Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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Gone Home: A Video Game as a Tool for Teaching Critical Thinking Skills

Gone Home: A Video Game as a Tool for Teaching Critical Thinking Skills | Information and digital literacy in education via the digital path | Scoop.it
A video game that is classified as a storytelling experience is taking the place of traditional text in some classrooms to teach students critical thinking skills.
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Coding In The Classroom: 10 Tools Students Can Use To Design Apps & Video Games -

Coding In The Classroom: 10 Tools Students Can Use To Design Apps & Video Games - | Information and digital literacy in education via the digital path | Scoop.it
Coding In The Classroom: 10 Tools Students Can Use To Design Apps & Video Games In this age of social media, edtech, smartphones, tablets and MOOCs, software applications play a larger role than ever in...
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How Teachers Can Use Video Games In The Humanities Classroom

How Teachers Can Use Video Games In The Humanities Classroom | Information and digital literacy in education via the digital path | Scoop.it
What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation.
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