Twenty English language learners, gathered at an East Boston community-based organization, are playing a storytelling game on their mobile phones. After beating the game and receiving a check mark for a successful mission, the players return to a virtual world where they, as their avatars, mingle with players in Florida. They chat by typing messages and arrange to play a word-guessing game together.
This is English Innovations, a blended English language learning model combining a classroom environment with self-paced online tools. One of the tools, Xenos, uses single- and multi-player social games to help adults build English language skills. Overall, the model delivers a flexible learning environment for adult learners with jobs and families, keeping them immersed and engaged.
It’s an exciting model, but one that is all too rare.
Scooped by Elizabeth E Charles |
Marcio Jordan's curator insight,
November 16, 2016 2:48 PM
This is about how adult learners can have fun playing video games
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