Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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YouTube is 10 years old: the evolution of online video

YouTube is 10 years old: the evolution of online video | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Fred McConnell:  "Ten years is a long time on the internet, especially when 300 minutes of video are uploaded to your site every minute. On YouTube’s 10th birthday, we trace the growth and growing pains of online video"

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TV, TiVo, OTT: How television-watching has evolved

TV, TiVo, OTT: How television-watching has evolved | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Elisha Hartwig:  "A timeline of the technology behind how we watch television."

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FINAL FANTASY: A History

FINAL FANTASY: A History | Transmedia: Storytelling for the Digital Age | Scoop.it

"There are few franchises out there with as beautifully ironic a title as ‘Final Fantasy‘.


Fourteen games in its main series, numerous spin-offs and side sequels, films, novellas and even an anime TV series… if anything the name is one weighted in an overwhelming desire to live on."


DRC: An amazing indepth series of articles.  Follow the links for part 1 & part 2.

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A Brief History of Children's Picture Books and the Art of Visual Storytelling

A Brief History of Children's Picture Books and the Art of Visual Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
From cave paintings to Maurice Sendak, a look at the masters of the form...

 

[A long and in-depth article which ends appropriately at the eBook:  "The eBook isn't about winning or losing. It's about an 'exploration,' and experience, rather like a pop-up book. What many publishers are doing wrong at the moment is just copying printed picturebooks on to this format, which does both media a disservice."]

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Interactive Media: the first 40 years

Interactive Media: the first 40 years | Transmedia: Storytelling for the Digital Age | Scoop.it

"The Portapak, a helically scanned 1/2inch video camera with built in sound and a separate tape deck, had been on the market for nearly a decade when John [Gaventa] decided that he could use it with the strikers and their families to hold a virtual meeting"...

 

 

[This post seves as an introduction to a session that Brian Winston will be holding at the 2012 i-docs Symposium (UK) but it also makes an interesting stand-alone read.]

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Kodak: why the moment has passed

Kodak: why the moment has passed | Transmedia: Storytelling for the Digital Age | Scoop.it
Just as the music industry was rocked by the world of downloads after the launch of the CD, Kodak fell foul of new technology...
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6 Teenage Inventors That Changed The World

6 Teenage Inventors That Changed The World | Transmedia: Storytelling for the Digital Age | Scoop.it
Give a kid a car and he's probably going to see how high he can ramp it off something. But that sholdn't negate the fact that some very ambitious teens have changed the world.
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‘Auld Lang Syne’: New Year’s song has a convoluted history

‘Auld Lang Syne’: New Year’s song has a convoluted history | Transmedia: Storytelling for the Digital Age | Scoop.it
Although it’s most often associated with the new year, “Auld Lang Syne” is a global anthem of remembrance and fraternity: Type the title into YouTube, and more than 32,000 versions come up, sung by everyone from Aretha Franklin to Alvin and the Chipmunks to toddlers and their grannies.
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Lost Disney cartoon shows how Mickey Mouse was originally Oswald the Lucky Rabbit

Lost Disney cartoon shows how Mickey Mouse was originally Oswald the Lucky Rabbit | Transmedia: Storytelling for the Digital Age | Scoop.it
A long-lost Disney cartoon that features a character who became Mickey Mouse
has been discovered in the archives of a British firm.
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Behold the Check DC Comics Wrote in 1938 for the Exclusive Rights to Superman

Behold the Check DC Comics Wrote in 1938 for the Exclusive Rights to Superman | Transmedia: Storytelling for the Digital Age | Scoop.it
An astonishing artifact from the beginnings of American comics history was unearthed this week, the check written by DC Comics to Jerry Siegel and...
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The World’s Movie Camera Makers Have All Quietly Stopped Production Of Film Cameras

The World’s Movie Camera Makers Have All Quietly Stopped Production Of Film Cameras | Transmedia: Storytelling for the Digital Age | Scoop.it
Most people reading this website will not be surprised to hear that the era of film is coming to an end. Even those of you who, like me, spent days in darkrooms perfecting your dodge technique, are likely unruffled at the notion.
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Color TV's 60th Anniversary: A Look Back Through Life.com Photos

Color TV's 60th Anniversary: A Look Back Through Life.com Photos | Transmedia: Storytelling for the Digital Age | Scoop.it
In the fall of 1951, the first CBS-manufactured color televisions rolled off the assembly line.
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The History Of Social Storytelling – Part 10 – Social Storytelling Defined

The History Of Social Storytelling – Part 10 – Social Storytelling Defined | Transmedia: Storytelling for the Digital Age | Scoop.it

Social Storytelling in a marketing context is a comprehensive, strategically-managed approach to creating a story (again, Tweets, blog posts, pics, videos, everything included) and disseminating that story all throughout the social media landscape.

