Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Cucumber Banana Tofu: A British Transmedia Recipe

Cucumber Banana Tofu: A British Transmedia Recipe | Transmedia: Storytelling for the Digital Age | Scoop.it
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Oriane Hurard:  "In reality, Cucumber, Banana and Tofu are the names given to the new transmedia creation signed by Russel T. Davies, the creator of Queer as Folk and Torchwood and Doctor Who’s showrunner from 2005 to 2010. Three series distributed through three different channels to tell a single and same story—so to speak."

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Stride & Prejudice iOS game reached #7 in Education; Sold 2,500 copies in 3 months (Post-Mortem)

Stride & Prejudice iOS game reached #7 in Education; Sold 2,500 copies in 3 months (Post-Mortem) | Transmedia: Storytelling for the Digital Age | Scoop.it
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"Dr. Carla Fisher takes a look back on the good and the bad things about launching an independent game in the iOS ecosystem."

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Transmedia Marketing Case Study: The Hunger Games – Catching Fire

Transmedia Marketing Case Study: The Hunger Games – Catching Fire | Transmedia: Storytelling for the Digital Age | Scoop.it
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Christine Weitbrecht:  "The marketing campaign for Catching Fire kicked off at the beginning of 2013, and over the course of the last months, we’ve been treated to increasing amounts of content from the THG world" ...

WhenLibrariansAttack's curator insight, November 5, 2013 9:09 PM

Transmedia - what schools should be thinking about doing.

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the transmedia of fringe

the transmedia of fringe | Transmedia: Storytelling for the Digital Age | Scoop.it

James Carter:  "After five seasons, two universes, and multiple timelines, Fringe ended its run January 18, 2013 on Fox. I’m proud to say I stuck with this show to the very end. More than anything – like other fans – I connected with the cast’s phenomenal performances. When the sci-fi was good, the show was great. When there was more “fi” than “sci,” the actors buoyed the show to the next peculiar portal."

The Digital Rocking Chair's insight:

A great case-study!  Thank you James Carter :)

Asil's curator insight, February 3, 2013 11:11 PM

Loved this show ... it had some 'jump the shark' moments, but it was one of the best scifi series to come along since BSG.  I will miss the characters.

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Playing With the Monster: How to Build a Successful Trans-media Project

Playing With the Monster: How to Build a Successful Trans-media Project | Transmedia: Storytelling for the Digital Age | Scoop.it

"How do you make compelling gameplay, storytelling for trading cards, TV episodes that make sense and are connected to an MMO, cartoon strips, iPad, mobile ARG, board games, T-shirts, and toys all with intertwined business models? Come get a sneak peak of the black box configuration behind a transmedia IP."

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The Code [Transmedia Case Study from Six to Start]

The Code [Transmedia Case Study from Six to Start] | Transmedia: Storytelling for the Digital Age | Scoop.it

Case Study:  "Six to Start designed, developed, and ran the BBC’s most ambitious transmedia production to date for The Code, with clues and gameplay seamlessly integrated into three TV episodes, four Flash games, multiple real world events including a live finale at Bletchley Park, and a beautiful 3D-printed mathematical sculpture as the grand prize."


Read more about The Code's transmedia components here then visit the BBC's website.

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[Transmedia] Case Study Example: The Three Little Pigs

[Transmedia] Case Study Example: The Three Little Pigs | Transmedia: Storytelling for the Digital Age | Scoop.it

If the Three Little Pigs were told as a transmedia story it might be designed like this ...

 

[This has been rescooped for those who liked the Guardian's Three Little Pigs advertisement @scoopit http://bit.ly/zrlXvW]

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Coke - Transmedia Case Study

Coke - Transmedia Case Study | Transmedia: Storytelling for the Digital Age | Scoop.it
A Case Study highlighting the successful brand of The Coca Cola Company, its registered trademark Coke, and how this brand tells it's story interactively by engaging the consumer through emotional connections to the brand.
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Case Study: Iron Sky

Case Study: Iron Sky | Transmedia: Storytelling for the Digital Age | Scoop.it

Tero Kaukomaa, Producer, Blind Spot pictures, explains how crowdsourcing ignited a relationship between the filmmakers and the audience that helped to create and finance the sci-fi comedy epic Iron Sky.

 

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[Transmedia Showcase] Down the Rabbit Hole with Lance Weiler

[Transmedia Showcase] Down the Rabbit Hole with Lance Weiler | Transmedia: Storytelling for the Digital Age | Scoop.it
Recognized as a pioneer because of the way he makes and distributes his work – critically acclaimed Transmedia director/writer Lance Weiler showcases “PANDEMIC” a storyworld experience consisting of film, mobile, online, social gaming and data visualization combined to tell the story of a strange pandemic outbreak.
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Kickstarter Case Study: The Iran Job

Kickstarter Case Study: The Iran Job | Transmedia: Storytelling for the Digital Age | Scoop.it
The Iran Job follows Kevin Sheppard, an American basketball player from St. Croix who is recruited to play for the Iranian Super League.
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[Transmedia Case Study] How Social Media Revived The Muppets

[Transmedia Case Study] How Social Media Revived The Muppets | Transmedia: Storytelling for the Digital Age | Scoop.it
A look at how social and digital helped reinvent "The Muppets" for the big screen.
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The Phantom - a Theoretical Transmedia Case Study

The Phantom - a Theoretical Transmedia Case Study | Transmedia: Storytelling for the Digital Age | Scoop.it

Yesterday, in a post about developing existing properties towards becoming transmedia properties, I warned everyone to leave The Phantom be, ’cause he was mine to develop. A jest, naturally, but today it actually got me thinking a bit...

