Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Laughter and lightness - an interview with Christy Dena

Laughter and lightness - an interview with Christy Dena | Transmedia: Storytelling for the Digital Age | Scoop.it
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Simon Staffans:  "This interview with Christy Dena was done for the publication One Year In Now Media Vol IV. Here it is, complete with embedded presentations of the projects mentioned."


[Image via @ChristyDena]

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Dr Christy Dena explains the evolving use of transmedia in education

Dr Christy Dena explains the evolving use of transmedia in education | Transmedia: Storytelling for the Digital Age | Scoop.it
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This is a two part blog series ...


1. Transmedia stories and games explained:  "Opportunity abounds in the area of ‘transmedia projects’, or stories and games that span more than one medium or artform."


2. Opening the door to transmedia projects:  "In what follows I’ll share some of the design guidelines I’ve come to after running transmedia courses for years as a practitioner, and also as an educator for industry professionals and undergraduate students."

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Meanland — Some Things I’ve Learned from Transmedia Worldbuilding

Meanland — Some Things I’ve Learned from Transmedia Worldbuilding | Transmedia: Storytelling for the Digital Age | Scoop.it

Christy Dena: "Of course, ‘worldbuilding’ has been around longer than transmedia, and is employed in many different ways" ...


Image: Flint Dille @ Transmedia Victoria by Christy Dena

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Do You Go Both Ways?

Do You Go Both Ways? | Transmedia: Storytelling for the Digital Age | Scoop.it

Christy Dena: "Transmedia doesn’t mean what you think it does."


In this thought provoking article, Christy Dena, argues that transmedia "represents a change in the way people create".  She wonders if the thing holding transmedia back is creatives themselves ... "whether creatives are genuinely interested in more than one artform."  It's a great read.

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YSA Directing for Meaning Across Media

YSA Directing for Meaning Across Media | Transmedia: Storytelling for the Digital Age | Scoop.it

Actions can also be meaningful in trans/cross-media projects. An example is the film Untraceable. If you watch the first part of the trailer, you’ll see a website and its significance mentioned...

 

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YSA Azrael’s Stop – by Lucas JW Johnson

YSA Azrael’s Stop – by Lucas JW Johnson | Transmedia: Storytelling for the Digital Age | Scoop.it

At the start of this year, I launched an experimental transmedia story called Azrael’s Stop. After a few months of lacklustre audience and a structure swamped in problems, I affirmed that yes, I do in fact suck at transmedia...

 

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YSA Indie ARGs: An Interview with Jan Libby

YSA Indie ARGs: An Interview with Jan Libby | Transmedia: Storytelling for the Digital Age | Scoop.it

Jan Libby is a respected indie alternate reality game designer, whose day job is a freelancer working with brands to create interactive experiences.

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Damn, this is what plagiarism looks like.

Damn, this is what plagiarism looks like. | Transmedia: Storytelling for the Digital Age | Scoop.it

If you've read Thursday's post "What is Transmedia? by Sirin Dillin @scoopit http://bit.ly/tBJHFx, then you should read this response from Christy Dena.

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Emotion and the Self in Games

Emotion and the Self in Games | Transmedia: Storytelling for the Digital Age | Scoop.it
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Christy Dena:  "There are some books that carry you along a journey until your tears make it impossible to read. Films and television shows, too. Games evoke emotion in a similar way to non-interactive works, with some exceptions – the greatest difference being emotion facilitated through action" ...

Henrik Safegaard - Cloneartist's curator insight, September 4, 2013 4:19 AM

The poet, novelist, screenwriter, playwright and games writer will find similar rhetorical devices being applied in different ways.

 

What sort of emotions am I talking about? In his essay on emotion in film, film theorist Ed Tan speaks about the difference between what he describes as ‘artefact emotion’ and ‘fiction emotion’ (Tan). Artefact emotions are ‘non-empathetic’ and occur in response to sensory pleasures such as the appearance of the actors, costumes, scenery, and special effects.

 

If you are working with any kind of story telling this is very interesting reading. Click for full article.

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Dr. Christy Dena – Extended ComicStoryworld Interview [#Transmedia]

Dr. Christy Dena – Extended ComicStoryworld Interview [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Comic Story World: "In this interview, Christy [Dena] and I talk about the basics of transmedia storytelling and the potential for comics in a transmedia application" ...

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ACG Unabridged: Christy Dena

ACG Unabridged: Christy Dena | Transmedia: Storytelling for the Digital Age | Scoop.it

Andrea Phillips: "For this episode of ACG Unabridged, I bring you Christy Dena. She's a celebrated and widely-known academic, speaker and creator, now working on the original comedy/drama Authentic in All Caps"... 

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Transmedia Storytelling around the World: Christy Dena

Transmedia Storytelling around the World: Christy Dena | Transmedia: Storytelling for the Digital Age | Scoop.it

In 2009 Christy Dena submitted her PhD titled “Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments”...

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YSA Indie ARGs: An Interview with Jan Libby [ARG Designer]

YSA Indie ARGs: An Interview with Jan Libby [ARG Designer] | Transmedia: Storytelling for the Digital Age | Scoop.it

Jan Libby's SNOW TOWN I-Fi App (following on from her indie ARG, of the same name, and original story "Legend of the Snow People") is on Kickstarter ... read an interview with her at YSA and check out her kickstarter campaign at http://www.kickstarter.com/projects/1270960286/snow-town-an-i-fi-app

 

[Note: Image is from kickstarter campaign.]

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YSA Avoiding Crap Game Design

YSA Avoiding Crap Game Design | Transmedia: Storytelling for the Digital Age | Scoop.it

Christy Dena recently curated a panel for the Freeplay Independent Gaming Festival: How Every Little Decision Can Bring You Closer To or Further Away from Creating Crap ...

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YSA Financing Transmedia in the EU

YSA Financing Transmedia in the EU | Transmedia: Storytelling for the Digital Age | Scoop.it

This is a special repost of Trevor Curran’s (@TrevorCurran) article from his Facebook group, reprinted here with permission. It provides a lot of juicy advice about funding and working with brands, and is a nice complement to Brian Clark’s series on transmedia business models at Henry’s blog.

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Prepare Yourself for Christy Dena’s New Audio Drama: AUTHENTIC IN ALL CAPS

Prepare Yourself for Christy Dena’s New Audio Drama: AUTHENTIC IN ALL CAPS | Transmedia: Storytelling for the Digital Age | Scoop.it
While still in development, Christy was kind enough to give us the scoop on her project...
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