Joan Ganz Cooney Center - Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms | CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE'' | Scoop.it

The number of recent popular press articles heralding a rising trend of digital game use in the classroom has made the team at the Joan Ganz Cooney Center wonder: just how common is this practice?  And further, which teachers are choosing to use digital games in their teaching, what particular goals do they have for that game use, and what kinds of outcomes are they observing among their students?