Scooped by The Digital Rocking Chair |
Get Started for FREE
Sign up with Facebook Sign up with X
I don't have a Facebook or a X account
Your new post is loading...
Your new post is loading...
Fausto Cantu's curator insight,
June 2, 2016 2:31 PM
Las tres reglas de Google para diseñar VR
westsydublt's curator insight,
June 5, 2016 11:59 PM
with #virtualreality coming over the event horizon faster than a locomotive, we will need to build spaces and interactions that are immersive and cognitively challenging. google's 3 rules are a great place to start: let people do stuff, don't make it too real, don't let users stray too far from the core purpose. #vr101 and well worth the read :)
Sign up to comment
Vivalist's curator insight,
December 25, 2015 4:53 PM
"Aardman’s animation, though, had to look good from several different possible camera angles. It couldn’t be linear, and it had to progress at the viewer’s pace. In Special Delivery, some vignettes only begin when you look closely at them, and major story events will wait until you’re paying attention. Instead of a screen, the team had to imagine something more like a stage. They even built a circular cardboard "set" as a storyboard, blocking out the movement of their characters in physical space. "You’re giving away the camera to the audience, which is a bit nerve-wracking," says director Tim Ruffle. "After a while, you kind of get the idea that you’re trying to create an experience for people, rather than creating a show." That’s a sentiment that’s heard more and more often, from directors exploring the nascent field of virtual reality video." The article mentions the VR limitations and its differences with 360° casual immersion. It also meditates on the line being blurred between motion pictures and video game. UPDATE: another article on the topic
Amanda Lane's curator insight,
July 7, 2014 3:41 PM
This 3d cube presents six audio/video streams on the six faces of a cube. As the user rotates the cube in three dimensions, the audio streams mix and transition smoothly according to which face is most in view.
The technology driving this is WebGL and HTML5 soon to become familiar to us all, and bringing improved quality for accessing and viewing three dimensional environments.
Dr. Pamela Rutledge's curator insight,
March 3, 2014 11:20 AM
Google's wonderful Storytellers Ad celebrates more than storytellers. It celebrates the fact that previously specialized knowledge is available to everyone, liberating not just creativity but the belief that we can all tell our stories and people will listen. The ad uses the narrative from Andrew Stanton's TEDTalk on storytelling, few people explain the fundamental nature of humans as storytellers better.
Deanya Lattimore Schempp's curator insight,
June 22, 2013 12:31 PM
Whoa! "In a ground-breaking initiative called Midsummer Night’s Dreaming, delivered in substantial part by Google’s creative division, the action will primarily be experienced at one digital remove through a dedicated website – dream40.org – which has already gone live. This site will anticipate, comment on and followShakespeare’s action – as enacted largely unseen by the RSC cast – using specially devised materials, whether it be tweets, animations or other postings, and will draw too on material supplied by the online world. In other words, it will be the buzz around the events – some of it generated by 35 ancillary characters, specially created for the occasion – that takes centrestage." My favorite piece so far is Justin Snout's sound cloud poetry
Lindsey Carroll's curator insight,
June 24, 2013 3:34 PM
anything that speads the work of Skakespeare must be good in my opinion. |
Daniel Calabuig's curator insight,
August 5, 2015 1:44 PM
Seth Rosenblatt: "Using technology to develop new storytelling techniques may seem an odd fit for Google, but it’s no more unusual than anything else the company’s Advanced Technology and Projects division has produced."
Guillaume Decugis's curator insight,
November 29, 2012 8:13 PM
We could indeed ask whether online gaming isn't augmented reality's future. I'm not an expert with AR but it seems to me this promising technology is taking time to find massive scale applications. Not unlike voice recognition. Maybe gaming is the way to make it finally happen?
Nik Pregelj's curator insight,
March 20, 2013 9:59 PM
This article looks at the google glasses and the possiblity of creating an Augmented reality where you can turn ANY real life environment into a 'battlefield' for first person shooting games just by wearing the glasses.
I think the fun factor of being able to turn any environment you want into a 'map' to game on and then play a first person shooter in it could definetly make this extremely successful. This could definately be the future and next level of gaming.
Although this new way of gaming could be extremely fun it may not be appealing to all gamers and/or porffesional and competitive gamers who prefer to be inside in a relaxed position instead of having to be physically active for long periods of time while they game.
This could be an issue as to how succesfull and widespread this new form of gaming will be with a lot of people not wanting to have to be physically active while they game. This could hinder the success however there could still and probably will be a huge market for this type of gaming with how immersive and interactive it is.
Theres also huge possibilities with advertising with this sort of gaming aswell.
Celebrity Endorsement's curator insight,
September 25, 2015 11:22 AM
More Transparency is always good |
Mark Wilson: "Google has spent the past year running experiments in VR. Here's what the company has learned about what you can and can't do."