Four insights into the future of games and technology for learning | Digital | Information and digital literacy in education via the digital path | Scoop.it

Two very disparate sources shared insights this week on the role of video games, and by extension, technology more broadly, in 21st century learning. James Paul Gee, a venerable yet cutting-edge education researcher and social critic, spoke about the topic to the Digital Media and Learning center of the MacArthur Foundation, and the Joan Ganz Cooney Center , the research center on children, learning and media founded by the founder of Sesame Workshop, came out with a big “market map and investment analysis” of “games for a digital age,” meaning, games in K-12.