Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Why can't we talk to the characters in games? Careful what you wish for...

Why can't we talk to the characters in games? Careful what you wish for... | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


The Guardian:  "Naomi Alderman imagines a future where we have created full artificial intelligence for video games. It may not be as entertaining as you think" ... 

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AI Storytelling and Its Future in Games

AI Storytelling and Its Future in Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Damien Lawardorn:  "The real reason behind its creation [Scheherazade-IF], says Riedl, “is to probe the bounds of questions of how to get a computer to reason about, create, and understand narrative.” Given that humans are raised on stories, and make them a part of our everyday lives, Riedl’s goal is vital for any artificial intelligence if we want it to understand us."

Vivalist's curator insight, December 28, 2015 5:41 AM

The article explore previous attempts to integrate AI decision making into story telling in games and their limitations.

 

But it's easy to see great potential in addition to procedural game world creation. So these vast world can be realistically populated.