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Rescooped by Henrik Safegaard - Cloneartist from Arts Independent
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The Future of Filmmaking with Oculus Rift

The Future of Filmmaking with Oculus Rift | Machinimania | Scoop.it

As the Oculus Rift virtual reality headset grows in popularity ahead of its late 2014/early 2015 consumer release, it’s already doing some pretty amazing things in beta. Though it’s been designed primarily for 3D gaming VR, it can also do things like controlling aerial camera drones. Clearly in the near future there are going to be some passive film viewing applications for the Oculus 


Via Nicko Gibson
Henrik Safegaard - Cloneartist's insight:

Check this out:


“What’s exciting about it, I feel like we’re in 1927 when sound was first being introduced,” The Mission’s director Matthew Gratzner told Gizmodo, “but what you have to realize is that you don’t really have the ability to do coverage. In other words, you’re looking 360 degrees so every time you’re shooting something you have to be aware of someone or something you could see in the background [that shouldn't be there]. There is no ‘behind the camera’.”


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Scooped by Henrik Safegaard - Cloneartist
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Firefox to bring virtual reality to the web - Hypergrid Business

Firefox to bring virtual reality to the web - Hypergrid Business | Machinimania | Scoop.it

"In particular, that means support for WebGL — which was used most recently by the Cloud Party virtual world to create a Second Life-style immersive experience right in a Web browser, no download required.
The end result should make it easier to create Web-based virtual world browsers without worrying about making it work with particular equipment." wrote Maria Korolov.

Henrik Safegaard - Cloneartist's insight:

Great -

The end result should make it easier to create Web-based virtual world browsers without worrying about making it work with particular equipment.

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Rescooped by Henrik Safegaard - Cloneartist from Second Life and Virtual Worlds
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Virtual Reality: All you need to know about Input Devices for the bright new ... - Gamasutra (blog)

Virtual Reality: All you need to know about Input Devices for the bright new ... - Gamasutra (blog) | Machinimania | Scoop.it
Virtual Reality: All you need to know about Input Devices for the bright new ...
Gamasutra (blog)
He is IN the world and is able to freely look around. However something is missing - his eyes are in the world but what about the rest of his body?

Via Sandys VR, Ramprasad Rangarajan, Dulcie Mills
Henrik Safegaard - Cloneartist's insight:
Use head movement to control an external object

A straightforward way to use only the rift for controlling your game is to control the position of an object via head movement.

A good example for this method is the Breakout - inspired “Proton Pulse” by Pushy Pixels which lets you control a paddle’s x and y position with your head movement.

 

Click to read more.

Sandys VR's curator insight, November 4, 2013 12:42 PM

Very well written, fun article about different input devices that can be used with the Oculus for more immersion of computer games. Or other applications, of course. The guys who wrote this did a really good job in giving you an overview over different devices and how to operate them, pros and cons etc. 

I wouldn't use Unity though ;) but besides that, it's definitely worth reading.

Reality Bytes's curator insight, January 28, 2014 2:02 AM

Virtual Reality - the world inside the computer, an unreal world which doesn't exist!  A world which exists nowhere except in your computer, your X-Box or perhaps, just inside your own head ...We are already living in a Cosmic three-dimensional holograph of light, sound and colour. Everything in this three-D plane of existence called Earth is unreal. We are already dreaming. Do we really want to lose ourselves in the illusion of Virtual Reality - I vote No. Coping with Life on Earth is hard enough as it is without getting lost inside Virtual Reality as well. But that's just me.  There are those out there who love the idea and if you are one of those who are all for it ... dig in and read this article!!

Rescooped by Henrik Safegaard - Cloneartist from Second Life and Virtual Worlds
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Apple is working on its own virtual reality goggles - BGR

Apple is working on its own virtual reality goggles - BGR | Machinimania | Scoop.it
Apple is working on its own virtual reality goggles
BGR
Apple on Tuesday was awarded a patent for a head-mounted display that doesn't really resemble Google's smart Glass project whether we're talking about design or features.

Via Dulcie Mills
Henrik Safegaard - Cloneartist's insight:

 Discovered by Patently Apple, the new patent describes an elaborated goggle system that may resemble ski of motorcycle goggles that come with specific entertainment features in mind, allowing the user to enjoy an immersive video watching or gaming experience in those instances where projecting a movie or a game on a bigger display isn’t an option. Instead, the device would project a virtual large screen in front of the user’s eyes, which would be available only to the person wearing the goggles. Oculus VR’s Oculus Rift is a popular gaming-related project that aims to bring virtual reality gaming action to players through a similar goggles system. Valve is also working on its own virtual reality solution for its Steam Machines.

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