Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Happy 75th Birthday, Man of Steel!: Look at Superman Through The Ages

Happy 75th Birthday, Man of Steel!: Look at Superman Through The Ages | Transmedia: Storytelling for the Digital Age | Scoop.it

Graeme McMillan:  "Throughout his existence, Superman has changed to match the times, for better and worse. Here's a quick guide to the many faces of the Man of Steel."

The Digital Rocking Chair's insight:

A fascinating look at character development, not over the course of a single story, but over the course of numerous decades.

Luca Brigada's comment, April 22, 2013 3:05 AM
Great and very interesting article!! I'm a fan of the Man fo Steel and my thesis for my degree was on him this is the title of my work: "Superman on television and in the case of Smallville transformation of the hero in contemporary seriality"
Henrik Safegaard - Cloneartist's curator insight, April 22, 2013 3:33 AM

Some love him, some hate him, everybody know him -

Ken Morrison's comment, April 22, 2013 8:36 AM
Thank you. This was much more interesting that I thought it would be!
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Super Mario: Family Man

Super Mario: Family Man | Transmedia: Storytelling for the Digital Age | Scoop.it
As Mario courts both hardcore and casual gamers with his new game Super Mario 3D Land, Andy Robertson asks what makes him such an enduring character.
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How to Tell the Dwarves Apart in The Hobbit: A Flowchart

How to Tell the Dwarves Apart in The Hobbit: A Flowchart | Transmedia: Storytelling for the Digital Age | Scoop.it
A handy cheat sheet to help you distinguish your Oin from your Gloin.
The Digital Rocking Chair's insight:

Just for fun!

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Challenging characters

Challenging characters | Transmedia: Storytelling for the Digital Age | Scoop.it

Will characters that lack a traditional narrative create the emotional bond with consumers that is essential to establishing a long-term franchise and continued revenue? [A look at Angry Birds & Club Penguin, amongst others]

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