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garassini's curator insight,
March 14, 2016 7:04 PM
Rich Stanton: "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."
Maria Claudia Londoño D.'s curator insight,
March 16, 2016 1:50 AM
Rich Stanton: "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."
Pauline Gaudin's curator insight,
March 23, 2016 4:49 AM
Rich Stanton: "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."
Elsa Caetano's curator insight,
February 23, 2015 3:46 PM
Brevemente Youtube Cats: só com vídeos virais de gatinhos
Joyce Valenza's curator insight,
September 19, 2014 7:40 AM
Why we need to put children at the center of these efforts.
Cheryl Frose's curator insight,
June 12, 2014 6:03 PM
Transmedia, a broad descriptive word that literally translated means “across media” and encompasses many strategies that transverse industries, is generally regarded as the use of multiple media platforms to tell a story or story experience. Though the word “transmedia” is thought to have entertainment franchise origins, its adaptation for education purposes is both valuable and becoming more and more common. While teachers like Sansing are using coding and programming in their language arts instruction, others are taking advantage of increasingly sophisticated apps and interactive media for classroom use.
David Collet's curator insight,
June 12, 2014 9:28 PM
I guess this another favorite topic for me. Imagine using transmedia to teach maths and include cross over language components. After all maths has a language of its own.
Dr. Pamela Rutledge's curator insight,
June 18, 2014 12:15 PM
Transmedia approaches encourage (or even force) people to actively acknowledge and design for a fluid and multi-dimensional, rather than linear, media environment. For the human brain, stories are not constrained by what's on the page. Transmedia begins to replicate how we think and encourages producers to innovate in each platform to create multiple touchpoints that facilitate our natural ability to imagine, project, expand and experience. |
EntreCulturas's curator insight,
November 5, 2017 11:45 AM
Un artículo interesante sobre la película The Room que puede explicar el fenómeno de los fandoms. La interacción entre el personaje Jack (niño) y su caricatura favorita explica la psicología detrás de los fandoms y cómo , quebrando la cuarta pared, se crea un sentido de interacción verdadera.
Daniel Calabuig's curator insight,
August 5, 2015 1:49 PM
Greg Toppo: "Interactive graphics, sound effects, and animations can all enhance a child’s reading experience—when used in the right places."
Maria Claudia Londoño D.'s curator insight,
January 22, 2015 5:31 PM
Don´t like the word obsessed :(
Wendy Yackimec's curator insight,
November 12, 2014 1:05 PM
Streaming Video On Demand is the future.
David Collet's curator insight,
September 17, 2014 7:19 PM
This one I have to rescoop. I am too old to have benefited from Sesame Street but that doesn't my life was not affected by it. This is technology used at its best and most effective. The message delivered has always been universal. And it has remained true to its original format. There is no mention of the creator of the series in this piece and I think that is a mistake. Sesame Street was done by a creative genius on a par with Steve Jobs.
There are lessons in this success for young entrepreneurs if only you look. |
Nicole LaPorte: "It's no secret that advances in technology are pushing VR well beyond gamers and into areas like education, medicine, and of course, entertainment. [...] But can VR be incorporated into kids' games? And more importantly, should it, given that most kids are just starting to get a handle on AR (actual reality), let alone digitally re-created reality?"