Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit

The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
The Digital Rocking Chair's insight:


Paul Darvasi:  "In the last post we introduced you to ARGs and reviewed some examples of how teachers are using them. Now you’re ready to turn your class into an immersive game, and everything you need is right here. With the help of these resources, you can develop your own gameful class, cook up a transmedia project, design a pervasive game or create your very own ARG."

Ricard Garcia's curator insight, September 25, 2015 3:01 AM

Not to miss!!!

Vivalist's curator insight, September 25, 2015 3:31 AM

Lots of links to useful online resources when it comes to elaborating an Alt Reality experience.

Dominique Taste's curator insight, September 29, 2015 1:35 PM

Une liste ultra complète et commentée de liens et de ressources pour construire un ARG (jeu en réalité alternée) à l'école ou dans d'autres structures. Reste bien sûr à imaginer l'histoire.

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'Stealth' campaign for Australian movie 'Partisan' takes a beating on social media

'Stealth' campaign for Australian movie 'Partisan' takes a beating on social media | Transmedia: Storytelling for the Digital Age | Scoop.it
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Douglas Quenqua:  "Internet mob offers lesson on how not to stage an alternate-reality game."

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Niantic Labs' John Hanke: alternate reality games are the future of storytelling

Niantic Labs' John Hanke: alternate reality games are the future of storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Stephen Graves:  "Niantic Labs founder John Hanke has been helping people find their way in the world for years, from the computer globe that he pioneered at Keyhole – later to become Google Earth – to his time as head of Product Management for Google's Geo division."

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'The Optimist': how Disney Imagineering is bringing alternate reality games to the mainstream

'The Optimist': how Disney Imagineering is bringing alternate reality games to the mainstream | Transmedia: Storytelling for the Digital Age | Scoop.it
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Bryan Bishop:  "Created by Walt Disney Imagineering — the think-tank and creative group that dreams up, designs, and builds attractions for Disney parks — The Optimist is the latest take on the alternate reality game."


Another couple of interesting stories about Disney today.  Here's the link to the other one:  Inside Disney’s Plan To Win The Internet

Juliana Loh's curator insight, August 21, 2013 1:56 PM

Can't wait to experience this!

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Serious business of gaming

Serious business of gaming | Transmedia: Storytelling for the Digital Age | Scoop.it

"Gamification, gamefullness and alternative reality sound like fun, but as Anna Jackson explains, they are important and serious gaming concepts."

The Digital Rocking Chair's insight:

From a New Zealand perspective ....

Luca Brigada's curator insight, March 19, 2013 6:48 PM

Gamification is "the use of game mechanics and game design techniques in non-game contexts" (mashable.com) and it's a huge trend in marketing right now, as well as an idea that is being embraced in health, education and non-profit sectors.

 

Examples of gamification are:

- Badges to reward participation (e.g foursquare)

- Assigning missions and using levels of achievementImposing time limits Points

- Rewards and leaderboardsMaking everyday tasks fun by turning them into a game.

 

Matmi's curator insight, March 28, 2013 6:55 AM

Like this author states - gaming is a serious business. Games are no longer just a teengage boys hobby - they are a serious revenue generating tool. More and more people from all walks of life are playing casual mobile games so there is even more of a need for businesses to be ahead of the game ( excuse the pun ) and have their own game developed to get customers interacting with their brand.

Danny Ong's curator insight, September 24, 2013 1:26 AM

In this article, it is shown how people applies gaming-related concepts into their daily activities. Therefore, if we could apply the same concepts when it comes to businesses, plenty of improvement will be seen among the people. One of the example is Foursquare giving people achievements if they had logged into several places using Foursquare. If this concept is applied to the business people, there might had a chance they are motivated by the rewards that will be given if they done an excellent job.

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Imagineering New Transmedia Projects with Disney's Living Worlds Program

Imagineering New Transmedia Projects with Disney's Living Worlds Program | Transmedia: Storytelling for the Digital Age | Scoop.it

Michael Andersen: "Walt Disney Imagineering has been using the Disney theme parks and resorts as centers for innovation in storytelling for decades, finding interesting ways to create rich experiences that play out across media" ...

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The Miracle Mile Paradox ARG Case study

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TV Tropes' Echo Chamber Turns Self-Referential Attention to ARGs

TV Tropes' Echo Chamber Turns Self-Referential Attention to ARGs | Transmedia: Storytelling for the Digital Age | Scoop.it

Michael Andersen: "TV Tropes is an intimidating website. Over the past eight years, the community wiki has displayed frightening tenacity in indexing, codifying, and analyzing the tricks of the storytelling trade in an often irreverent manner" ...

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Lauralee's Depression: An Immersive Storytelling Case Study

Lauralee's Depression: An Immersive Storytelling Case Study | Transmedia: Storytelling for the Digital Age | Scoop.it

Nedra Kline Weinreich:  "I've had a fun summer as one of the main writers for the Miracle Mile Paradox, an alternate reality game a group of us from Transmedia LA decided to create as a learning experience (for us as designers)" ...

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Transmedia Tuesday: The Miracle Mile Paradox

Transmedia Tuesday: The Miracle Mile Paradox | Transmedia: Storytelling for the Digital Age | Scoop.it

Chaunton: "It’s been a while since Transmedia Tuesday tackled a good old alternate reality game. To remedy that, we thought we’d take a look this week at an ARG called Miracle Mile Paradox" ...

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The Miracle Mile Paradox ARG: How to Play

The Miracle Mile Paradox ARG: How to Play | Transmedia: Storytelling for the Digital Age | Scoop.it

"The beauty of Alternate Reality Games is that, because the story is spread across multiple platforms, it doesn’t matter where you get started. You can discover the story world at your own pace, regardless of your entry point" ...

