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Impact of the internet age on human culture and K-20 education policy/administration
Curated by Jim Lerman
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The Future Of Storytelling (Free MOOC) ~ iversity

The Future Of Storytelling (Free MOOC) ~ iversity | :: The 4th Era :: | Scoop.it

"Together with a whole network of media researchers, creators and students we will:
- learn storytelling basics such as antagonist/protagonist relationships, narrative/narrated time, ...
- have a look at exciting current media projects
- analyze how they are designed and executed based on aforementioned basics
- and discuss how (and if) new online tools and formats change the way stories are told and perceived.

The 8-chapter course starts on October 25th, 2013 and ends on December 20th, 2013.

It will offer weekly video material, lessons, interviews and tasks on the following topics (not necessarily in this order):
- storytelling basics
- serial formats (on the TV, web and beyond)
- storytelling in role-playing games
- interactive storytelling in video games
- transmedia storytelling
- alternate-reality gaming
- augmented reality and location-based storytelling
- the role of tools, interfaces and information architectures in current storytelling.

Our first Storytelling-MOOC will focus on fictional formats.


"Our goal is to inspire and help understand. To broaden our horizon of what is and might be possible and what has already been attempted, and what has succeeded or even failed - and why.
In several little tasks you'll analyze and practice storytelling on your own and in teams."

Jim Lerman's curator insight, September 15, 2013 8:17 PM

This MOOC will be led by a team based at the University of Potsdam, Germany

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Vol 24 No 1 (2012): The potential of a game based learning approach to improve learner outcomes (HTML) | Diigo

Vol 24 No 1 (2012): The potential of a game based learning approach to improve learner outcomes (HTML) | Diigo | :: The 4th Era :: | Scoop.it

Abstract


Whilst some critics may argue that games have no place in the classroom, in this article I argue that student achievement can benefit from building on the technology skill of the young people, allowing them to address real-life challenges within the safety of the virtual worlds of games. The young people of today play video games for entertainment and relaxation, and they are skillful at manipulating the virtual worlds that they inhabit during the games. Examples from classroom research illustrate how the use of video games in teaching and learning has the potential to change the way that we teach and improve the learning outcomes for the students by enabling them to experience real life examples. Teachers can harness these experiences and interests to engage and motivate students by taking advantage of the dynamic and interactive features of these digital games, thus enabling engagement in learning activities. This article highlights some of the issues and challenges facing teachers considering the use of game based learning in their classroom.

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Researchers See Video Games as Testing, Learning Tools | Education Week

Researchers See Video Games as Testing, Learning Tools | Education Week | :: The 4th Era :: | Scoop.it

by Benjamin Harold

 

"Forget No. 2 pencils, or even the new computer-based common-core exams that have schools across the country scrambling.

 

"Researchers at the University of Wisconsin-Madison are convinced the tests of the future will look like Crystals of Kaydor, a role-playing video game about aliens.

 

"Designed to measure children’s learning in real time while rewiring their brains to help them be more empathetic, Crystals offers a potentially transformative response to two cutting-edge questions now being debated in the world of testing: whether digital games can effectively blur the line between instruction and assessment and how educators can better gauge children’s social and emotional skills.

 

“Our job is to provide compelling examples of what assessments can be,” said Constance Steinkuehler, an associate professor of education and former White House policy analyst who co-directs Games+Learning+Society, a center based here that is dedicated to designing and studying video games."

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