The 21st Century
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The 21st Century
Implications for the Future, Social Media, OER, ICT Adaptation, Educational Technology.
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Is the Microsoft HoloLens the Future?

HoloLens might be the best piece of tech you haven't heard of. The coolest virtual reality headsets
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Online Gaming Helps Kids Do Better In School, Social Media Doesn’t, Study Says

Online Gaming Helps Kids Do Better In School, Social Media Doesn’t, Study Says | The 21st Century | Scoop.it
A study found that children who play online video games scored above-average points in math, reading and science.
Josh Mendez's curator insight, November 22, 2016 5:43 PM

This doesn't surprise me one bit, online gaming I feel makes a child more engaged and focused on there task at hand. Most people don't realize the amount of motor skills that are involved. Also keeps them somewhat socialized 

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Free Technology for Teachers: TinyTap Introduces Challenge Mode for Building Games on iPads and Android Tablets

Free Technology for Teachers: TinyTap Introduces Challenge Mode for Building Games on iPads and Android Tablets | The 21st Century | Scoop.it
Sonia Santoveña's curator insight, May 7, 2015 2:54 AM

añada su visión ...

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Made With Play: Game-Based Learning Resources

Made With Play: Game-Based Learning Resources | The 21st Century | Scoop.it
Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.
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What Game Based Learning Can Do for Student Achievement (EdSurge News)

What Game Based Learning Can Do for Student Achievement (EdSurge News) | The 21st Century | Scoop.it
If I had written this article two years ago, it would have been very different. Back then, I would have made (or felt like I had to make) a compelling case for why we should even consider the idea of incorporating video games into classroom instruction. Back then, I would have expected most reade
Dr. Helen Teague's curator insight, June 1, 2014 8:53 AM

addresses how and what we learned by playing games and aptly describes Gamification vs. Game-Based Learning and provides websites to use for each

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3 Ways Coding and Gaming Can Enhance Learning

3 Ways Coding and Gaming Can Enhance Learning | The 21st Century | Scoop.it
Coding isn't just for computer science any more. Educators are finding that teaching students to write code and design games enhances learning and creates engagement. These examples illustrate how co
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How quest-based learning is improving student achievement

How quest-based learning is improving student achievement | The 21st Century | Scoop.it
There is a common imperative given to teachers to leave no child behind. This alludes to getting all of our students to similar levels of proficiency by ye
Rosemary Tyrrell, Ed.D.'s curator insight, April 20, 2014 12:41 PM

Part of the increasing gamification movement. 

Kathy Lynch's curator insight, April 20, 2014 2:15 PM

Thanks, Susan Bainbridge!

Kirsten Wilson's curator insight, April 20, 2014 7:02 PM

This continues to take a hard look at Game Based Learning with emphasis on questioning, achieving mastery through questioning and feedback.

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Game-Based Learning vs. Traditional Classroom Game Play

Game-Based Learning vs. Traditional Classroom Game Play | The 21st Century | Scoop.it
Find education news, teaching strategies, lesson plans, activity ideas and more on the WeAreTeachers blog. Featuring posts by guest bloggers and teachers as well as WeAreTeachers editors.
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USC Team Develops Research-Based Educational Games -- Campus Technology

USC Team Develops Research-Based Educational Games -- Campus Technology | The 21st Century | Scoop.it
Researchers at USC's Game Innovation Lab are developing research-based games for education and social awareness.
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Why Teachers Should Play Minecraft In Class (EdSurge News)

Why Teachers Should Play Minecraft  In Class (EdSurge News) | The 21st Century | Scoop.it
Getting Started
Pick up a copy at MinecraftEDU
Check out the Wiki
Participate in the forums
Plan and discuss before you play!
Dig, dig, dig. Break and build. Such are the simple, hallmark mechanics behind one of the world’s most popular indie games, Minecraft, which has sold an estimated 20 mil
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Interview with Ian Hughes on Virtual Environments and Gaming for Product Development

Interview with Ian Hughes on Virtual Environments and Gaming for Product Development | The 21st Century | Scoop.it
Virtual environments can be a rich form of communication, where people can brainstorm, share and discuss ideas, or collaborate on a virtual version of a product. They can also add a new dimension to customer interaction.
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5 Ways Social Media Gave Birth to the 'Casual Gamer'

5 Ways Social Media Gave Birth to the 'Casual Gamer' | The 21st Century | Scoop.it
Video games used to appeal to a much smaller crowd than they do now. As time went on, video games developed along two distinct paths.
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Research: Video Games Make Teens Better Citizens | GamePolitics

Research: Video Games Make Teens Better Citizens | GamePolitics | The 21st Century | Scoop.it
John Michel's curator insight, June 7, 2013 8:31 AM

Besides learning ethical decision making from games, Sanford says that teens learn how to formulate strategies to win by themselves and in teams, and how to be a leader.

