MOOCs, SPOCs and next generation Open Access Learning
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MOOCs, SPOCs and next generation Open Access Learning
Examining the development of the Massive Open Online Course and its variants.
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Rescooped by Peter Mellow from Learning with MOOCs
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MOOCs: learning about online learning, one click at a time

MOOCs: learning about online learning, one click at a time | MOOCs, SPOCs and next generation Open Access Learning | Scoop.it
Massive Open Online Courses, or MOOCs, took the world by storm in 2012. After years of experimentation at the fringes of higher education, prestigious universities from around the world progressively surged…

Via SusanBat
SusanBat 's curator insight, August 28, 2014 8:06 PM

"...But one reason institutions like Stanford University and Edinburgh University embraced MOOCs was that they provided a wonderful opportunity to learn about online learning. These institutions recognised that MOOCs were a vehicle for educational research, particularly through the use of learning analytics..."

Rescooped by Peter Mellow from Learning with MOOCs
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Research underlines the need to shift how MOOCs are taught

Research underlines the need to shift how MOOCs are taught | MOOCs, SPOCs and next generation Open Access Learning | Scoop.it

"Whilst the initial success of MOOCs has been substantial, there has been a growing desire to see the format of learning offered updated to reflect the way people study in a modern world…"


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Rescooped by Peter Mellow from Learning with MOOCs
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Megatrends in MOOCs: #7 Gamification

Megatrends in MOOCs: #7 Gamification | MOOCs, SPOCs and next generation Open Access Learning | Scoop.it

"As digital learning environments, MOOCs are ideal for incorporating game elements. In fact, many MOOCs already have some kind of gamification, such as digital badges, which are becoming preferred alternative credentials in both the education and training spheres.

Gamification in MOOCs can take a variety of forms, from merely introducing a progress bar into courses (these now come standard in many learning management systems) to full-scale gamified training programs, with competitions, levels, content unlocking, rewards, and more…"


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