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The Digital Rocking Chair's curator insight,
March 1, 2014 3:09 AM
Neil Long: "Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come."
The Digital Rocking Chair's curator insight,
January 13, 2014 12:45 AM
Lucy O'Brien: "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."
Maxine Horn's curator insight,
November 29, 2013 8:06 AM
Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?
Katie Chase's curator insight,
December 5, 2013 5:28 AM
Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna
The Digital Rocking Chair's curator insight,
November 18, 2013 2:42 PM
Steve Boxer: "They once wanted to emulate films. But now it is the movie industry that is adopting the technology of video games" ...
The Digital Rocking Chair's curator insight,
August 31, 2013 12:20 AM
Brent Lang: "If Ubisoft's latest campaign works out, Sam Fisher's mission will no longer be confined to game consoles. But before the game maker could deploy the black-ops protagonist of its hit "Splinter Cell" videogames into other media platforms like novels, television and film, it needed the help of Starlight Runner Entertainment."
Juan Carlos Burgon's curator insight,
June 17, 2013 6:21 PM
I think in this times of life videogames are openning the doors for new types of filmaking by giving them chances to start producing about new topics and types of themes that are related to life and to actual information that would be great for editing and producing films, they would be magical, or of action, drama and they will have too many kind of brilliant acts to show
Rafael Geraldo's curator insight,
April 6, 2015 3:41 PM
Uma ideia na cabeça e um joystick na mão: Conheça o Machinima, um gênero que usa a interface dos games para fazer filmes incríveis.
The Digital Rocking Chair's curator insight,
March 26, 2013 1:56 AM
An in-depth look at video games as "an increasingly sophisticated vehicle for storytelling."
Luca Brigada's curator insight,
March 26, 2013 6:43 PM
An interesting interview to Tom Bissell about games and storytelling.
Maria Claudia Londoño D's curator insight,
January 4, 2013 9:34 AM
Very useful tips fon parents,teachers...young developers...
Louise Robinson-Lay's curator insight,
January 4, 2013 3:44 PM
This would be a great learning activity.
Mariana Soffer's comment,
July 15, 2012 7:44 AM
this things are a bit disgusting that is why people should be warned
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Curated by Henrik Safegaard - Cloneartist
Please visit http://www.youtube.com/user/safegaard
to see my work :) |
Robin Burks: "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."
Porque los Video Juegos se han convertido en el Medio Narrativo Perfecto
The recent video game, Until Dawn, offers players the ability to choose the course of the game's narrative by giving the gamer the power to decide each character's actions. In one scene, two teenagers are tied to a chair, with sharp spinning blades descending on their heads, and the choice of whether one-or both-of the teenagers dies is left entirely to the viewer.
This idea is fascination because it explores the notion that gamers should serve as the "director" deciding the fate of the characters on screen, which ties back in with the concept that modern audiences want stories to be subject to their will.
Robin Burks: "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."