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Gamification doesn’t mean developing games and there’s more!

Gamification doesn’t mean developing games and there’s more! | The 21st Century | Scoop.it
Games, Simulations, Game-based Learning, Gamification. Are they all the same?
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How To Transform Education With Video Games

How To Transform Education With Video Games | The 21st Century | Scoop.it
Video games are essentially complex systems that very young children can learn to navigate very quickly. What if we could leverage the skill with which games teach players to play? Consider the ease with which you learn the physics in Angry Birds, how quickly you came to understand Mario’s Mushroom Kingdom. [...]
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Math, Science, History: Games Break Boundaries Between Subjects

Math, Science, History: Games Break Boundaries Between Subjects | The 21st Century | Scoop.it
Game-based learning forces students to apply knowledge in a contextualized way, it creates an interdisciplinary learning experience where subject-specific knowledge is used in a context that requires diverse applications. The borders between disciplines become fuzzy and ambiguous.
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Top Picks for Connecting the Classroom and Real World

Top Picks for Connecting the Classroom and Real World | The 21st Century | Scoop.it
It’s a no-brainer that students are more engaged in learning when real-world problems and scenarios support what they’re doing. When students see the connection between what’s inside and what’s outside their classroom, they see that there’s more at stake in learning...
Mei Lin Fung's curator insight, November 8, 2014 3:54 PM

We are wired to connect what we are doing and where we are to other things we know. It is a survival thing - this means that real world learning has an easier time embedding in our brain and is connected to more parts of our brain - so will stay longer. Learning is easier when it comes "stamped' in time and space and context and relevance.

Kathy Lynch's curator insight, November 9, 2014 3:11 PM

Thx Dr. Susan Bainbridge

Michael Millard's curator insight, November 11, 2014 3:04 AM

Intressanta platser, appar och sidor, som kan ge nya perspektiv.

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Research on Assessment in Games (GLASS-R) | SRI International

Research on Assessment in Games (GLASS-R) | SRI International | The 21st Century | Scoop.it
SRI International is researching the inferential validity, reliability, and effectiveness of formative assessments embedded within games.
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How Minecraft is helping the United Nations improve the world

How Minecraft is helping the United Nations improve the world | The 21st Century | Scoop.it
Four years after first teaming up with the creators of Minecraft in hopes of using the game to help reshape urban slums, an official from the United Nations says the program is a surprisingly...
Ines Evaristo's curator insight, April 23, 2014 10:01 PM

Esos son usos positivos de los videojuegos!!

R Hollingsworth's curator insight, April 24, 2014 10:56 AM

Steve Davis, history prof at the University of Kentucky, has successfully deployed a Minecraft-based project with his students in South African history. Looks like it has much potential.

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Using Minecraft as an Educational Tool - YouTube

Middle school students create their own 3D virtual worlds and learn lessons about communication, collaboration, and digital citizenship through the first-per...
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7 Ways to Evaluate Educational Games

7 Ways to Evaluate Educational Games | The 21st Century | Scoop.it
As educational games become more mainstream, here are 7 considerations that will help you choose the right game for your classroom.
dreamora.ch's curator insight, April 3, 2014 5:20 PM

interactive experience and games are a growing aspect in education, but often they fail to achieve their goals and offer enjoyable forms of education.

These 7 ways might be able to help you out in this situation

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5 Video Game Myths Debunked ~ Educational Technology and Mobile Learning

5 Video Game Myths Debunked ~ Educational Technology and Mobile Learning | The 21st Century | Scoop.it
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34 Learning Games for Students From edshelf

34 Learning Games for Students From edshelf | The 21st Century | Scoop.it
A collection of web-based educational learning games for students, such as Minecraft, Sumdog, BrainNook, PowerMyLearning, DimensionU, etc.
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Can Digital Games Boost Students’ Test Scores? | MindShift

Can Digital Games Boost Students’ Test Scores? | MindShift | The 21st Century | Scoop.it
A new report released today reveals the results attempting to answer the question: do digital games and simulation help students studying science, technology, math, and engineering achieve better learning outcomes?
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