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Mysterious Game Lures Viewers to Tom Hanks Show

Mysterious Game Lures Viewers to Tom Hanks Show | Transmedia: Storytelling for the Digital Age | Scoop.it

Joan Voight: "In preparation for the debut of its post-apocalyptic web series Electric City, Yahoo launched the online alternate reality game Tap Joint" ...

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Augmented Awareness & Reality Games, ARE2012

Augmented Awareness & Reality Games, ARE2012 | Transmedia: Storytelling for the Digital Age | Scoop.it

Will Wright:games are getting more and more personal to the point that our actual lives are becoming the most interesting gaming platform.

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Alternate Reality Games Could Still Take Over the World (And Your Life)

Alternate Reality Games Could Still Take Over the World (And Your Life) | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Jenny Wakefield
The Digital Rocking Chair's insight:


Jess Zimmerman:  "ARGs aren't virtual reality games; they take place in the real world, and they often require no tools except for the internet and maybe a phone. They're not augmented reality games, where a phone app (for example) reveals hidden digital elements in real-world locations. They're more like living in a novel. "

Jenny Wakefield's curator insight, September 19, 2015 11:34 PM

Captured via Steve Peters who posted his insight on Facebook about this article on ARGs.

Agence White Dog's curator insight, September 23, 2015 3:59 AM

Alternate Reality Games Could Still Take Over the World (And Your Life)

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A Look into the World of Transmedia Storytelling and Alternate Reality Games

A Look into the World of Transmedia Storytelling and Alternate Reality Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Molly Ebner:  "In a search for similarity, one particular aspect of the human psyche stands out. This is our underlying desire for beauty, which differs from person to person.  Regardless, we are all compelled to seek it out in life. And when we find it, a feeling of content resonates within."

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A Look into the World of Transmedia Storytelling and Alternate Reality Games

A Look into the World of Transmedia Storytelling and Alternate Reality Games | Transmedia: Storytelling for the Digital Age | Scoop.it
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Molly Ebner:  "One step beyond admiring art; Transmedia Storytelling and ARGs let you become a part of the art yourself."

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Post-ARGs: ZedTO, Visitations and the Mission Biz [#Transmedia]

Post-ARGs: ZedTO, Visitations and the Mission Biz [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Elize Morgan:  "Through live-action theatrical performances, online video, social networks, and a myriad of websites, the project [ZED.TO] explored what it might be like to live in a future where a corporation called ByoLogyc redefines what it means to be human through "lifestyle biotech" products."

The Digital Rocking Chair's insight:

An interesting postmortem of the transmedia experience, ZedTO.

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2012 Year in Review: We're Still Here [#Transmedia]

2012 Year in Review: We're Still Here [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Michael Andersen:  "Over the years, more than a few alternate reality games, transmedia storytelling projects, and advertising campaigns have warned that December 2012 would mark the end of the world" ...

The Digital Rocking Chair's insight:

An excellent read.

Teresa Levy's curator insight, December 30, 2012 5:40 PM

 

and we will be

Margarida Pino's comment, January 4, 2013 2:29 PM
Gostei.
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Alternate Reality Gaming for Kids

Alternate Reality Gaming for Kids | Transmedia: Storytelling for the Digital Age | Scoop.it

Daniel Donahoo: "One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia" ...


DRC: Jess McCulloch's participation at StoryWorld 2012 last week sparked a lot of interest.  So, here's an article from the archive which gives great insight into the fantastic work that she's doing ...

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The Miracle Mile Paradox -- Exploring A New Reality In Gaming

The Miracle Mile Paradox -- Exploring A New Reality In Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it

Mike Rougeau: "Gamers are no strangers to unusual passions, and in reality, April Arrglington's isn't all that weird. In fact, "transmedia" entertainment simply describes what everyone is already doing anyway" ...

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The Arrival: graphic introduction to steampunk ARG [#transmedia]

The Arrival: graphic introduction to steampunk ARG [#transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Cory Doctorow: "The Arrival is the opening salvo in a multi-year, multimedia steampunk alternate reality based in London."

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Transmedia storytelling: what's the alternative to alternate reality games?

Transmedia storytelling: what's the alternative to alternate reality games? | Transmedia: Storytelling for the Digital Age | Scoop.it

Rob Hinchcliffe: "Transmedia storytelling usually ends up in the shape of alternate reality games, which all-too-often become scheduled, passive on-rales experiences for the user. How can content creators make it more meaningful?"

JoyM's curator insight, December 14, 2012 5:39 AM

ARG... trends 2013. 

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Miracle Mile Paradox Builds Bridge to the Past Through Time Switch

Miracle Mile Paradox Builds Bridge to the Past Through Time Switch | Transmedia: Storytelling for the Digital Age | Scoop.it

Brandie Minchew: "Transmedia L.A., a monthly meetup group of people in the Los Angeles area interested in transmedia storytelling, is using The Miracle Mile Paradox as an experiment in alternate reality game development for its members" ...

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Predicting Transmedia and Augmented Reality Futures

Predicting Transmedia and Augmented Reality Futures | Transmedia: Storytelling for the Digital Age | Scoop.it

Gary Hayes: "The spine of [Predicting Present Futures'] rather winding narrative arc was some simple trend extrapolation across four of the key themes and asking questions about their trajectories:

  • Social Share & Online Connection
  • TV & Everything Else
  • Mobile & Locationalism
  • Transmedia & Content Everywhere"
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Transmedia Tuesday: Lovely Molly's Failed ARGes

Transmedia Tuesday: Lovely Molly's Failed ARGes | Transmedia: Storytelling for the Digital Age | Scoop.it

Chaunton: "This is a great example of the two chief challenges of transmedia stories; they take money, and they take time (and generally, if you find a way to ease one demand, you exacerbate the other)."

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