Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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'Star Wars' Augmented Reality Is Coming

'Star Wars' Augmented Reality Is Coming | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Joe Carmichael:  "It’s still in the proof-of-concept phase. But we’re sold."

Jules Johnson's curator insight, September 7, 2021 5:05 PM

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Immersive Storytelling Through Virtual Reality

Immersive Storytelling Through Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Michel Reilhac:  "In an era where our digital culture has become superficial, virtual reality is a key to unlocking new in-depth experiences."

Fausto Cantu's curator insight, May 24, 2016 12:19 AM
Narrativa inmersiva y realidad virtual
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digitaljam

digitaljam | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
The Digital Rocking Chair's insight:

 

DRC:  Interesting infographic with link to VR Writers Room White Paper on immersive entertainment.

Simon Staffans's curator insight, April 22, 2016 3:38 PM
Some essential reading on VR
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Museums Lure A New Generation Of Patrons Through Their Stomachs

Museums Lure A New Generation Of Patrons Through Their Stomachs | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Mark Wilson:  "Museum members are growing older, but there’s hope: Millennials love experiences. And they love food."

Kajsa Hartig's curator insight, March 28, 2016 8:15 AM

 

Mark Wilson:  "Museum members are growing older, but there’s hope: Millennials love experiences. And they love food."

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Connected Museums and Connected Learning [#Transmedia]

Connected Museums and Connected Learning [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


DRC:  Robert Pratten on creating immersive learning experiences with Conducttr and transmedia.

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Immerse Me: How To Get Lost In A Story (Story Not Required)

Immerse Me: How To Get Lost In A Story (Story Not Required) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


John S. Johnson & Alexis Wichowski :  "The media we use to tell stories has evolved considerably in the millennia since our ancestors swapped their first campfire tales. Regardless of the form stories take, the storyteller always has the same goal: to transport an audience — get people to stop thinking about the here and now and focus on the world of the story."

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Engaging Storytelling's Future Banks on a Balance Between New Tech and the Analog

Engaging Storytelling's Future Banks on a Balance Between New Tech and the Analog | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Melanie Ehrenkranz and 'digital culture guru' Frank Rose  discuss "how the future of storytelling will largely be shaped not just by the shiny new tech toys of the now and near future, but also largely on how storytellers integrate them into narrative practices of the past."

Kajsa Hartig's curator insight, October 21, 2015 1:28 AM

"I think that VR is an incredible tool, but it’s not synonymous with immersion. As with any other technology it’s only as immersive as the storyteller is skillful."

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Star Wars: A Jedi-level class in integrated marketing and immersive storytelling

Star Wars: A Jedi-level class in integrated marketing and immersive storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"Andrew Au, managing director for Imagination Southeast Asia, contemplates the onslaught of Star Wars-themed marketing."

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SDCC 2015: The Immersive World of Google’s Spotlight Stories

SDCC 2015: The Immersive World of Google’s Spotlight Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Seth Rosenblatt:  "Using technology to develop new storytelling techniques may seem an odd fit for Google, but it’s no more unusual than anything else the company’s Advanced Technology and Projects division has produced."

Daniel Calabuig's curator insight, August 5, 2015 1:44 PM

 

Seth Rosenblatt:  "Using technology to develop new storytelling techniques may seem an odd fit for Google, but it’s no more unusual than anything else the company’s Advanced Technology and Projects division has produced."

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Why Most 4D Movies Fail at Immersion

Why Most 4D Movies Fail at Immersion | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jeremy Hsu:  "Why 4D movie theaters that offer the novelty of special effects such as smells, motion chairs and wind effects typically fail at storytelling immersion."

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SXSW 2015 Re-Cap: “Game of Thrones” – Creating Immersive Entertainment

SXSW 2015 Re-Cap: “Game of Thrones” – Creating Immersive Entertainment | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Christine Weitbrecht:  "Game of Thrones is unlike many others series in that it is on-air only for a few weeks each year, meaning that the show’s producers face a very particular dilemma: Keep fan passion and interest going for the rest of the year when other shows and content are competing for the fans’ attention."

Kajsa Hartig's curator insight, May 28, 2015 2:36 PM

"...the producer’s creativity allowed them to run a campaign that was relatively simple in design, yet still brought about meaningful interactions even for the most involved super-fans;  interactions, that let fans live through important and magical experiences straight from the world of Game of Thrones. "

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From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling

From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


David Canfield:  '"It's like the early days of any medium where artists were inventing the content and the form at the same time."'

