Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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What 'The Silent History' teaches about digital stories

What 'The Silent History' teaches about digital stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Frank Rose:  "We talked about participation, serial­iza­tion, and immersiveness and came away with what I'd consider three key lessons about storytelling in the digital age" ...


Image:  The Silent History website.

Dima Arkas's curator insight, August 4, 2013 2:07 AM

Прикольно, для того, чтобы открыть на iPad новый кусочек истории, читателю надо физически оказаться в том или ином месте. Интересно, что же это за история должна быть такая, чтобы так напрягаться...

Louise Robinson-Lay's curator insight, August 4, 2013 5:13 AM

What we can learn from digital stories.

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Henry Jenkins on 'Spreadable Media,' why fans rule, and how 'The Walking Dead' takes on a life of its own

Henry Jenkins on 'Spreadable Media,' why fans rule, and how 'The Walking Dead' takes on a life of its own | Transmedia: Storytelling for the Digital Age | Scoop.it

Frank Rose: '"If it doesn't spread, it's dead": With this pithy dictum, Henry Jenkins summed up the nature of media distribution in the Internet age.'

The Digital Rocking Chair's insight:

You should also check out Spreadable Media's website.

Brad Tollefson's curator insight, January 23, 2013 5:49 PM
Spreadable Media on preorder...
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Sheffield Doc/Fest: When Games and Stories Collide

Sheffield Doc/Fest: When Games and Stories Collide | Transmedia: Storytelling for the Digital Age | Scoop.it

Frank Rose: "Last June, when I was giving the opening keynote at the Crossover Summit at Sheffield Doc/Fest, I was asked to talk about the relationship between games and stories" ...

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Q&A: Frank Rose on digital storytelling and media immersion

Q&A: Frank Rose on digital storytelling and media immersion | Transmedia: Storytelling for the Digital Age | Scoop.it
Transmedia has become a real buzzword lately, but the problem with that term is that it puts the emphasis on the means - telling stories across various media platforms - rather than on the goal. The goal is immersiveness. Using different media becomes natural when you have a distribution platform - the Internet - that subsumes all media. But that's not the only way to reach the goal.


Frank Rose is the author of The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories and a contributing editor to Wired.

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The Art of Immersion on YouTube: IPG's Chad Stoller on Viral Video and Twitter as Branded Entertainment

The Art of Immersion on YouTube: IPG's Chad Stoller on Viral Video and Twitter as Branded Entertainment | Transmedia: Storytelling for the Digital Age | Scoop.it
One thing Chad talks about is how hard it is as an ad guy to compete with the average 14-year-old on YouTube...
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Henry Jenkins on 'Spreadable Media': How Web 2.0 went wrong, why 'viral' sucks, and the UGC problem

Henry Jenkins on 'Spreadable Media': How Web 2.0 went wrong, why 'viral' sucks, and the UGC problem | Transmedia: Storytelling for the Digital Age | Scoop.it

"Let's start by making a distinction between participatory culture and Web 2.0. Today's partic­ipatory culture is the result of more than a hundred years of struggle" ...

The Digital Rocking Chair's insight:

Part II of Frank Rose's interview with Henry Jenkins about his upcoming book, Spreadable Media.  Part I of the interview can be found here.

Molly Westmoreland's curator insight, October 2, 2014 1:40 PM

A key assumption in Jenkin's book, Spreadable Media, is that words matter, that the metaphors we use shape the assumptions we make and thus the actions we take, all the more so in the context of an emerging and still ill-defined phenomenon. 

Claims today we use words to describe the internet that are not only misleading but damaging. For example he despises the terminology user-generated content.  

Problem with Web 2.0: It is a business model which seeks to capture and capitalize on the public's desire to participate. In doing so, it has provided some key affordances which have helped to expand the communicative capacities of everyday people, but it has also set restrictions or extracted tolls from their participation in ways which have been highly destructive

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Hollywood, Inception, and the Cinematic Dream State: My Conversation with Jason Silva | Frank Rose

Hollywood, Inception, and the Cinematic Dream State: My Conversation with Jason Silva | Frank Rose | Transmedia: Storytelling for the Digital Age | Scoop.it

Jason Silva: "These are films that immerse us while also unsettling us. They are multi-layered experiences that suck us into their narrative on one level, while at the same time making unsettling suggestions about our own perception of reality"...

Mariana Soffer's comment, June 5, 2012 6:20 AM
love this
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How "Pepys Road" Takes You into the Fictional World of Britain's Coming "Lost Decade"

How "Pepys Road" Takes You into the Fictional World of Britain's Coming "Lost Decade" | Transmedia: Storytelling for the Digital Age | Scoop.it
Some of the most intriguing innovations in story­telling these days are happening in the UK, where broadcasting networks, book publishers, and even newspapers have embraced the idea of creating immersive narratives that invite the audience to join in...
Ricard Garcia's comment, April 12, 2012 2:49 AM
Molt bon Scoop, Montse! Molt interessant! Ja l'he posat al meu!
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How Punchdrunk Theatre Reels ‘em In With Immersive Storytelling

How Punchdrunk Theatre Reels ‘em In With Immersive Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
When London’s Punchdrunk Theatre Company opened Sleep No More in March 2011 in an abandoned warehouse block in New York, few imagined it would still be running a year later...


Frank Rose: "People have always wanted to immerse themselves in stories, and digital media have given them any number of ways to do so, from Grand Theft Auto and L.A. Noire to alternate-reality games like Why So Serious?, which drew more than 10 million people into the saga of The Dark Knight before the movie opened. But the desire for immersion has spilled over into the purely analog world as well, as Sleep No More attests."

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Why Transmedia Is like a Walk in Patagonia

Why Transmedia Is like a Walk in Patagonia | Transmedia: Storytelling for the Digital Age | Scoop.it

An idea is a fragile thing. And at this point, the idea that we're on the cusp of a new form of storytelling seems to have reached that weird place where much of the world still hasn't accepted it but many of those who have are too busy squabbling over the details to actually focus on doing it.

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