Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Tiptoeing Into The World Of VR For Kids

Tiptoeing Into The World Of VR For Kids | Transmedia: Storytelling for the Digital Age | Scoop.it
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Nicole LaPorte:  "It's no secret that advances in technology are pushing VR well beyond gamers and into areas like education, medicine, and of course, entertainment. [...] But can VR be incorporated into kids' games? And more importantly, should it, given that most kids are just starting to get a handle on AR (actual reality), let alone digitally re-created reality?"

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Do video games make children violent? Nobody knows – and this is why

Do video games make children violent? Nobody knows – and this is why | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

garassini's curator insight, March 14, 2016 7:04 PM

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

Maria Claudia Londoño D.'s curator insight, March 16, 2016 1:50 AM

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

Pauline Gaudin's curator insight, March 23, 2016 4:49 AM

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

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Virtual reality, smart tech and drones are coming to your local toy store

Virtual reality, smart tech and drones are coming to your local toy store | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Samantha Murphy Kelly:  "Selfie drones, virtual reality headsets and simulated art farms are just a few of the most-buzzed-about "toys" getting a big push at the 2016 Toy Fair in New York City this week. Wireless connectivity, integration with the "Internet of Things" and voice activation are some of the most innovative features."

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Is This The Most Technologically Advanced Book Ever Published?

Is This The Most Technologically Advanced Book Ever Published? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Chuck Salter:  "A Google Ventures-backed startup partners with NASA, Microsoft, and satellite makers on a children's book of galactic ambition."

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YouTube U: Lessons in the world of kids content

YouTube U: Lessons in the world of kids content | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Brendan Christie:  "[...] YouTube is arguably the most influential entertainment platform in the world—not the most valuable—by far—but the most influential. But what is it really?"

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The meteoric rise and slow decline of Neopets

The meteoric rise and slow decline of Neopets | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Olivia Coy:  "Neopets had unwittingly become a case study for the ways that ineffective community management can render immensely profitable websites obsolete."

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How smart are connected toys?

How smart are connected toys? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nicole Kobie:  "Think back to when you were a child: the thought of your favourite doll or teddy bear learning your name and intelligently talking to you would be simply magical" ...

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Little Baby Bum: how UK couple built world's fifth-biggest YouTube channel

Little Baby Bum: how UK couple built world's fifth-biggest YouTube channel | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "The rise and rise of an animated nursery rhymes channel whose most popular video has been watched more times than Frozen’s Let It Go"

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Hands On With “YouTube Kids,” Google’s Newly Launched, Child-Friendly YouTube App

Hands On With “YouTube Kids,” Google’s Newly Launched, Child-Friendly YouTube App | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Sarah Perez:  "Late last week, news leaked that YouTube was poised to release a new, kid-friendly version of its YouTube service for mobile devices. Today, much to the delight of families everywhere, that app has now arrived, complete with a simplified design, a curated selection of kid-safe content, parental controls, and more."

Elsa Caetano's curator insight, February 23, 2015 3:46 PM

Brevemente

Youtube Cats: só com vídeos virais de gatinhos

Leisa Moore's curator insight, February 24, 2015 4:48 PM

This could be so awesome!! 

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10 children's app trends for 2015

10 children's app trends for 2015 | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "Plenty of companies, from the biggest children’s brands to brand new technology startups, are exploring the potential of tablets and apps for kids, so what do they have in store for 2015?"

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How The Cartoon Network Grew Up

How The Cartoon Network Grew Up | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


KC Ifeanyi:  "The network has proven that cartoons aren't just for kids. CN vet Michael Ouweleen explains how it's evolved its shows for new generations."

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Transmedia storytelling with apps could expand but also exploit children's stories

Transmedia storytelling with apps could expand but also exploit children's stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Natalia Kucirkova:  "Transmedia may become a sound business model in addition to a noble cause, but it needs to place the child at the centre, follow the general principles of good transmedia storytelling and not fall into being just a marketing tool."

Joyce Valenza's curator insight, September 19, 2014 7:40 AM

Why we need to put children at the center of these efforts.

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Many Ways to Tell a Story: How Transmedia Is Transforming Education In and Out of Classrooms

Many Ways to Tell a Story: How Transmedia Is Transforming Education In and Out of Classrooms | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Carolyn Sun:  "Though the word “transmedia” is thought to have entertainment franchise origins, its adaptation for education purposes is both valuable and becoming more and more common."

Cheryl Frose's curator insight, June 12, 2014 6:03 PM

Transmedia, a broad descriptive word that literally translated means “across media” and encompasses many strategies that transverse industries, is generally regarded as the use of multiple media platforms to tell a story or story experience. Though the word “transmedia” is thought to have entertainment franchise origins, its adaptation for education purposes is both valuable and becoming more and more common. While teachers like Sansing are using coding and programming in their language arts instruction, others are taking advantage of increasingly sophisticated apps and interactive media for classroom use.

David Collet's curator insight, June 12, 2014 9:28 PM

I guess this another favorite topic for me. Imagine using transmedia to teach maths and include cross over language components. After all maths has a language of its own.

Dr. Pamela Rutledge's curator insight, June 18, 2014 12:15 PM

Transmedia approaches encourage (or even force) people to actively acknowledge and design for a fluid and multi-dimensional, rather than linear, media environment.  For the human brain, stories are not constrained by what's on the page. Transmedia begins to replicate how we think and encourages producers to innovate in each platform to create multiple touchpoints that facilitate our natural ability to imagine, project, expand and experience.   