 

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TMC Chatsfield Case Study & Interview with Alison Norrington

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TMC Resource Kit "A Case Study & Interview with Alison Norrington on The Chatsfield, Harlequin Mills & Boon’s transmedia story world extending a series of 8 novels"

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Precinct 13 – Episode 2. A Behind the Scenes look at a live Transmedia project

Precinct 13 – Episode 2. A Behind the Scenes look at a live Transmedia project | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nathan Anderson:  "Following the release of Precinct 13, Episode 2 early this month, I wanted to take the opportunity to give some insights into how the project was produced, how it evolved from Ep 1 and the various challenges and highlights along the way."

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What Transmedia Storytellers and Drug Dealers Have in Common: A "Bravest Warriors" Case Study

What Transmedia Storytellers and Drug Dealers Have in Common: A "Bravest Warriors" Case Study | Transmedia: Storytelling for the Digital Age | Scoop.it

Macaulay New Media Lab:  "The more I engage with this fledgling series, the more I find out about the qualities of a good transmedia story.  It isn’t enough to merely adapt a story for screen and print, there needs to be a compelling reason for it to bridge multiple mediums" ...

The Digital Rocking Chair's insight:

An interesting, but to-the-point, analogy ....

Debbie Elicksen 's curator insight, April 5, 2013 10:46 AM

Comparing storytellers to drug dealers is certainly an attention grabber.

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'Book of Jer3miah': BYU Web series bridged media, social gaps [Transmedia Case Study]

'Book of Jer3miah': BYU Web series bridged media, social gaps [Transmedia Case Study] | Transmedia: Storytelling for the Digital Age | Scoop.it

Jessica Henrie: "[Book of Jer3miah] appeared relatively early in the Web series landscape, made Brigham Young University a pioneer in using transmedia storytelling in a film project and demonstrated that viewers don't have to be Mormon to enjoy a Mormon thriller" ...

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Emotein : Essence of pure emotion between fiction and reality at the frontier of transmedia.

Emotein : Essence of pure emotion between fiction and reality at the frontier of transmedia. | Transmedia: Storytelling for the Digital Age | Scoop.it

"The project uses various means of expression for addressing the theme and the story (Emotein) through the prism of multiple approaches and experiences. The video, the book, the play, the objects, the interviews, the photos, the music are all independent and complementary ways to discover the Emotein universe."


DRC: Another excellent case study from Transmedia Lab.

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Simple, Elegant Genius: The BBC's Transmedia Sherlock - Part 1

Simple, Elegant Genius: The BBC's Transmedia Sherlock - Part 1 | Transmedia: Storytelling for the Digital Age | Scoop.it
What I really like about the BBC’s approach to creating transmedia content for Sherlock was that the show’s producers kept everything super simple and everything they created was worked back into the show as important story points.


This is an excellent case study in the use of transmedia storytelling techniques.  The article contains lots of specific examples and I'm already looking forward to Part 2.

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[Transmedia] Case Study: BZRK

[Transmedia] Case Study: BZRK | Transmedia: Storytelling for the Digital Age | Scoop.it

Publishing House, Egmont Press demonstrate how they are working with writer Michael Grant to discover new ways of bringing stories to children and young adults...

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Disney - Transmedia Case Study

Disney - Transmedia Case Study | Transmedia: Storytelling for the Digital Age | Scoop.it
A Case Study looking at the strategies of the Brand 'Disney', and how well they are currently incorporating Transmedia, Multiplatform and Interactive experiences into their brand.
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Katerina Cizek: Case Study: HIGHRISE: Out My Window

Emmy-award-winning HIGHRISE: Out My Window explores the state of our rapidly urbanising planet within a 360˚ interactive environment.
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[Transmedia] Case Study: Gumball

[Transmedia] Case Study: Gumball | Transmedia: Storytelling for the Digital Age | Scoop.it

"It was about approaching text, design and rich media at the highest standards we could and centralising the process so that one single investment became a toolkit for everyone in the company to use in the same way to the same standards."

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Case study : Assassin’s Creed, a transmedia franchise 2/2

Case study : Assassin’s Creed, a transmedia franchise 2/2 | Transmedia: Storytelling for the Digital Age | Scoop.it

Following the launch of the Assassin’s Creed: Revelations video game, we are continuing with our overview of the saga, which has sold 28 million units worldwide.

 

[Part 1 can be found @scoopit http://bit.ly/sxvGzk]

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Case study: Assassin’s Creed, an transmedia franchise I/2

Case study: Assassin’s Creed, an transmedia franchise I/2 | Transmedia: Storytelling for the Digital Age | Scoop.it

In the wake of the official launch of Assassin’s Creed Revelations, the latest video game to feature Ezio the Italian assassin, we could not resist the urge to tell you a little bit about a saga that has sold more than 28 million units worldwide...

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