Enterprise gamification best practices, presented at HCII (Human-Computer Interactions International) 2013.
Via Martin (Marty) Smith
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Martin (Marty) Smith's curator insight,
March 28, 2013 1:29 AM
Badges We Don't Need No Stinkin Badges
Gamification has its own built in Darwinian thing. It is NOT easy and will not treat those who are looking for a quick fix well. Like any Internet marketing gamification takes testing, tweaking and listening more than you talk. These points are made in the article if a tad on the preachy side (for my taste).
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Martin (Marty) Smith's curator insight,
April 5, 2013 11:35 PM
Death Of Gamification Greatly Exaggerated These "death of gamification" articles are becoming popular. The irony of that in the scope of the content game we play can't be overlooked, but let's put that discussion on hold. Instead lets discuss the fact that gamification is NOT monolithic. * Passive - forming an ecosystem with algorithms reinforces play. * Real Tie - we will play in real time when predictive analytics and big data become more common.
I got criticism speaking of "badges" at a Meetup recently. The person made it sound like I was equating all gamification with badges. Not so, I am keenly aware of the many different variations of gamification. |
Great Slide share on enterprise gamification from @martarauch.