Articles written by CRUMB team members on the subject of curating new media art are to be found in books published by Routledge, Arts Council of England, University of California Press and The Banff Centre Press and in periodicals such as Leonardo, Art Monthly and Mute Magazine. Cook and Graham's book Rethinking Curating: Art After New Media was published by MIT Press in 2010 and is the leading text in the field.

 

CRUMB is supported by the University of Sunderland with funding from the Arts and Humanities Research Council, The Leverhulme Trust, Arts Council England.

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BOM | Birmingham Open Media : art, technology & science with social impact / #mediaart #artsci

BOM | Birmingham Open Media : art, technology & science with social impact / #mediaart #artsci | Digital #MediaArt(s) Numérique(s) | Scoop.it

BOM (Birmingham Open Media) is forging a new model of radical practice at the intersection of art, technology and science with measurable social impact.

 

By making sustained investment in a community of Fellows and developing strategic projects and partnerships, we test pioneering ideas that investigate the transformative value of the arts across education, health and society.

BOM is proactively addressing barriers to cultural participation, by connecting world-class practitioners with activist research and communities.

 

We are born from hacker culture. But unlike other hackspaces that are filled with tools and operate on a membership model, our building foregrounds public engagement with a free gallery and events space, and supports a curated community of practitioners to deliver our aims. ...

 

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SPAMM POWER (ϟℙ∀ℳℳ▁ℙϴШ€ℜ_TOUR) / (Physical & online exhibitions) // #netart #mediaart

SPAMM POWER (ϟℙ∀ℳℳ▁ℙϴШ€ℜ_TOUR) / (Physical & online exhibitions) // #netart #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

SPAMM POWER (ϟℙ∀ℳℳ▁ℙϴШ€ℜ_TOUR) / (PHYSICAL & ONLINE EXHIBITIONS)

SPAMM (SuPer Art Modern Museum)
http://www.spamm.fr

We_Are_The_Power, We_Are_Internet❗️
We_Are_Now, We_Are_Here❗️
We_Are_SPAMM❗️
We_Are_Happy❗️
We_Are_TAAZ*❗️
We_Are_Art❗️

��___CURATORS
Ellectra Radikalal & Michaël Borras A.K.A Systaime

��__03 / 31 / 2017 - 04 / 14 / 2017 / 19 H 19 @ Parsons Paris
SPAMM_POWER EXHIBITION / R3FRAG 
http://dtparis.com/refrag_3/

��___04 / 14 / 2017 / 14 H 14 @ Parsons Paris
OPEN_HOUSE_TAAZ*_SPAMM_POWER_AFTERNOON_PARTY @ R3FRAG / TEMPORARY AUTONOMOUS ART ZONE 
http://dtparis.com/refrag_3/

COM’ W!TH YOUR ART / OPEN EXH!B!TION / COM’ W!TH YOUR LAPTOP / OPEN SCREEN!ING / SHOW YOUR ART AND DR!NK WATER / BE A PART OF TH!S EXH!B!T!ON !N PROGRESS…

 

For ϟℙ∀ℳℳ▁ℙϴШ€ℜ, we wanted to identify the paths that artists plot on social networks to the convergence of several digital disciplines, to identify the links between the different groups of practices and research, and then to reconstitute a unit in a set open for this Exhibition to be discovered on the site SPAMM.fr

UFOs of the web, flux electrons, artists and hackers of images and sounds, each figure has its own meaning. Together they form a larger drawing.

Beyond the comfort zones, beyond criticism and confrontations, divergent feelings,

SPAMM lives on the web well before thinking.

SPAMM is an open space that does not contain its boundary.

SPAMM is NO BORDER.

SPAMM is the quantity not the scarcity.

SPAMM is the horizontal space of digital creation.

SPAMM is an irreducible complexity that escapes the domain of words. ...

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Todor Todoroff – Composer, developer of interactive systems and gesture-controlled virtual instruments

Todor Todoroff – Composer, developer of interactive systems and gesture-controlled virtual instruments | Digital #MediaArt(s) Numérique(s) | Scoop.it

Electrical Engineer with a specialization in telecommunications at the Free University of Brussels (ULB, 1987), he received a First Prize and a higher diploma in Electroacoustic Composition at the Royal Conservatories of Music in Brussels (1993) and in Mons (1996).