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Your kids want to make Minecraft YouTube videos – but should you let them?

Your kids want to make Minecraft YouTube videos – but should you let them? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Stuart Dredge:  :Millions of children want to be the next Stampy or Diamond Minecart. How to do it is easy enough, but how to do it safely and appropriately is the bigger question" ...

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What Room Teaches Us About the Psychology of Fandom

What Room Teaches Us About the Psychology of Fandom | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mathew Klickstein:  "It all comes down to something called "parasocial interactions" and why we attach so fondly to the warming glow of the screen—any screen."

Alina Ghimpu-Hague's curator insight, March 1, 2016 10:35 AM
Share your insight
EntreCulturas's curator insight, November 5, 2017 11:45 AM
Un artículo interesante sobre la película The Room que puede explicar el fenómeno de los fandoms. La interacción entre el personaje Jack (niño) y su caricatura favorita explica la psicología detrás de los fandoms y cómo , quebrando la cuarta pared, se crea un sentido de interacción verdadera. 
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Mum creating quality entertainment for girls [#Transmedia]

Mum creating quality entertainment for girls [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Bridget Ellis-Pegler:  "It soon became clear that this story world wasn’t going to fit into a film, but needed a whole TV series, in fact, several seasons of TV series. And books. And a website. And a computer game – in other words, I’d created a huge transmedia beast!"

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Storytelling app a hit; launches a new chapter in transmedia

Storytelling app a hit; launches a new chapter in transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Gillian Shaw:  "Paul Pattison and Luke Minaker knew they were onto something when they got an email from the mother of a nine-year-old who read the first instalment of their interactive story, Weirdwood Manor" ...

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These sites accept Cookies: how streaming almost killed (and then saved) Sesame Street

These sites accept Cookies: how streaming almost killed (and then saved) Sesame Street | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jana Kasperkevic:  "Streaming services like Netflix and Hulu have cut into the DVD sales that helped fund the show. The least it could do then was help to save it".

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How to Build a Better Digital Book

How to Build a Better Digital Book | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Greg Toppo:  "Interactive graphics, sound effects, and animations can all enhance a child’s reading experience—when used in the right places."

Brad Tollefson's curator insight, July 18, 2015 1:04 PM

Then Fleming found Inanimate Alice....

Daniel Calabuig's curator insight, August 5, 2015 1:49 PM

 

Greg Toppo:  "Interactive graphics, sound effects, and animations can all enhance a child’s reading experience—when used in the right places."

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How Pixar Came Up With A Whole New Way Of Showing A Child's Mind

How Pixar Came Up With A Whole New Way Of Showing A Child's Mind | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:



Lauren Davis:  "Even for Pixar, Inside Out is an ambitious film. After all, it’s largely set inside the mind of an 11-year-old girl, and tries to metaphorically explain all of the wonderful, frustrating, and confusing things that go on inside the human head while exploring a sort of emotional truth. So how on Earth did it all come together?"

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The Rise and Fall and Rise of Hasbro's TV Strategy

The Rise and Fall and Rise of Hasbro's TV Strategy | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Sam Thielman:  "What looks like an entertainment company, spends like an entertainment company and programs like an entertainment company? It's Hasbro, a toymaker. Hasbro makes not just toys but also hugely popular intellectual property, which for decades has been key to its bottom line."

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The psychology of why little kids are completely obsessed with ‘Frozen’

The psychology of why little kids are completely obsessed with ‘Frozen’ | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Maryam Kia-Keating and Yalda T. Uhls:  "The movie perfectly captures what it's like to be in preschool."

Maria Claudia Londoño D.'s curator insight, January 22, 2015 5:31 PM

Don´t like the word obsessed  :(

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How Netflix is impacting kids consumer products sales

How Netflix is impacting kids consumer products sales | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Aaron Hutchins:  "Can the SVOD service drive ancillary revenues for content studios? Analysts and execs from DreamWorks and Scholastic Media weigh in."

Wendy Yackimec's curator insight, November 12, 2014 1:05 PM

Streaming Video On Demand is the future.

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Children's apps: 'Technology interferes with the story in most apps'

Children's apps: 'Technology interferes with the story in most apps' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "Lots of developers and publishers are exploring the potential of interactive picture book-apps for children, but can they ever hope to deliver a reading experience comparable to books?"

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"I" Is For Innovation: Sesame Street's Secrets For Staying Relevant

"I" Is For Innovation: Sesame Street's Secrets For Staying Relevant | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Elizabeth Segran:  "For generations of viewers, Sesame Street is a portal to a simpler, more innocent time in their lives. This creates something of a quandary for the show’s producers: how do you keep evolving a show so it doesn’t get stale without offending its devoted fans?"

David Collet's curator insight, September 17, 2014 7:19 PM

This one I have to rescoop. I am too old to have benefited from Sesame Street but that doesn't my life was not affected by it. This is technology used at its best and most effective. The message delivered has always been universal. And it has remained true to its original format. There is no mention of the creator of the series in this piece and I think that is a mistake. Sesame Street was done by a creative genius on a par with Steve Jobs.

 

 

There are lessons in this success for young entrepreneurs if only you look.