Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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How to Start Incorporating Games Into the Classroom

How to Start Incorporating Games Into the Classroom | Information and digital literacy in education via the digital path | Scoop.it
From dice to educational video games, classes led by instructional technology teacher Ryan Read are increasingly full of game-based learning! Ryan's responsibilities at Jackson Charter School in Rockford, IL include supporting other teachers as they try out new modes of instruction in the classroom. Ryan shares his experiments with technology and game-based learning extensively on Twitter as @Ryan7Read.
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Rescooped by Elizabeth E Charles from (I+D)+(i+c): Gamification, Game-Based Learning (GBL)
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Gamification Taxonomy

Gamification Taxonomy | Information and digital literacy in education via the digital path | Scoop.it
We have conducted extensive empirical research over the last 4 years as part of a university PhD program to develop the world's first comprehensive enterprise gamification taxonomy. Our taxonomy ha...

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elearning at eCampus ULg's curator insight, June 13, 2016 4:44 AM
An interesting taxonomy designed to help instructors to bring their game on
Josi Sierra's curator insight, June 15, 2016 3:31 AM
Gamifikazioaren Taxonomia interesgarri bat daukagu bat
Ricard Lloria's curator insight, June 18, 2016 3:12 AM
Share your insight
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Using Gaming Principles to Engage Students

Using Gaming Principles to Engage Students | Information and digital literacy in education via the digital path | Scoop.it

Gamification is not about punishments and rewards, which are external factors that will undoubtably lead to extrinsic motivation. It’s about occupying that safe space in which failure and success are necessary and natural parts of the journey, and learning to take neither one so personally.


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Sohaib Anwer's curator insight, January 20, 2016 11:36 AM

The Best

Ana Paula Farago's curator insight, January 25, 2016 10:26 AM

Dicas interessantes.

María Alejandra Gómez Oviedo's curator insight, January 28, 2016 11:40 PM

As each tool we should experiment within the classroom, it is possible to find pros and cons froms its results. This is hat is happening, exactly, with Gamification case. Although some people do not consider Gamification as the mainstream of education, some others argue this new wave of learning through games will be useful if teachers know how to manage it and use this kind of tools in a right approach.

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25 Critical Thinking Apps For Extended Student Learning -

25 Critical Thinking Apps For Extended Student Learning - | Information and digital literacy in education via the digital path | Scoop.it
There are many apps that do promote critical thinking--and often extended critical thinking and learning at that. These aren't clinical "critical thinking building" programs either, but rather often enjoyable exercises in strategy, tactics, and problem-solving thought.
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30 Killer Resources For Gamifying eLearning - eLearning Industry

30 Killer Resources For Gamifying eLearning - eLearning Industry | Information and digital literacy in education via the digital path | Scoop.it
There are loads of great resources available to help you design really Killer Gamified eLearning. Check 30 Killer Resources For Gamifying eLearning.
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9 Ways to Include Gamification in Learning Design Infographic - e-Learning Infographics

9 Ways to Include Gamification in Learning Design Infographic - e-Learning Infographics | Information and digital literacy in education via the digital path | Scoop.it
Gamification is one of the hottest trends in Learning and Development this year. Here are 9 ways to include gamification in your learning design.
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5 steps to achieving successful gamification

5 steps to achieving successful gamification | Information and digital literacy in education via the digital path | Scoop.it
A growing trend in the learning industry these days is the use of gamification to enhance the learning experience. Without further ado here are my 5 tips to implement a successful gamification strategy:
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Low-Cost Gamification For Adult Learners - eLearning Industry

Low-Cost Gamification For Adult Learners - eLearning Industry | Information and digital literacy in education via the digital path | Scoop.it
Wondering how to gamify your eLearning courses for adult leanrers at low cost? Check 7 tips on low-cost Gamification for adult learners. 
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23 Effective Uses Of Gamification In Learning: Part 2 - eLearning Industry

23 Effective Uses Of Gamification In Learning: Part 2 - eLearning Industry | Information and digital literacy in education via the digital path | Scoop.it
How To Use Gamification In Learning. Check 13 Effective Uses Of Gamification In Learning by the Top Gamification experts!
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