First researcher in the field of speech processing at ULB, he was from 1992 till 1997 head of the Computer Music Research at the Polytechnic Faculty and the Royal Conservatory of Music in Mons (Belgium) where he developed instruments used by composers like Leo Kupper and Robert Normandeau. He collaborated on several occasions with IRCAM where his programs were used by Joshua Fineberg, Emmanuel Nunes, Luca Francesconi and other composers.

He is co-founder and president of FeBeME-BeFEM (Belgian Federation for Electroacoustic Music) and ARTeM (Art, Research, Technology & Music, in Brussels), founding member of the Forum des Compositeurs and was Belgian representative of the European COST actions “Digital Audio Effects” (DAFX, 1997-2001) and “Gesture Controlled Audio Systems” (CONGAS, 2003-2007).


He was researcher from 2008 to 2013 at the Numediart Institute of the University in Mons and professor from 2008 to 2015 at Arts2, the School for the Arts in Mons.

Since 1993 he develops interactive systems at ARTeM, for studio use, concerts, sound installations and dance performances, using a wide variety of sensors. ....

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Overview du dernier Mirage Festival - plongée dans l'univers immatériel de l'art numérique

Overview du dernier Mirage Festival - plongée dans l'univers immatériel de l'art numérique | Digital #MediaArt(s) Numérique(s) | Scoop.it

Le Mirage Festival est un cocktail magique qui se sirote pendant quatre jours et quatre nuits. Subtil équilibre d’expositions, de conférences et de soirées électro, la recette 2017, intitulée "(Im)atérialités", promet des effets surprenants : donner accès à des choses habituellement invisibles, perturber les limites de la perception, envoûter les sens, titiller la réalité… Ses ingrédients principaux sont des couleurs, du son et du mouvement… Konbini vous présente des pépites repérées dans la programmation de cette 5e édition, qui se déroule jusqu'au 12 mars à Lyon.

 

Rendre visible l’immatériel, c’est le jeu auquel se prêtent les artistes présentés dans le parcours d’exposition (accessible à tous, gratuitement) qui s’installe aux Subsistances, à la Taverne Gutenberg, au Musée des Beaux-Arts et à l’École des Beaux-Arts de Lyon. "Le numérique est hyper présent dans notre quotidien, l’idée cette année était d’explorer sa présence, de dévoiler l'intangible", nous explique Jean-Manu Rosnet, cofondateur du festival...

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#Call for R&D projects | Vertigo.IRCAM > STARTS platform-Science, Technology and the ARTS - deadline 07.04.17

#Call for R&D projects | Vertigo.IRCAM > STARTS platform-Science, Technology and the ARTS - deadline 07.04.17 | Digital #MediaArt(s) Numérique(s) | Scoop.it

A European project supported by the European Commission DG Connect as a part of the STARTS platform-Science, Technology and the ARTS-H2020 program, VERTIGO catalyzes new synergies between artistic communities, cultural institutions and innovation stakeholders via a program of 45 artistic residencies over a 3-year period.

 

In applying for VERTIGO:

 

> You benefit from the collaboration of a top-rated artist who will develop a radically new and innovative approach to your technology
> Your project will find new societal impacts
> A large-scale network of promotion and diffusion will be available for your dissemination.

 

Opening of the call for projects

March 14-April 7, 2017
Artistic residencies in R&D projects beginning in September 2017

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Media Art & Art Market: an interview with Pau Waelder | Digicult | Digital Art, Design & Culture

Media Art & Art Market: an interview with Pau Waelder | Digicult | Digital Art, Design & Culture | Digital #MediaArt(s) Numérique(s) | Scoop.it
Pau Waelder is a researcher, art critic and curator who recently finished his PhD about the art market, its displacement on internet platforms and the interactions between contemporary art and New Media Art. His research acknowledge the explosion of the Post-Internet Art, as example of an artistic sector connected to New Media Art that stimulated the interest of the traditional art market.

 

Post-Internet Art has been for many a short parenthesis, a phenomenon which is already obsolete, but it setted a precedent of a successful artistic production for the art market, in the general context of New Media Art, even if some artists of the new generation does not recognize himself in the New Media Art field. From a different perspective, this interview also focuses on the new online resources for buying art and the new forms of distributions of digital contents.

