Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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This epic accountant turned your dull Excel spreadsheet into an awesome RPG

This epic accountant turned your dull Excel spreadsheet into an awesome RPG | Transmedia: Storytelling for the Digital Age | Scoop.it

Alex Wilhelm:  "Why build an RPG inside of Excel? The question is backwards. Why the hell wouldn’t we?"

The Digital Rocking Chair's insight:

In the right hands, everything and anything can be a vehicle for storytelling ... but, of course, we knew that already!    :)


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Interview: Dragon's Dogma producer Hiroyuki Kobayashi

Interview: Dragon's Dogma producer Hiroyuki Kobayashi | Transmedia: Storytelling for the Digital Age | Scoop.it

Steve Boxer: "We collared the producer of Capcom's huge, innovative forthcoming RPG for an exclusive interview when he visited London"...

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Tolstoy, Art, Divided Brains and Roleplaying Games - What Games Are

Tolstoy, Art, Divided Brains and Roleplaying Games - What Games Are | Transmedia: Storytelling for the Digital Age | Scoop.it
This is a post about definitions of art, emotional validation, the duality of play, Iain McGilchrist and whether roleplaying really is what its proponents think it is.
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What D&D can tell us about Transmedia (Part 2)

What D&D can tell us about Transmedia (Part 2) | Transmedia: Storytelling for the Digital Age | Scoop.it

Now that I’ve looked at how Dungeons & Dragons is an example of a transmedia property — or at the very least, similar to it — I can get to the good stuff. What can an understanding and experience with D&D teach us about writing for transmedia?

 

[Part I can be found @scoopit http://bit.ly/uDVqGk]

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A Dark Crystal RPG Is in Development

A Dark Crystal RPG Is in Development | Transmedia: Storytelling for the Digital Age | Scoop.it
The fact that a Dark Crystal RPG is in the works isn’t too surprising given that Archaia has been publishing a number of comics and graphic novels based on Jim Henson’s works...
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Twenty-Sided Troubadours: Why Writers Should Play Roleplaying Games

Twenty-Sided Troubadours: Why Writers Should Play Roleplaying Games | Transmedia: Storytelling for the Digital Age | Scoop.it

They’re not pills. Don’t swallow them. They’re dice. You’ll choke. Stop that. Take them out of your mouth. Here, you’re also going to need some other stuff, too: a pencil, a character sheet, maybe some index cards, a bag of Cheetos, a 64 oz “Thirst Aborter” full of Mountain Dew, a 6-pack of beer, a pizza coupon, a can of spray deodorant, and a big overflowing bucket of your caffeine-churned imagination.

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What Makes RPG Dialogue Great (And How It Can Go Wrong)

What Makes RPG Dialogue Great (And How It Can Go Wrong) | Transmedia: Storytelling for the Digital Age | Scoop.it

Jason Schreier: "Words bounce and move in certain directions, with certain cadences and beats. You can tell when the pulse isn't there"...

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Making Real Money in Virtual Games: The Strange Economics of MMORPGs

Making Real Money in Virtual Games: The Strange Economics of MMORPGs | Transmedia: Storytelling for the Digital Age | Scoop.it

"In one month, Diablo III, a hugely popular role-playing game made by Blizzard Entertainment, will become the first major online game to launch with PayPal integration. It will encourage players to sell digital possessions for actual dollars within the game. The lines between virtual and real economies are about to get even blurrier."

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GDC China: Brian Fargo Shares RPG Storytelling Techniques

GDC China: Brian Fargo Shares RPG Storytelling Techniques | Transmedia: Storytelling for the Digital Age | Scoop.it
Brian Fargo's games, especially Fallout, have been lauded for their story interactivity and emergent systems. At GDC China, he revealed his techniques for developing an interesting story in a role playing game.
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What D&D can tell us about Transmedia

What D&D can tell us about Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

I’ve played Dungeons & Dragons for 14 years. And I’ve realized lately that this has, in many ways, done a lot to prepare me for writing for transmedia. There’s so much crossover between the best practices in D&D and in transmedia writing.

 

[It's not often you see an RPG used to discuss Transmedia Storytelling - this is well worth reading.]

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In-Depth RPG Review: Lady Blackbird Is Simply Awesome

In-Depth RPG Review: Lady Blackbird Is Simply Awesome | Transmedia: Storytelling for the Digital Age | Scoop.it
The 15-page PDF is an all-in-one game which consists of the rules, setting, characters and situation for a complete gaming experience typically lasting for one to two sessions.
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