Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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A History and Future of Collaborative Storytelling

A History and Future of Collaborative Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Scott Walker:  "Today, collaborative storytelling exists in many forms and utilizes many kinds of creative mechanics. With the advent of the Internet and the increasing tendency for consumers to produce their own content, the ability to collaborate on a project has never been easier."

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Interview with “Drifting Isle Chronicles” Collaborator MeiLin Miranda

Interview with “Drifting Isle Chronicles” Collaborator MeiLin Miranda | Transmedia: Storytelling for the Digital Age | Scoop.it

Scott Walker:  ' In this interview, we meet another of the collaborating authors, MeiLin Miranda, who shares her thoughts on DRM, collaborative worldbuilding, and something called an “angler bug.”'

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Interview with Mur Lafferty of Angry Robot’s Worldbuilder

Interview with Mur Lafferty of Angry Robot’s Worldbuilder | Transmedia: Storytelling for the Digital Age | Scoop.it

Mur Lafferty: "Worldbuilder is the open story world connected to Adam Christopher’s novel, “Empire State.” Most publishers worry about fanfic, but we welcome fan-created projects. We post connected stories, music, comics, etc on our page at Empirestate.cc."

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Creative Commons

Creative Commons | Transmedia: Storytelling for the Digital Age | Scoop.it
SSWs present some very interesting opportunities (and challenges) from a copyright perspective.

 

[An informative look at Creative Commons for copyright considerations when creating Shared Story Worlds.]

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Shared Story World Design Primer

Shared Story World Design Primer | Transmedia: Storytelling for the Digital Age | Scoop.it

After posting several entries on SSW design, Scott Walker had the chance to expand on them at DIY Days L.A. 2011.

 

[Scott Walker's original posts on Shared Story Worlds @scoopit http://bit.ly/pXz0xA]

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The Path to Canonicity

The Path to Canonicity | Transmedia: Storytelling for the Digital Age | Scoop.it

Normally, canonical content is generated by the internal creative team behind an entertainment property.

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World Bibles and World Wikis | Shared Story Worlds

World Bibles and World Wikis | Shared Story Worlds | Transmedia: Storytelling for the Digital Age | Scoop.it
The concept of a world bible is a tried and true practice in many creative areas, especially for serial storytelling like television or large entertainment...
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Participation, Worldbuilding, and Genres | Shared Story Worlds

Participation, Worldbuilding, and Genres | Shared Story Worlds | Transmedia: Storytelling for the Digital Age | Scoop.it
This is the first in a series of posts regarding shared story world design The genre you choose for your SSW will have a direct impact on how people c...
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Clockwork Watch [#Transmedia]

Clockwork Watch [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

"Clockwork Watch is an immersive participatory story set in a retro-futurist vision of Victorian England. The narrative is played out across graphic novels, interactive promenade theatre, freeform role-play, online adventures, an interactive book, and a feature film."

The Digital Rocking Chair's insight:

For more on this fascinating transmedia project, visit their website.

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Open Settings, Closed Stories, and Creative Commons

Open Settings, Closed Stories, and Creative Commons | Transmedia: Storytelling for the Digital Age | Scoop.it

Scott Walker: "In this post, Corey [Reid] talks about the benefits of combining an open world setting with traditional, linear stories and why (and how!) he’s using Creative Commons to integrate a collaborative world building framework with a structure for commercialization of stories set in that open world."

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Legal Issues Created by Story World Communities and Transmedia

Legal Issues Created by Story World Communities and Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

The rise of interactive story world communities and transmedia marketing campaigns has brought about scores of intellectual property, copyright law and creation rights issues...



Esther Lim, the Founder of The Estuary and Scott Walker, the President of Brain Candy, [provide] an in-depth analysis of the questions and concerns generated by collaborative entertainment and multi-platform interactive engagement.


This is a very informative podcast from Bob Ambrogi and Craig Williams of Lawyer2Lawyer.

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“The Drifting Isle Chronicles”

“The Drifting Isle Chronicles” | Transmedia: Storytelling for the Digital Age | Scoop.it
A few days ago I stumbled on a promising new shared universe project being led by Joseph Robert Lewis, a prolific self-published author.

 

[A look at the design concepts behind the creation of a new fantasy world called "The Drifting Isle Chronicles."]

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Money, Shared Story Worlds, and You

Money, Shared Story Worlds, and You | Transmedia: Storytelling for the Digital Age | Scoop.it
Chances are you’re launching a SSW in order to make money. Maybe not enough to retire on, but more than zero. If so, you have a lot of options for opening the revenue doors.
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Scoping the Audience Participation [SSW series cont.]

Scoping the Audience Participation [SSW series cont.] | Transmedia: Storytelling for the Digital Age | Scoop.it
Next, think about what you want your audience to be saying about you. Whether it’s in social media or walking out of the movie theater after the show, we all have something pretty specific we want to be buzzing off of people’s lips.
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The Message in the Medium [Shared Story Worlds]

The Message in the Medium [Shared Story Worlds] | Transmedia: Storytelling for the Digital Age | Scoop.it

Your decision about which mediums you want to play in for your SSW and which mediums you want to accept from contributors obviously have an effect on many aspects of your SSW design ...

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Kung-fu gunslingers are looking for action in Far West

Kung-fu gunslingers are looking for action in Far West | Transmedia: Storytelling for the Digital Age | Scoop.it

Far West is designed from the outset as a transmedia setting: a world with many different products based on it, all designed to allow you to choose your point of entry into the setting.

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