 

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The evolution of gaming, from the console to the cloud

The evolution of gaming, from the console to the cloud | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Eli Epstein:  "From the laboratory to arcades and, later, onto shelves and into the cloud, video games have radically evolved in the past 50 years."

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How “Pac-Man” Changed Games And Culture

How “Pac-Man” Changed Games And Culture | Transmedia: Storytelling for the Digital Age | Scoop.it

Christine Champagne:  "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."

The Digital Rocking Chair's insight:

Happy Birthday, Pac-Man!

Leonidas Athanasopoulos's curator insight, May 24, 2013 5:53 AM

PacMan is 33 years old! Happy birthday!

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The story of the Titanic is being live-tweeted in the build up to its 100-year anniversary

The story of the Titanic is being live-tweeted in the build up to its 100-year anniversary | Transmedia: Storytelling for the Digital Age | Scoop.it
The RMS Titanic is perhaps the most famous of all maritime disaster stories, sinking in the North Atlantic Ocean on 15 April 1912 after hitting an iceberg en-route from Southampton, England, to New York...


A look at The History Press' new media campaign to commemorate the 100th anniversary of the sinking of the Titanic.  It includes:  the @TitanicRealTime twitter feed and an app Titanic: Her Journey.

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How McLuhan, Agel, and Fiore Created a New Visual Vernacular for the Information Age

How McLuhan, Agel, and Fiore Created a New Visual Vernacular for the Information Age | Transmedia: Storytelling for the Digital Age | Scoop.it
The rise of the experimental paperback and how 'typophotography' paved the information superhighway.

 

[This in-depth article accompanies the publication of The Electric Information Age Book: Mcluhan/Agel/Fiore and the Experimental Paperback.  "Ultimately, The Electric Information Age Book is about what made this collaborative book innovation — which McLuhan called “the mosaic of instantaneous communication,” “the process rather than the complete product of discovery” — extraordinary at the time, but also about how it paved the way for the tectonic shifts happening in media today, with our customizable iEverything and highly visual neo-magazines a-la-Flipboard."]

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The History of Social Media from 1978 – 2012 [Infographic]

The History of Social Media from 1978 – 2012 [Infographic] | Transmedia: Storytelling for the Digital Age | Scoop.it
While many of the milestones will sound familiar, some of them are worth a second look on Wikipedia, like the virtual reality game Second Life...
Natali L's curator insight, May 31, 2015 3:41 AM

Sotsiaalmeedia ajalugu (lühidalt)

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Tolkien Rejected For Nobel Prize Because Of 'Poor Storytelling'

Tolkien Rejected For Nobel Prize Because Of 'Poor Storytelling' | Transmedia: Storytelling for the Digital Age | Scoop.it
J. R. R. Tolkien may have won over millions of devoted fans across the globe with The Lord of the Rings, but to a small committee in Sweden known as the Nobel prize jury, his epic tale of Middle Earth just wasn't up to scratch.
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[Comic] History Lessons With Peter Sanderson

[Comic] History Lessons With Peter Sanderson | Transmedia: Storytelling for the Digital Age | Scoop.it

It sounds like a dream job – getting paid to read comics and take notes. Very few ever get such a chance. Peter Sanderson did, twice, first working as a research assistant for DC for a little project that turned into Crisis on Infinite Earths.

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Celebrating Georges Méliès, "Patron Saint Of Augmented Reality"

Celebrating Georges Méliès, "Patron Saint Of Augmented Reality" | Transmedia: Storytelling for the Digital Age | Scoop.it
At a time when cinema was about documenting actualities, magician and pioneer filmmaker Georges Méliès extended the medium in incredibly novel ways to conjure impossible realities and define bold new conventions for film.
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James Bond: a history in video games

James Bond: a history in video games | Transmedia: Storytelling for the Digital Age | Scoop.it
With the impending release of 007: GoldenEye Reloaded, Ben Infield takes a look back at James Bond's video game history. - James Bond 007 (1983)...
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10 Years Ago Today: Apple Introduces the iPod, Changes Everything

10 Years Ago Today: Apple Introduces the iPod, Changes Everything | Transmedia: Storytelling for the Digital Age | Scoop.it
There are some historical moments whose significance is obvious at the moment, where you know it will be remembered and commemorated in years to come.
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How Radio Broadcasting Works: An Animated Explanation from 1937

How Radio Broadcasting Works: An Animated Explanation from 1937 | Transmedia: Storytelling for the Digital Age | Scoop.it
From oscillator to audience, or how the music of the orchestra travels from the studio to your home.
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The History Of Social Storytelling – Part 12 – More On Your Story

The History Of Social Storytelling – Part 12 – More On Your Story | Transmedia: Storytelling for the Digital Age | Scoop.it

Next, think about what you want your audience to be saying about you. Whether it’s in social media or walking out of the movie theater after the show, we all have something pretty specific we want to be buzzing off of people’s lips.

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