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Jim Lerman
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Abstract: In 2014 and 2015, a joint research team from Harvard University and MIT released summary reports describing the first two years of Harvard and MIT open online courses launched on the nonprofit learning platform, edX. These reports set expectations for the demographics and behavior of course participants and established an analytic framework for understanding the then-nascent online learning context known as the Massive Open Online Course (MOOC).
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Jim Lerman
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The basic cognitive skills needed by previous generations are no longer enough. Students in the conceptual age must also master the higher levels of Bloom’s Taxonomy and Maslow’s hierarchy of needs, including creation, metacognition and self-actualization.
“It will require an upgrade to our curriculum, new instructional methods and materials, a new profile of a global graduate and an open mind,” say Smith, Chavez and Seaman.
For ideas about how to re-create your classroom for the conceptual age, including potential classroom setups, blended learning models to mix and match, and a curriculum design process, take a look at the infographic
Part 3 - Insights and Lessons Learned from the Student’s Perspective This is the third part in the series we've run this week from Franklin Academy Principal
Via Beth Dichter
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Jim Lerman
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Purpose/Objective/Research Question/Focus of Study: To better understand how to support secondary teachers’ engagement in collaborative inquiry, a group of 12 professional development providers deliberately set out to use the same processes and structures in their development and implementation of a PD model. This research examines what this group learned about fostering and sustaining a culture of collaborative inquiry and considers how this can inform PD providers’ support of teachers’ engagement in a collaborative inquiry cycle.
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Jim Lerman
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Abstract
Whilst some critics may argue that games have no place in the classroom, in this article I argue that student achievement can benefit from building on the technology skill of the young people, allowing them to address real-life challenges within the safety of the virtual worlds of games. The young people of today play video games for entertainment and relaxation, and they are skillful at manipulating the virtual worlds that they inhabit during the games. Examples from classroom research illustrate how the use of video games in teaching and learning has the potential to change the way that we teach and improve the learning outcomes for the students by enabling them to experience real life examples. Teachers can harness these experiences and interests to engage and motivate students by taking advantage of the dynamic and interactive features of these digital games, thus enabling engagement in learning activities. This article highlights some of the issues and challenges facing teachers considering the use of game based learning in their classroom.
Walk the halls of nearly any school and you are certain to find projects that, though colorful and well-intended, are either plagiarized directly from sources or are filled with regurgitated facts formed into the shapes of paragraphs. Even more concerning, walk up to any of the creators of those posters or essays or booklets and ask, “Can you tell me about your topic?” and a great percentage of them will look at you as if you are out of your mind (imagine a typical pre-teen look of disgust here).
Via Mel Riddile
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Jim Lerman
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In the video below, Justin Reich describes the ability of online learning environments to record and retain real-time learning interactions between teachers, students and peers, and to open up possibilities for new forms of K-12 assessment. Here are just a few highlights from the video, but the full interview (below) is flush with analytical insights from this former social studies teacher.
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In his influential book Visible Learning, John Hattie presents his synthesis of over 800 meta-analysis papers of impacts upon student achievement. On a number of occasions teachers and teacher-librarians have told me that when they have advocated for inquiry learning approaches at their school, their senior administrators have not been supportive, citing Hattie’s research as showing that…
Via Mark E. Deschaine, PhD, Sarantis Chelmis, Jim Lerman
Here are new additions to The Best Resources For Helping Teens Learn About The Importance Of Sleep (you can also find ideas there on how I use this kind of research in lessons): Starting school lat…
Via Tom D'Amico (@TDOttawa) , Yashy Tohsaku, Jim Lerman
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Jim Lerman
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By: Maryellen Weimer, PhD in Teaching Professor Blog - It’s that time of the year when everybody is doing their “Best of 2014” lists, and I have one of my own that I’ve been wanting to do for some time now. It will not come as a surprise to anyone that in order to prepare The Teaching Professor newsletter each month and this blog every week, I read a lot of pedagogical literature. But perhaps you would be surprised to know there are close to 100 pedagogical periodicals, at least that’s how many I am aware of at this point. When writing my book, Scholarly Work on Teaching and Learning, I did my best to find them all and when the book was finished I was quite confident I had. However, the book was out less than a week before I was getting notes about journals I had missed and I’m still discovering new ones. Most of these journals are discipline-based, but there’s a significant number of cross-disciplinary publications as well.
