iPads, MakerEd and More in Education
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iPads, MakerEd and More  in Education
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New Features of Kahoot That You Will Love -Teaching with iPad @sly111

New Features of Kahoot That You Will Love -Teaching with iPad @sly111 | iPads, MakerEd and More  in Education | Scoop.it

"Kahoot has been a fun and interactive assessment tool for me during the past 3 years or so. It is a fun challenge for students to work in teams and come up with the correct answers. Points are always motivating, and the music soundtrack has been excellent. I have played in almost every single one of my classes. In the younger classes, I have started by playing using one device. Where students are put in two teams and individuals put their hands up if they know the answer. 


Often, I would get asked the question by keen students: “How do I play Kahoot at home?” Unfortunately, this was not an option really for them. 


Now, with a new update, Kahoot is now in fact able to be played at home, both individually and as a challenge from teachers. Game play does not have to be at the same time; instead students can choose to play at their convenience. Teachers can now assign challenges to all their students as “homework”. They can play on all devices, from phones to tablets to computers. Teachers have full control on how long they want this challenge to be active."

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Kahoot! Debuts Studio of Curriculum-Aligned Games for K–12 -- THE Journal

Kahoot! Debuts Studio of Curriculum-Aligned Games for K–12 -- THE Journal | iPads, MakerEd and More  in Education | Scoop.it
Kahoot! on Wednesday launched Kahoot! Studio, a new library of free, curriculum-aligned games designed primarily for K–12 classrooms.

The game-based learning platform offers a library of 20 million public “kahoots,” or learning games and quizzes, created by more than 50 million active Kahoot! users worldwide. Many teachers in the United States use kahoots during class, but the company heard that creating or finding usable kahoots would take a while.

“Kahoot! is at the intersection of education, technology and entertainment and we felt that we had a responsibility and duty to offer original content in order to make the lives of teachers much easier,” CEO Erik Harrell said in a prepared statement. “Teachers have told us that they don’t always have the time to produce their own content and this was the ultimate impetus behind Kahoot! Studio.”
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