 

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Ruairi Glynn - Interactive installations & architecture // #mediaart

Ruairi Glynn - Interactive installations & architecture // #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Ruairi Glynn practices as an installation artist and directs the Interactive Architecture Lab at the Bartlett School of Architecture, University College London. He has exhibited internationally with recent shows at the Centre Pompidou Paris, the National Art Museum of China Beijing, and the Tate Modern, London. His interactive installations reflect on rapid developments in robotics, material science and computational technologies exploring the emerging aesthetics of behaviour permeating across art, architecture and design.


Drawing influence from the fields of psychophysics, cybernetics, and performance his recent work has looked at the uncanny sensation of life (anima) present in interactive objects and environments. Projects such as Fearful Symmetry commissioned for the inauguration of the Tanks at Tate Modern examined the very human impulse to anthropomorphise and build emotional relationships with things that move and interact with signs of intelligence.

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IBM Blockchain (beta) - free production-ready services for Hyperledger Fabric v1.0

IBM Blockchain (beta) - free production-ready services for Hyperledger Fabric v1.0 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Blockchain is a shared, immutable ledger for recording the history of transactions. It fosters a new generation of transactional applications that establish trust, accountability and transparency.

 

IBM Blockchain has joined The Linux Foundation's Hyperledger Project to evolve and improve upon earlier forms of blockchain. Instead of having a blockchain that is reliant on the exchange of cryptocurrencies with anonymous users on a public network (e.g. Bitcoin), a blockchain for business provides a permissioned network, with known identities, without the need for cryptocurrencies.

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ELBOW: portable cassette tape player /// #sound #tape

ELBOW: portable cassette tape player /// #sound #tape | Digital #MediaArt(s) Numérique(s) | Scoop.it

ELBOW is a portable cassette player reduced to the core. In XXI century, the rise of cheap and convenient digital media has made all physical formats „outdated“. Still, the tactile intimacy of physical formats is dearly missed. That’s the reason behind the resurgence of vinyl, and also motivation behind ELBOW. ELBOW was conceived with burning passion by, and for, cassette tape lovers!

 

ELBOW’s most prominent feature is the biaxial arm. It rotates in two directions – upward motion enables the insertion of a cassette, while sideways motion allows to manually switch playing direction. Playback is controlled by a single wheel – turning left from the initial position activates the motor and increases volume, turning in the opposite direction fast-forwards the cassette. The device has two connections: a standard 3.5mm audio plug, and a mini-USB port for charging and transferring audio to a computer. Also, an additional pin can be used to attach player to clothes and other objects, turning your cassette into a unique accessory.

 

Take part in the imminent cassette tape revival - help our research by answering a few simple questions!


Via nay-seven
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nay-seven's curator insight, March 15, 6:09 AM
A cool idea here and a beautiful design for this portable cassette tape player. This support become popular again in the experimental music world, so hope this company will have success to finalize this with a low price.
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featart FEAT /// Future Emerging Art and Technology...

featart FEAT /// Future Emerging Art and Technology... | Digital #MediaArt(s) Numérique(s) | Scoop.it

Future and Emerging Technologies (FET) push the boundaries of human knowledge. Unconventional ways of thinking and creativity open novel and visionary fields of research that radically shift. Our project brings together artists and FET projects using best practice methods to create high-impact collaborative outcomes including the production of new artworks, major exhibitions, media campaigns, and socially engaged events including festivals, debates and participatory workshops.

 

Six leading international artists are hosted within FET projects through fully funded embedded residencies. Through in-depth collaborations with researchers and reflecting on the projects, the artists explore, engage and communicate these new areas of research to reach the widest possible audiences, opening up societal discussions, raising awareness and enhancing take-up of radically new technologies.

 

In our video section you can also find introductory videos by our coordinator, Erich Prem, and our artist partner, Anna Dumitriu, to give you an overview of our project.

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Happy World Poetry Day! – Hackster’s Blog

Happy World Poetry Day! – Hackster’s Blog | Digital #MediaArt(s) Numérique(s) | Scoop.it
Using 40 Raspberry Pis attached to 40 Adafruit e-ink displays, New York conceptual artist Zach Gage turned Google Search’s autocomplete function into poetry. Each “Glacier” is a unique poem generated…

 

The installation’s screens refresh daily as the Pis check Google for changes and update accordingly. For some search phrases, however, it’s likely that they will not be altered for years or even décades. ...

