JavaScript for Line of Business Applications
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JavaScript for Line of Business Applications
Keeping track of current JavaScript Frameworks that help design your clientside Business Logic Layers.
Curated by Jan Hesse
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HTML/CSS rendering via WebGL for highest performance possible and unlimited animations abilities on the Web

HTML/CSS rendering via WebGL for highest performance possible and unlimited animations abilities on the Web | JavaScript for Line of Business Applications | Scoop.it

Our research on “slow DOM problem” took theses listed above as an input. After two years of experiments we got HTML GL – library which allows to render HTML/CSS content in WebGL. It is easy to use, framework agnostic and does not require developer to study new concepts or technologies keeping him in common HTML/CSS/JS world.

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HTML5: Using IndexedDB with WebGL and Babylon.JS

HTML5: Using IndexedDB with WebGL and Babylon.JS | JavaScript for Line of Business Applications | Scoop.it

In this article, I’d like to share everything I’ve been learning while developing the support for IndexedDB inside our 3D WebGL Babylon.JS game engine. Indeed, since 1.4.x, we’re now supporting storing & loading the JSON scenes containing our 3d meshes and their .PNG or .JPG textures as blobs from IndexedDB.

This article is built around my own experience on this topic. It’s based on the way I’ve solved the various issues I have encountered while working with IDB. You’ll then find someexplanations & tips on what you must pay attention to when you’ll work with IndexedDB. I will also share how and why we’re using it inside our 3d WebGL engine. Still, this article may be helpful for anybody looking at IndexedDB in general. 3d gaming will just serve as an illustration of its usage.

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Voodoo - A Next Generation Internet

Voodoo - A Next Generation Internet | JavaScript for Line of Business Applications | Scoop.it

Voodoo is a new Javascript library based on WebGL and ThreeJS that lets you create reusable 3D objects to be positioned seamlessly on 2D webpages. It’s designed to be both simple for developers and simple for designers. I can imagine one day having an ecosystem of 3D controls, 3D page themes, 3D data visualizations, and 3D advertisements — all easily dropped onto existing 2D pages and just as natural to use. That’s the vision.

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Create wonderful interactive games for the web: Using webgl and a physics engine

Create wonderful interactive games for the web: Using webgl and a physics engine | JavaScript for Line of Business Applications | Scoop.it

The purpose was not to create a physics engine from scratch., There are already a few good physics engine written for JavaScript by the community (This is one of the reason why I love JavaScript: there is always a .js project for what you want to do ^^).

From the point of view of a web developer, physics engine can give you a lot of cool features among which we can get for instance:

* Realistic simulation of basic shapes (Box, Sphere, compound, etc…)

* Simulation of friction and bounciness

* Link between objects (to simulate chains for instance)

Jan Hesse's insight:

using babylon.js & cannon.js

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HTML5 Canvas 3D / 2D Animation Library - taccgl

HTML5 Canvas 3D / 2D Animation Library - taccgl | JavaScript for Line of Business Applications | Scoop.it

HTML 5 Canvas 2D and 3D (WebGL) GPU Accelerated Animation Library - taccgl. HTML elements can be moved, rotated, ... in 2D and 3D, or mapped on 3D objects etc.

taccgl™ is designed for general cross browser desktop HTML pages. It is inactive on old browsers (i.e. IE 8 and older) or slow computers / devices. The idea is to put all essential content in HTML elements, accessible with all browsers and readable by search engines, and to add animations on these elements for the majority of the audience using newer browsers / equipment. It takes advantage of the GPU acceleation using HTML 5 canvas 3D WebGL™ as supported by recent versions of e.g. Firefox and Chrome on suitable hardware and drivers. 

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WebGLStudio - 3D modelling in the Browser

WebGLStudio - 3D modelling in the Browser | JavaScript for Line of Business Applications | Scoop.it

Today I have presented in front of an audience for the very fist time the work I’ve been doing for that last year and a half. It is a 3D editor entirely made for the web, using my own 3D rendering engine. It is called WebGLStudio.

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