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:: The 4th Era ::
Impact of the internet age on human culture and K-20 education policy/administration
Curated by Jim Lerman
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Rescooped by Jim Lerman from Into the Driver's Seat
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THE DESIGN GYM Handout Deck

This is our methodology at The Design Gym.
Jim Lerman's curator insight, September 12, 2013 6:10 PM

The Design Gym is a relatively new, compact design firm in NYC that takes the process very seriously and has developed some clever and innovative ways to engage itself in the marketplace. This page contains a slideshare on the basic components of how these folks conceive of the design process. It's very nicely put together; and don't miss the "Presentation Transcript" below. It offers a kind of stream-of-consciouness narrative to elaborate on each of the slides.

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Use our methods - Bootcamp Bootleg | d.school, Stanford University

Use our methods - Bootcamp Bootleg | d.school, Stanford University | :: The 4th Era :: | Scoop.it

"Every year, we put together an overview of the current iteration of the design process we’re teaching, along with some of our most-used tools. The guide was originally intended for recent graduates of our Bootcamp: Adventures in Design Thinking class. But we’ve heard from folks who’ve never been to the d.school that have used it to create their own introductory experience to design thinking.  The Bootcamp Bootleg is more of a cook book than a text book, and more of a constant work-in-progress than a polished and permanent piece." 

Jim Lerman's curator insight, August 3, 2013 3:38 AM

The Bootcamp Bootleg is a free resource from the Stanford dschool (design school) that leads viewers through the entire design process. An outstanding resource for implementation.

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A Design Challenge to Students: Solve a Real-World Problem! ~ MindShift

A Design Challenge to Students: Solve a Real-World Problem! ~ MindShift | :: The 4th Era :: | Scoop.it

by Ian Quillen

 

"Creating a safe recreation space for teens; protoyping a recyclable lunch tray; setting up a water delivery system to guard against urban fires; building a public awareness campaign to combat hunger. These are just a few of examples of the types of tasks students are taking on when they participate in the Design Learning Challenge, an effort to get students to figure out how to solve real-world problems in their communities.

 

"Combining project-based learning, with an emphasis on the arts and design thinking, this academic competition now in its third year — a partnership between the Industrial Designers Society of America, or IDSA, and the National Art Education Association, or NAEA — has more than 750 students participating this year."


Via Rebecca White, Jim Lerman
Andrew Aker's curator insight, August 14, 2013 9:27 AM

EVERY subject should be taught with REAL WORLD problem solving, just like we did in the stone-age!    

Marnie McGillivray's curator insight, March 23, 2014 8:33 PM

I have rescooped this resource from @Rebecca White as it is a great resource for teaching the Design and technology strand and incorporates sustainability. The website focuses on design thinking, 21st century learning skills, design learning research, curriculum frameworks, project based learning and engaging today’s students. It links with the Australian Curriculum for technology including design technology as it is build student computational thinking by getting them to create and evaluate projects which aims towards creating preferred futures.

Katherine Reed's curator insight, April 7, 2014 10:34 PM

This is the background information for competitions that are coordinated between designers and educators to promote students thinking about how to solve real world problems using design.  There are links provided to sample problems and challenges suited for Prep to Year 4 levels as well as more in depth concepts for high school students, such as designing jobs for 2050.  Interesting read and plenty of information to be explored.