5 Smart Rules for Designing Wearables That Make Sense | Daily Magazine | Scoop.it
Designers are quickly learning that the rules they came up with for the phone don’t necessarily work on the shrunken screen of a smartwatch (just imagine if the design principles of our laptops had carried over to our smartphones). New rules apply.

We’re sort of at the throw-shit-at-the-wall-and-see-what-sticks phase of designing wearables. A very public beta testing, if you will. Plenty of people have tried defining what it means. Concepts and principles have been floated. Words like “glanceability” are tossed around. Apple and Android Wear are doing a pretty good job, but the canon for wearable interactions is far from set.

Via Ignacio Fernández Alberti