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Jim Lerman
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Key data points on mobile technology from the Pew Research Center's Internet & American Life Project
"We aggregate news, research, opinion and info for those working at the intersection of learning, technology, and youth.
A picture is worth a thousand words, and Californian digital marketing agency, Bixa Media, have illustrated (pun intended) by creating an infographic about the importance of… well, infographics. Based on the company’s research and insights, they found that visual data is absorbed 60,000x faster than text and people will only read about 20% of the text on a page.
Via Lauren Moss
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Jim Lerman
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Katrina A. Meyer Assistant Professor, Department of Educational Leadership University of North Dakota katrina_meyer@und.nodak.edu Abstract This article presents information drawn from research on brain processes that impact perception, memory, learning, and understandings about the world. This information is related to the use of interactive video and the Web in distance education through a discussion of how best to enhance learning - or mitigate problems caused - through the use of these technologies.
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Jim Lerman
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A visual history of human sensemaking, from cave paintings to the world wide web. Since the dawn of recorded history, we’ve been using visual depictions to map the earth, order the heavens, make sense of time, dissect the human body, organize the natural world, perform music, and even decorate abstract concepts like consciousness and love.
100 Diagrams That Changed the World by investigative journalist and documentarian Scott Christianson chronicles the history of our evolving understanding of the world through humanity’s most groundbreaking sketches, illustrations, and drawings, ranging from cave paintings to The Rosetta Stone to Moses Harris’s color wheel to Tim Berners-Lee’s flowchart for a “mesh” information management system, the original blueprint for the world wide web. But most noteworthy of all is the way in which these diagrams bespeak an essential part of culture — the awareness that everything builds on what came before, that creativity is combinational, and that the most radical innovations harness the cross-pollination of disciplines.
Via Lauren Moss
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Jim Lerman
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The meaningful integration of technology in teaching and learning is consistently called for in all sectors of education. Recently it has appeared as a key tenet for achieving what has been termed as personalising learning. Personalising learning, a concept that addresses a range of current best-practice approaches with an added emphasis on ICT and the voice of individual learners, is becoming more prevalent in both general discussion, and in some countries, in policy regarding education.
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Jim Lerman
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Designing and Orchestrating Online Discussions David L. Baker Associate Professor, Department of Public Administration California State University, San Bernardino San Bernardino, CA 92407 USA dbaker@csusb.edu Abstract This author’s position is that asynchronous online discussions face an array of resolvable pedagogical and course management challenges. Online discussions can transform mere course chatter into a cyber forum of student-centered learning through meticulous planning, designing and orchestrating. After introducing common issues, a literature review summarizes the contributions that online discussions bring to distance learning. The author then addresses pedagogical and managerial issues that plague online discussions with strategies that instructors may readily employ. In the pedagogical realm, these include insights on organizing online discussions, using groups to facilitate interactions, establishing discussion parameters, and ensuring that the course syllabus introduces online discussion details. In the managerial realm, approaches are offered regarding overseeing discussion windows, using icebreakers, assessing student performance, ongoing communications, maintaining an online presence, netiquette, and a variety of other online discussion tips. In support of online instructors, the article weaves in relevant literature with the hard learned lessons from the author’s ongoing attempts to improve online discussions. It concludes by urging instructors to cultivate improvement continuously through candid self-critique supplemented by student feedback. Keywords: Asynchronous learning; distance learning, online pedagogy, online groups; online discussions; and discussion assessment.
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Interesantes resultados y recomendaciones que surgen de un estudio realizado a partir del análisis de la data recogida de la observación de 6.9 millones de sesiones de videos por parte de estudiantes de cuatro cursos edX y de entrevistas con equipos de producción de dichos videos. Se midió el nivel de interés (engagement) que estos videos provocaron en los estudiantes de manera indirecta a través del tiempo en que estos permanecían observando el video. Aún cuando esta no es ni siquiera una buena medida para comprender el impacto de estos contenidos multimedia en el aprendizaje de los alumnos, el estudio brinda algunas interesantes luces sobre como deben producirse estos videos para fines educativos y conseguir al menos que los estudiantes no se aburran rápidamente con ellos.