Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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Next generation learning| Learning with 'e's

Next generation learning| Learning with 'e's | Information and digital literacy in education via the digital path | Scoop.it

In my previous blog post, the architecture of learning, I outlined some of the key characteristics of learning in a digital age, and started to identify some of the main differences between Learning 1.0 (before social media) and Learning 2.0. In the summary of the article, I suggested that the distinct differences between the two types of learning are mostly based on how learners are changing the ways they interact, and their increased ability to create, share and organise their own learning. Learning 2.0 is socially much richer and more participatory, and relies more on interaction with other learners than any previous learning approach.

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Learners as producers | Learning with 'e's

Learners as producers | Learning with 'e's | Information and digital literacy in education via the digital path | Scoop.it

For the longest time teachers and lecturers have held the monopoly on the production of academic content. They create lesson plans, produce resources, devise marking schemes and search around for activities and games they can repurpose to use in teaching sessions. Although the production of content has been the preserve of the teacher and the academic since the formalisation of education, increasingly, we also see learners creating their own content.

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Maker culture | Learning with 'e's

The recent Higher Education version of the Horizon Report highlights some interesting predicted trends for technology adoption. One that caught my eye is focused on the culture of user generated content - otherwise referred to as the creator society.

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