The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
Via Beth Dichter
Get Started for FREE
Sign up with Facebook Sign up with X
I don't have a Facebook or a X account
Your new post is loading...
Your new post is loading...
|
Drora Arussy's curator insight,
November 17, 2014 8:11 AM
We hopefully are all trying to differentiate, but sometimes we need that creative push and encouragement. This is a wonderful resource with printable infographics for coming work areas and links to concepts and other resources to really get you thinking in every direction outside of the box - each student will gain something out of you using this.
Janet McQueen's curator insight,
November 17, 2014 6:57 PM
These differentiation flowcharts will prompt teachers to make good decisions around scaffolding of student learning.
Becky Roehrs's curator insight,
November 17, 2014 7:08 PM
Check out concepts, assessments, and activities for differentiation... |
Mind/Shift has run a series on digital games and learning and has not put together a guide that provides the highlights of this series. Why? To quote from the post... "to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning."
A few of the topics covered are:
* What Research Says About Gaming and Screen Time
* How to Start Using Games for Digital Learning
* Overcoming Obstacles for Using Digital Games in the Classroom
The post provides a more in-depth overview.
Over 30 pages of ideas of how to pick and use games with your students.