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Data and Dragons - by Addie Wagenknecht // bitforms gallery

Data and Dragons - by Addie Wagenknecht // bitforms gallery | Digital #MediaArt(s) Numérique(s) | Scoop.it

Data and Dragons is a series of sculptures that intercepts and logs anonymous live data captured from surrounding WiFi signals. An assembly of custom printed circuit boards and Ethernet cabling, each work is dark and austere, manifesting “the cloud”, social networks, data, leaks, and that which forms social capital into a single object. Passively interactive, the behavior of these pieces is driven by custom hardware and packet sniffers, which capture all the live data passing through the area. The information is then visualized via surface mounted LEDs, through a series of blinking patterns.

 

Addie Wagenknecht is an American artist based in Austria whose work explores the tension between expression and technology. Blending conceptually-driven painting, sculpture, and installation with the ethos of hacker culture, Wagenknecht constructs spaces between art object and lived experience. Here, the darker side of systems that constitute lived reality emerge, revealing alternative yet parallel realities. In the context of post-Snowden information culture, Wagenknecht’s work contemplates power, networked consciousness, and the incessant beauty of everyday life despite the anxiety of being surveilled.

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BIOFACTION | research and science communication company

BIOFACTION | research and science communication company | Digital #MediaArt(s) Numérique(s) | Scoop.it

Biofaction is a research and science communication company based in Vienna, Austria. Biofaction has significant expertise in science communication, film production, technology assessment and the study of ethical, legal and social issues in a number of emerging sciences and technology (genetic engineering, synthetic biology, converging technology).

 

They provide expertise and services in the following areas:

 

– technology assessment of new and emerging (bio)technologies

– art and science collaboration

– film and video production on science and technology

– science communication and managing the science-society interface

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2017>2019 - Resurrection Lab - Preservation of Born-digital content using Emulation /// iMal

2017>2019 - Resurrection Lab - Preservation of Born-digital content using Emulation /// iMal | Digital #MediaArt(s) Numérique(s) | Scoop.it

In March 2017, iMAL and Packed.be start a two-year research collaboration to develop methods, tools and services for the preservation of digital-born content, as well as their public access through a prototype of new type of media library for digital artefacts based on emulation.

 

The project will focus on the use of emulation, an efficient approach that consists in simulating old hardware platform in a software way. This technique provides a promising basis for the development of a strategy for the preservation of digital creations and their future public access. Today, in Belgium and Brussels, expertise in the preservation of digital-born works and the use of emulators is not sufficient to meet the challenges on the future of born-digital content. It is this gap that the Resurrection Lab proposes to fill.

 

The project initiated by iMAL is a collaboration with Packed.be, the Center of Expertise in Digital Heritage based in Brussels and the bwFLA team of the University of Freiburg, one of the leading R&D center in the development of emulation environment.

The project is supported by Innoviris, the Institute for Research and Innovation of the Brussels-capital Region.

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Call This is Not Art Festival - 2017 - deadline 31 March 2017 /// #mediaart #artcall

Call This is Not Art Festival - 2017 - deadline 31 March 2017 /// #mediaart #artcall | Digital #MediaArt(s) Numérique(s) | Scoop.it

Artists are invited to apply directly to co-presenters National Young Writers' FestivalCritical Animals and Crack Theatre Festival.

 

For 20 years This is Not Art has celebrated Newcastle as a first-rate creative city. As one of Australia's leading contemporary and emerging arts festivals, TiNA provides a national platform for experimental and emerging arts practices. The festival supports artists to take risks, experiment, and extend the boundaries of their art forms and practices. Now is your chance to get involved!

 

The next TiNA Cultural Festival. 28 September - 1 October, 2017. Newcastle Australia

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Joi Ito interviewed by Juliet Bartz. About MIT media lab’s Disobedience Award

Joi Ito interviewed by Juliet Bartz. About MIT media lab’s Disobedience Award | Digital #MediaArt(s) Numérique(s) | Scoop.it

In the 1980s, Joi Ito traded in library tables at the University of Chicago for turntables at Chicago’s Smart Bar. But his attempt to evade academia wouldn’t stick.

 

The two-time college dropout became director of the MIT Media Lab in 2011, making the 50-year-old an academic administrator at one of the most renowned universities in the world. Before that, he was an entrepreneur who started a number of his own companies and invested in the likes of Flickr, Twitter and Kickstarter

 

A proud supporter of “responsible disobedience” — the lab is awarding its first $250,000 Disobedience Award this July — Ito is in Chicago Wednesday as a Chicago Ideas speaker. He will appear with IDEO Chicago Executive Portfolio Director Neil Stevenson at an event to discuss Chicago’s role in “embracing culture, art and experimentation.”

