JavaScript for Line of Business Applications
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JavaScript for Line of Business Applications
Keeping track of current JavaScript Frameworks that help design your clientside Business Logic Layers.
Curated by Jan Hesse
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Mighty HTML5 Game Editor

Mighty HTML5 Game Editor | JavaScript for Line of Business Applications | Scoop.it

Web based open source HTML5 game editor, based on Phaser.io game engine. Create your games with ease and share them in seconds.

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Hextris - open source game

Hextris - open source game | JavaScript for Line of Business Applications | Scoop.it

The goal of Hextris is to stop blocks from leaving the inside of the outer gray hexagon. Clear blocks by making 3 or more blocks of the same color touch

Jan Hesse's insight:

https://github.com/hextris/hextris

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Using CreateJS

Using CreateJS | JavaScript for Line of Business Applications | Scoop.it

In this tutorial we will be exploring the CreateJS suite of libraries. CreateJS is suite of JavaScript libraries and tools for building rich, interactive experiences with HTML5. The CreateJS suite is divided into four libraries.

* EaselJS - Makes working with HTML5 canvas easy.
* TweenJS - For tweening HTML5 and JavaScript properties
* SoundJS - Lets you easily work with HTML5 audio
* PreloadJS - Lets you manage and coordinate loading of assets


EaselJS is a library for working with the HTML5 canvas. It consists of a full, hierarchical display list, a core interaction model, and helper classes to make working with Canvas much easier. ...

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Create wonderful interactive games for the web: Using webgl and a physics engine

Create wonderful interactive games for the web: Using webgl and a physics engine | JavaScript for Line of Business Applications | Scoop.it

The purpose was not to create a physics engine from scratch., There are already a few good physics engine written for JavaScript by the community (This is one of the reason why I love JavaScript: there is always a .js project for what you want to do ^^).

From the point of view of a web developer, physics engine can give you a lot of cool features among which we can get for instance:

* Realistic simulation of basic shapes (Box, Sphere, compound, etc…)

* Simulation of friction and bounciness

* Link between objects (to simulate chains for instance)

Jan Hesse's insight:

using babylon.js & cannon.js

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TagPro Capture the Flag

Amazing HTML5 networking game using WebSockets and a good gameplay.

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Building Multiplayer Games with Node.js and Socket.IO

Building Multiplayer Games with Node.js and Socket.IO | JavaScript for Line of Business Applications | Scoop.it

With the release of the Ouya, Xbox One and PS4 this year, couch-based console gaming appears to be as popular as ever. Despite the proliferation of multi-player games available on mobile devices, and even the advent of multi-player experiences available on the web, sitting next to the person you’re playing a game with is still an irreplaceable experience. While experimenting with Node.js and the Socket.IO library, I found a perfect opportunity to not only learn some interesting new technologies, but also experiment with using the web and common devices (computers and mobile phones) to replicate a console-like gaming experience.

This article will give a brief overview of the fundamental concepts of the Socket.IO library in the context of building a multi-player, multi-screen word game. A web browser on a large screen device, such as a TV or computer will be the ‘console’ and mobile browsers will act as the ‘controllers’. Socket.IO and Node.js will provide the necessary wiring for all the browsers to share data and provide a cohesive, real-time game experience.

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Hakitzu: Code Of The Warrior Offers A Fun New Way To Learn Coding

Hakitzu: Code Of The Warrior Offers A Fun New Way To Learn Coding | JavaScript for Line of Business Applications | Scoop.it

Hakitzu: Code of the Warrior is a fun way to learn to program JavaScript. In a unique twist, as you’re learning to build your ultimate robot warriors, you’re also learning JavaScript coding. Become the best coder in the land, and you’ll find yourself on the pathway to victory.

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Flip - A ReactJS Game

Flip - A ReactJS Game | JavaScript for Line of Business Applications | Scoop.it

Building upon my experience with the ReactJS Slide Puzzle, I thought I’d take the concept of a React-based game one step further. Flip is not very practical, and uses a lot of potentially buggy CSS3 and ES5 methods, but I mean, it’s just a game. Besides, it shows some of what’s possible using React. React has been a real pleasure to use, despite some minor workflow issues related to JSX (as it matures, I imagine it will become easier to use).

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Panda.js - HTML5 game engine

Panda.js - HTML5 game engine | JavaScript for Line of Business Applications | Scoop.it
Free open source HTML5 game engine for mobile and desktop with Canvas and WebGL rendering.

Features:

* Canvas/WebGL renderer
Pixi.js powered rendering with super fast speed.
* Physics engine
Hit detection and response with different shapes.
* Particle engine
Create special effects with particle engine.
* Tweening
Tween objects with timing, easing and looping.
* Timers
Add timers with callback functions and repeating.
* Mobile support
Make games for mobile and tablet devices.
* Sound manager
Manage sound effects and music with automatic looping.
* Modules
Split your game into modules and keep your code organized.

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Creating a real-time multiplayer game with WebSockets and Node.js

Creating a real-time multiplayer game with WebSockets and Node.js | JavaScript for Line of Business Applications | Scoop.it

During the workshop I explained exactly how to take a single player HTML5 game and turn it into a multiplayer one using Node.js and WebSockets.


Each player is identified using a unique client.id number. We'll use this later when communicating game updates to other players. For now the util.log line will output the client identification number to the terminal on connection.

The client.on event listeners are used to detect when a player has either disconnected or sent a message to the server. Right now they point to handler functions that don't exist.


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Writing Fast JavaScript For Games & Interactive Applications

Writing Fast JavaScript For Games & Interactive Applications | JavaScript for Line of Business Applications | Scoop.it

Recent versions of JavaScript engines are designed to execute large bodies of code very fast but if you don't know how JavaScript engines work internally you could easily degrade your application's performance. It's specially true for games that need every drop of performance they can get.

In this article I will try to explain some common optimization methods for JavaScript code that I picked up during development of my projects.

* Garbage Collection
* JavaScript Internals
* Deleting Object Properties
* Monomorphic Variables
* Arrays
* Conclusion

Tyler Richendollar's curator insight, December 15, 2013 9:28 PM

Optomize your  JavaScript for interactive applications-- this article shows several ways how.

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Software & Game Developmet

Software & Game Developmet | JavaScript for Line of Business Applications | Scoop.it

It is easy to create computer game with any language. For example let’s consider JavaScript. It is a script language, it has garbage collector and it is possible to output an image with it. But the main advantage of JavaScript: it runs at any browser and you don not to use such heavy tools like MS Visual Studio to develop on it.

Let’s make a simplest roleplaying game where a hero walking through a labyrinth killing an enemy. Let the labyrinth will be 10x10 squares. Let the square will be 64px. No line of sight, no fog of war (how to implement such features I will probably tell in the one of future blog posts).

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Pong clone in JavaScript

Pong clone in JavaScript | JavaScript for Line of Business Applications | Scoop.it

The ability to create interactive games in JavaScript is getting easier with the constant improvements to JavaScript engines and the ability for browsers to utilize the GPU. To demonstrate how easy it is to write games in JavaScript we’re going to write a pong clone.

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