The metaverse is the latest tech frontier, with Facebook (now called Meta) and other tech giants rushing to build a parallel social and professional universe in virtual and augmented reality. And plenty of schools and colleges are wondering: Will this new realm work for education?
As competing visions of a metaverse emerge, along with speculation about how people will work, meet, play, and learn in “the” metaverse—or a metaverse, since there will be multiple metaverses—learning leaders are starting to delve into this new “thing” with the goals of understanding how it can advance adult learning and training.
The buzz around the metaverse has reached a fever pitch. This is a unique opportunity for the emerging world to leapfrog stale eLearning programs into an “always on” universe of new experiential learning opportunities.
What exactly is this buzz word ‘Metaverse’ about? How can it be related to education and, more specifically, to our English language teaching field? Chances are there are more questions, but let me get started with the ones above. If you come up with questions, or would like to add something as you read the article, I invite you to use the comments to voice them.
Explore the possibilities of immersive 3D experiences across games, commerce and augmented reality environments. Learn about Adobe's approach and values leaning into this virtual world of content and experiences.
Many students have found the shift to remote learning to be difficult and isolating. Gone are the days of playing tag or swinging together on swing sets. Instead, students socialize through social media, texting, video chatting, or playing online video games with each other. As the metaverse, a term referring to a virtual universe powered by the internet becomes more of a reality, it offers new ways of socialization and education for students.
Meta—the company formerly known as Facebook—is running a new TV ad showing a future in which college students slip on a lightweight VR headset to enter a lecture hall where a professor can toss 3D models of biological cells to students who can pull them apart to demonstrate some concept.
Social media brand Meta has announced plans to launch an Avatars Store where users of its social media platforms can dress digital avatars in Balenciaga, Prada and Thom Browne.
As the metaverse industry is expected to be an $800 billion market by 2024, we continue to learn new ways this immersive, virtual environment might better enable us to connect with each other from anywhere in the world.
Although the metaverse seems like a new concept, it actually has been around for nearly three decades. In 1992, Neal Stephenson, an American science fiction author introduced the concept of the metaverse in his novel, Snow Crash..
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