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The Digital Rocking Chair's curator insight,
July 13, 2014 1:44 AM
Vanessa Thorpe: "Theme parks and heritage attractions join the booming new market for immersive theatre"
The Digital Rocking Chair's curator insight,
September 4, 2013 12:40 AM
Christy Dena: "There are some books that carry you along a journey until your tears make it impossible to read. Films and television shows, too. Games evoke emotion in a similar way to non-interactive works, with some exceptions – the greatest difference being emotion facilitated through action" ...
Juan Carlos Burgon's curator insight,
June 17, 2013 6:21 PM
I think in this times of life videogames are openning the doors for new types of filmaking by giving them chances to start producing about new topics and types of themes that are related to life and to actual information that would be great for editing and producing films, they would be magical, or of action, drama and they will have too many kind of brilliant acts to show
Rafael Geraldo's curator insight,
April 6, 2015 3:41 PM
Uma ideia na cabeça e um joystick na mão: Conheça o Machinima, um gênero que usa a interface dos games para fazer filmes incríveis.
Bart van Maanen's curator insight,
May 25, 2013 4:28 AM
Het promoten van 'kleine', onafhankelijk geproduceerde films is vaak moeilijk. Hier een schets van een andere weg naar een groter publiek. Productie en promotie van films kunnen door internet en IP tv sowieso niet meer op de oude manier.
ChelseyMarie's curator insight,
January 18, 2013 8:10 PM
What the video! It's amazing. Book Burn Pary!!! YESSS. |
Curated by Henrik Safegaard - Cloneartist
Please visit http://www.youtube.com/user/safegaard
to see my work :) |
Robin Burks: "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."
Porque los Video Juegos se han convertido en el Medio Narrativo Perfecto
The recent video game, Until Dawn, offers players the ability to choose the course of the game's narrative by giving the gamer the power to decide each character's actions. In one scene, two teenagers are tied to a chair, with sharp spinning blades descending on their heads, and the choice of whether one-or both-of the teenagers dies is left entirely to the viewer.
This idea is fascination because it explores the notion that gamers should serve as the "director" deciding the fate of the characters on screen, which ties back in with the concept that modern audiences want stories to be subject to their will.
Robin Burks: "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."