Into the Driver's Seat
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Into the Driver's Seat
Building learners' independence through thoughtful technology use
Curated by Jim Lerman
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Rescooped by Jim Lerman from 21st Century Learning and Teaching
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7 skills your child needs to survive the changing world of work | #ModernEDU #ModernLEARNing

7 skills your child needs to survive the changing world of work | #ModernEDU #ModernLEARNing | Into the Driver's Seat | Scoop.it

Education may be the passport to the future, but for all the good teaching out there, it would seem that schools are failing to impart some of the most important life skills, according to one educational expert.

Dr. Tony Wagner, co-director of Harvard's Change Leadership Group, argues that today’s school children are facing a “global achievement gap”, which is the gap between what even the best schools are teaching and the skills young people need to learn.

This has been exacerbated by two colliding trends: firstly, the global shift from an industrial economy to a knowledge economy, and secondly, the way in which today’s school children – brought up with the internet – are motivated to learn.

In his book The Global Achievement Gap, Wagner identifies seven core competencies every child needs in order to survive in the coming world of work.

1. Critical thinking and problem-solving

 

2. Collaboration across networks and leading by influence

 

3. Agility and adaptability

 

4. Initiative and entrepreneurialism

 

5. Effective oral and written communication

 

6. Accessing and analysing information

 

7. Curiosity and imagination

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com

 

 


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Kim Flintoff's curator insight, February 24, 2018 9:02 PM
In his book The Global Achievement Gap, Wagner identifies seven core competencies every child needs in order to survive in the coming world of work. 1. Critical thinking and problem-solving 2. Collaboration across networks and leading by influence 3. Agility and adaptability 4. Initiative and entrepreneurialism 5. Effective oral and written communication 6. Accessing and analysing information 7. Curiosity and imagination
Koen Mattheeuws's curator insight, February 25, 2018 5:07 AM
Share your insight
Pablo Peñalver's curator insight, March 2, 2018 1:17 AM

Education may be the passport to the future, but for all the good teaching out there, it would seem that schools are failing to impart some of the most important life skills, according to one educational expert.

Dr. Tony Wagner, co-director of Harvard's Change Leadership Group, argues that today’s school children are facing a “global achievement gap”, which is the gap between what even the best schools are teaching and the skills young people need to learn.

This has been exacerbated by two colliding trends: firstly, the global shift from an industrial economy to a knowledge economy, and secondly, the way in which today’s school children – brought up with the internet – are motivated to learn.

In his book The Global Achievement Gap, Wagner identifies seven core competencies every child needs in order to survive in the coming world of work.

1. Critical thinking and problem-solving

 

2. Collaboration across networks and leading by influence

 

3. Agility and adaptability

 

4. Initiative and entrepreneurialism

 

5. Effective oral and written communication

 

6. Accessing and analysing information

 

7. Curiosity and imagination

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com

 

Rescooped by Jim Lerman from 21st Century Learning and Teaching
Scoop.it!

Stretch student collaboration skills with Breakout EDU

Stretch student collaboration skills with Breakout EDU | Into the Driver's Seat | Scoop.it
There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

There are two types of games available for teachers to run in their classrooms: the physical games (which are the main games) use the Breakout EDU box (or any box with a hasp that can be locked) with a set of locks, and the digital games which only need internet-connected devices.

Gameplay revolves around a Breakout EDU box that has been locked with multiple and different locks including directional locks, word locks, and number locks. After listening to a game scenario read by the teacher, students must work together to find and use clues to solve puzzles that reveal the various lock combinations before time expires (usually 45 minutes). Teachers can either purchase the Breakout EDU kit, which includes a plastic or wooden box and a set of locks, or the individual pieces of the kit can be ordered from Amazon directly. Either way, it takes about $100 to get started with the physical games; the digital games are free.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 


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Alex's curator insight, August 17, 2016 7:15 PM
good news for teens! Some gaming skills are useful :)
Claudia Estrada's curator insight, August 26, 2016 10:18 AM
Another way to motivate and engage students and make learning interesting.  
Manuel Garcia's curator insight, June 4, 2023 8:39 PM
Breakout EDU is a popular platform for immersive learning games that promote critical thinking and collaboration in classrooms. Teachers can choose between physical games, which require a Breakout EDU box and locks, or digital games that can be played using internet-connected devices. With a variety of game options available, students work together to solve puzzles and unlock the box within a set time limit, fostering creativity and a growth mindset.
Rescooped by Jim Lerman from 21st Century Learning and Teaching
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Sir Ken Robinson: How to Create a Culture For Valuable Learning

Sir Ken Robinson: How to Create a Culture For Valuable Learning | Into the Driver's Seat | Scoop.it
that it’s important for young people to become economically independent and self-sufficient. But to do that, he argues, they shouldn’t all learn the same thing. Instead, they should be learning to be adaptable, to be innovative, to flow with change, to collaborate and other globalized skills that will apply to whatever area of work they are passionate about pursuing. An education can help expose students to different life paths and support them in finding their passions, while giving them the transferable skills to attack any problem.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Sir-Ken-Robinson

 


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Gust MEES's curator insight, August 15, 2016 8:47 AM
that it’s important for young people to become economically independent and self-sufficient. But to do that, he argues, they shouldn’t all learn the same thing. Instead, they should be learning to be adaptable, to be innovative, to flow with change, to collaborate and other globalized skills that will apply to whatever area of work they are passionate about pursuing. An education can help expose students to different life paths and support them in finding their passions, while giving them the transferable skills to attack any problem.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Sir-Ken-Robinson

 

 

Rescooped by Jim Lerman from 21st Century Learning and Teaching
Scoop.it!

How The Activity Learning Theory Works

How The Activity Learning Theory Works | Into the Driver's Seat | Scoop.it
How The Activity Learning Theory Works 

Vygotsky’s earlier concept of mediation, which encompassed learning alongside others (Zone of Proximal Development) and through interaction with artifacts, was the basis for Engeström’s version of Activity Theory (known as Scandinavian Activity Theory). Engeström’s approach was to explain human thought processes not simply on the basis of the individual, but in the wider context of the individual’s interactions within the social world through artifacts, and specifically in situations where activities were being produced.

In Activity Theory people (actors) use external tools (e.g. hammer, computer, car) and internal tools (e.g. plans, cognitive maps) to achieve their goals. In the social world there are many artifacts, which are seen not only as objects, but also as things that are embedded within culture, with the result that every object has cultural and/or social significance.

Tools (which can limit or enable) can also be brought to bear on the mediation of social interaction, and they influence both the behavior of the actors (those who use the tools) and also the social structure within which the actors exist (the environment, tools, artifacts). For further reading, here is Engeström’s own overview of 3 Generations of Activity Theory development. The first figure shows Second Generation AT as it is usually presented in the literature.

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manukadroopy's comment, August 30, 2016 5:36 AM
Thats interesting
Jaydin Nies's curator insight, September 19, 2016 2:47 PM

Many times when we learn we use many tools. They may be our minds or they may be outside objects. This is how we put them together and use it for the better. 

Prudence Matsega's curator insight, January 7, 2019 4:18 PM
The Activity theory helps in understanding other factors that will have an impact on the a students's/ learner's thought pattern. Activity Theory gives clarity as to who is doing what?  How are they doing it? Finally why are they doing it?