 

Blue Sky talked to Ito — whose interdisciplinary media lab focuses on the creative use of digital technology, sciences, arts and design — about the disobedience mindset....

https://www.media.mit.edu/disobedience

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New Artificial Synapse Bridges the Gap to Brain-Like Computers by Shelly Fan

New Artificial Synapse Bridges the Gap to Brain-Like Computers by Shelly Fan | Digital #MediaArt(s) Numérique(s) | Scoop.it

From AlphaGo’s historic victory against world champion Lee Sedol to DeepStack’s sweeping win against professional poker players, artificial intelligence is clearly on a roll.

 

Part of the momentum comes from breakthroughs in artificial neural networks, which loosely mimic the multi-layer structure of the human brain. But that’s where the similarity ends. While the brain can hum along on energy only enough to power a light bulb, AlphaGo’s neural network runs on a whopping 1,920 CPUs and 280 GPUs, with a total power consumption of roughly one million watts—50,000 times more than its biological counterpart.

 

Extrapolate those numbers, and it’s easy to see that artificial neural networks have a serious problem—even if scientists design powerfully intelligent machines, they may demand too much energy to be practical for everyday use.

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15.03>19.06.2017 - "Mutations-Créations / Imprimer le monde" au Centre Pompidou

15.03>19.06.2017 - "Mutations-Créations / Imprimer le monde" au Centre Pompidou | Digital #MediaArt(s) Numérique(s) | Scoop.it

Découvrez l'exposition "Mutations-Créations / Imprimer le monde" du 15 mars au 19 juin 2017 au Centre Pompidou à Paris

 

Les technologies numériques ont bouleversé la conception et la fabrication des objets, transformant la pratique des architectes, des designers, des artistes. Quel est le statut de l’auteur à l’ère de la production d’objets « non standards », à la fois uniques et produits industriellement ? Quel est le statut de cet objet « imprimé » en 3D, tout à la fois objet du quotidien, objet technologique, œuvre d’art, objet de design, prototype d’architecture ? 

 

Comment expliquer sa généralisation à l’ère du numérique à tous les domaines de production ? Qualifiée de « technologie disruptive », l’impression 3D se diffuse depuis une quinzaine d’années à une large échelle à travers les plates-formes de logiciels « open source » et se développe dans l’industrie, de l’aéronautique aux biotechnologies.

 

... Commissaire : Mnam/Cci, Marie-Ange Brayer, Olivier Zeitoun

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Annie Abrahams - le principe d’incertitude // Magazine MCD

Annie Abrahams - le principe d’incertitude // Magazine MCD | Digital #MediaArt(s) Numérique(s) | Scoop.it
Annie Abrahams est identifiée comme une artiste précurseur liée à l’Internet et c’est sans doute sur la base de protocoles que son travail pourrait être défini. Rassembler des performers, d’âges, personnalités et milieux diversifiés, les mettre en frottement les uns avec les autres et étudier, analyser ce qui en ressort. Il s’avère cependant que ce ne sont pas les conditions d’existence de la performance même qui l’intéressent, ce seraient plutôt les espaces de liberté qui émergent et l’appropriation qu’en font les performers.

 

Annie Abrahams le dit simplement, elle n’est pas performeuse, elle étudie les conditions d’évolution et d’existence des corps en performance sur Internet. La performance fait usage de protocoles, car elle implique de façon indispensable de situer dans le temps les différentes actions et étapes de son déroulement...

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Moniker -  interactive design studio by Luna Maurer & Roel Wouters - founded with Jonathan Puckey

Moniker -  interactive design studio by Luna Maurer & Roel Wouters - founded with Jonathan Puckey | Digital #MediaArt(s) Numérique(s) | Scoop.it

Moniker is an Amsterdam based interactive design studio by Luna Maurer & Roel Wouters. They founded Moniker in 2012 together with Jonathan Puckey.

 

With Moniker, which means nickname or pseudonym, we work on commissioned design projects while also investing in projects of an autonomous and experimental nature.

The studio works across various media for a diverse range of clients ranging from those in the cultural field to commercial companies. With our projects, we explore the social effects of technology - how we use technology and how it influences our daily lives. Often, we ask the public to take part in the development of our projects. The resulting projects expand and grow like plants, displaying their inner organisational process.

Moniker specialises in interactive, print, video, physical installation and performance work.

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