Nora Morton's curator insight, April 22, 2015 4:33 PM

Fascinating new ways to present narratives... "letting us experience stories in a visceral, multi-sensual, personal and participatory way."  "Clouds over Sidra" is one of the projects featured in the exhibit created by vrse tools.  This virtual reality project immerses the viewer into a Syrian refugee camp through the eyes of a 12 year old girl.  Although vrse tools are out of my capacity to navigate, I can only imagine how cool it would be to recreate historical events in a virtual reality to allow students to explore the past in such an intimate way. 

Debbie Elicksen 's curator insight, April 24, 2015 4:24 PM

Exciting times to be a content creator.

Jeni Mawter's curator insight, May 4, 2015 10:25 PM

Storytelling gets visceral. Exhibition allows audience to experience stories in a multi-sensual, personal and participatory way.

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The ethics of immersion, virtual reality & consent

The ethics of immersion, virtual reality & consent | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jess Linington:  "Immersing your audience in hyper-real situations can evoke intense reactions - How do you balance the potential of projects with the ethics of immersion?"

James Coombes's curator insight, April 4, 2015 6:16 PM

“You should design for these issues – they aren’t an afterthought, they should be built in.”

Minna Kilpeläinen's curator insight, April 5, 2015 12:39 PM

Virtual reality experience can evoke intense reactions among the participants. Audience testing and the possibility to debrief experiences afterwards make sure the audience trust you as an immersive reality storyteller in the future, too.

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Immersive storytelling is everywhere and there’s no going back

Immersive storytelling is everywhere and there’s no going back | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Melanie Arrow:  "Immersive storytelling is a technique that is finding its way into new spaces such as theatres, games, documentaries, advertising and journalism. The aim is to give people the feeling of really ‘being there’, calling on 3D gaming, virtual and augmented reality technologies in the process. Tech is making our media more entertaining, hard-hitting and unique."

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How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More

How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

John Fink:  "We discuss the thrilling multimedia documentary experience at Tribeca, along with select highlights from the festival’s VR arcade."

Vivalist's curator insight, April 27, 2016 5:54 AM
The film festival just ended with a custom show called The Bomb which blew some minds with live music and immersive screening.

Earlier this year at SXSW, I met Brazilian film director Ricardo Laganaro who worked on the beautiful semi-spheric experience at the Rio's Museum of Tomorrow. He was also convinced that VR headset were killing the social bond and that other directions integrating a common experience should be explored.


Adding live music is definitely a plus. For example, it really served the No Man's Sky during last year's Playstation Experience: A night under no man's sky
Adding VR-like 360° degree display to this would have been incredible :)

Finally, the film selection in the Tribeca's VR Arcade was great, helping to uncap the potential for this new media.
Among the creators there were Chris Milk and his VRSE as well as Standford Virtual Interaction Lab...
It might be a great place for VR and experential story telling in the future for sure...


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The New Theater Trend You Have to Try This Year

The New Theater Trend You Have to Try This Year | Transmedia: Storytelling for the Digital Age | Scoop.it

Via @FernandoCarrion
The Digital Rocking Chair's insight:

 

Kadi Hughes:  "In the past few years, participatory theater has moved from the fringes to the forefront, with audience members taking part in theater performances as active participants. This style of performance is creating a new way to view art—as a collaborative, always-changing creation" ...

@FernandoCarrion's curator insight, April 4, 2016 6:18 AM
Why be an audience member when you can be a participant?
Kajsa Hartig's curator insight, April 5, 2016 5:19 AM

 

Kadi Hughes:  "In the past few years, participatory theater has moved from the fringes to the forefront, with audience members taking part in theater performances as active participants. This style of performance is creating a new way to view art—as a collaborative, always-changing creation" ...

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Karim Ben Khelifa on VR, empathy and how to deal with the enemy within us

Karim Ben Khelifa on VR, empathy and how to deal with the enemy within us | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Sandra Gaudenzi:  "VR and 360 video projects have dominated the festival landscape this year, and small and big players want to catch the train while they can. Similar to the effect of The arrival of a train at La Ciotat (1895), the illusion of “being there” is associated with a wave of enthusiasm. Immersion and empathy are the new keywords, and the hope that this time we have found a technology that will trick our senses even more than the one before, seems to provoke a mini gold rush – or maybe just a high in the Gartner’s Media & Entertainment Hype Cycle."

David Guez - Vrlab.fr's curator insight, March 29, 2016 3:17 AM

 

Sandra Gaudenzi:  "VR and 360 video projects have dominated the festival landscape this year, and small and big players want to catch the train while they can. Similar to the effect of The arrival of a train at La Ciotat (1895), the illusion of “being there” is associated with a wave of enthusiasm. Immersion and empathy are the new keywords, and the hope that this time we have found a technology that will trick our senses even more than the one before, seems to provoke a mini gold rush – or maybe just a high in the Gartner’s Media & Entertainment Hype Cycle."

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Beyond the Single Video Screen: Mirada's Immersive Storytelling for IBM

Beyond the Single Video Screen: Mirada's Immersive Storytelling for IBM | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Conor Risch:  "How the L.A.-based production studio tackled the creative and technical challenges of complex, multi-screen installations."

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Immersive journalism: What virtual reality means for the future of storytelling and empathy-casting

Immersive journalism: What virtual reality means for the future of storytelling and empathy-casting | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Erin Carson:  "As The New York Times brings new attention to VR, immersive journalism could drive not only changes in the media industry, but mainstream adoption of the technology."

Minna Kilpeläinen's curator insight, November 27, 2015 12:39 PM

The New Yourk Times, Discovery, Outside Magazine and
The Los Angeles Times are expanding in the field of VR. The New York Times VR app is the most successful app in the history of NYT. There´s a good reason for that: the stories are really impressive.  

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Designing Next-Gen Virtual Reality Gaming Experiences

Designing Next-Gen Virtual Reality Gaming Experiences | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

Henrik Safegaard - Cloneartist's curator insight, September 29, 2015 3:27 AM

Games allow us to explore uncharted worlds, enhance our own creativity and help us understand and solve complex problems in ways we never thought possible. Next-generation gaming experiences should keep these core ideals alive. If all else fails, games should ultimately just be fun, right?

Fausto Cantu's curator insight, September 29, 2015 5:29 AM

Diseño de experiencias para la nueva generación de juegos VR

Jan-Olof Steen's curator insight, January 18, 2016 12:45 PM

 

Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

 

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Why people love immersive, interactive experiences – and how you can create amazing ones

Why people love immersive, interactive experiences – and how you can create amazing ones | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"Ed Daly of experiential agency Seeper explains the best approach to creating experiences that people will love."

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Part movie, part arcade, Marvel Experience coming to the Linc

Part movie, part arcade, Marvel Experience coming to the Linc | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jonathan Takiff:  "This first-of-a-kind, highly interactive event is part movie, part electronic arcade and Comic-Con gathering. It aims no less than to reshape touring entertainment for the 21st century. The goal is to please a multimedia, seen-it-all audience that craves to live in the moment."

Vivalist's curator insight, June 25, 2015 4:10 AM

Here is the buzz article. Delivered by a "journalist" who copy-pasted the press release in exchange of a free ride and (probably) food/drinks during a press event. You know... gotta dump those 1000 words a day.

 

Then you have the reality of the execution:

http://www.bleedingcool.com/2014/12/24/it-just-goes-from-bad-to-worse-the-marvel-experience-in-scottsdale-arizona-doing-now/

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Representing the Unfilmable: Nonny de la Peña on VR & 'immersive journalism'

Representing the Unfilmable: Nonny de la Peña on VR & 'immersive journalism' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jess Linington:  "From a realisation that the digital sense of presence is a powerful thing, to being the dubbed the 'Godmother of VR', Nonny de la Peña took use through her experiments in 'immersive journalism' at an lunchtime talk in Bristol."

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The Last Hours of Laura K - BBC Writers Room

The Last Hours of Laura K - BBC Writers Room | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Anca Toader
The Digital Rocking Chair's insight:


BBC Writers Room:  "An immersive digital murder mystery and online investigation challenging the traditional conventions of storytelling, and questioning how we live our lives now."

Anca Toader's curator insight, May 22, 2015 4:42 PM

Interesting use of social media in storytelling. The creators of 'The Last Hours of Laura K' spent a crucial amount of time before the launch of the project creating online profiles to their characters and documenting Laura's last day on earth. Now it's the users' job to find the killer. 

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'Documentary for the senses' left me blindfolded, barefoot and lost

'Documentary for the senses' left me blindfolded, barefoot and lost | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Samantha Murphy Kelly:  "Door Into the Dark is a sensor documentary for the mind and body -- not for the eyes."

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