Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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Factitious 2020 - Can You Spot Fake News Stories? | Free Technology for Teachers

Factitious 2020 - Can You Spot Fake News Stories? | Free Technology for Teachers | Information and digital literacy in education via the digital path | Scoop.it

In yesterday's episode of Two Ed Tech Guys Take Questions and Share Cool Stuff I shared some information about an update to a favorite resource of mine, Factitious. Factitious is a game that is designed to help students practice identifying real and fake news stories. The 2020 version of the game features stories about COVID-19.

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Typing Games to Improve Keyboarding Skills

Typing Games to Improve Keyboarding Skills | Information and digital literacy in education via the digital path | Scoop.it
There seems to be no shortage of typing games that help students develop their keyboarding skills. This collection of games are free, fun, and engaging.
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How to Create Kahoot Games

How to Create Kahoot Games | Information and digital literacy in education via the digital path | Scoop.it
For the last eleven months "create Kahoot games" and "Kahoot" have been the most frequently searched terms on this blog. While I have published videos about specific parts of Kahoot, until today I didn't have a video on the complete Kahoot creation experience.
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Information Literacy Weblog: #Copyright card game

Information Literacy Weblog: #Copyright card game | Information and digital literacy in education via the digital path | Scoop.it

A card game to help teach (UK) copyright was developed by Chris Morrison, Naomi Korn and Jane Secker for a SCONUL seminar and the material to create the card game is available on the repository JORUM under a creative commons (CC-BY-NC-SA) licence. There are instructions for tutors, a file of the cards to print and explanation for the learners. Go to http://find.jorum.ac.uk/resources/19369

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CristinaSkyBox: Revision with Games

CristinaSkyBox: Revision with Games | Information and digital literacy in education via the digital path | Scoop.it

Revising is an integral part of learning and can be fun when games are used. I have already mentioned how Kahoot.it, Flip Quiz and Socrative are great resources to use in lessons, as well as  how Edmodo's Quiz feature saves teachers time and gives students the chance to do the quiz either in class or within a certain time frame chosen by the teacher.

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Eight Game Elements to Make Learning More Intriguing

Eight Game Elements to Make Learning More Intriguing | Information and digital literacy in education via the digital path | Scoop.it
In the third installment of the blog series on gamifying your learning, Karl Kapp outlines eight game elements to make learning more intriguing.

 

This is the third in a three-part series on Gamifiying Your Instruction. (Catch up with Part One and Part Two.)The series is written by Karl Kapp, professor of instructional technology and internationally known author of two books on gamification both co-authored by ASTD.

For many people, the term “gamification” conjures images of leaderboards, earning points and obtaining badges for learning specific content. While all of those elements are part of gamification, I think the real, long-term benefits will occur when instructional designers mine other, richer game elements and apply those to learning—elements that draw learners to play games and continue playing games in the first place.

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Games used in teaching information literacy skills | Edwards & Hill

Games used in teaching information literacy skills | Edwards & Hill | Information and digital literacy in education via the digital path | Scoop.it

The attached files are games and activities developed by Adam Edwards and Vanessa Hill to support teaching information literacy skills at Middlesex University. Some of the games will need laminating and cutting up for use in multiple sets. You can use these for your own teaching. We just ask that you tell us if you make new versions as we like to build on new ideas.

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A Beautiful Visual on The Importance of Games in Learning ~ Educational Technology and Mobile Learning

A Beautiful Visual on The Importance of Games in Learning ~ Educational Technology and Mobile Learning | Information and digital literacy in education via the digital path | Scoop.it
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The Game Is On! - Copyright

The Game Is On! - Copyright | Information and digital literacy in education via the digital path | Scoop.it
The Game is On! is a series of short animated films that put copyright and creativity under the magnifying glass of Sherlock Holmes, providing a unique, research-led and open access resource for school-aged learners and other creative users of copyright. Drawing inspiration from well-known copyright and public domain work, as well as recent copyright litigation, these films provide a springboard for exploring key principles and ideas underpinning copyright law, creativity, and the limits of lawful appropriation and reuse.
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Rescooped by Elizabeth E Charles from Digital Delights for Learners
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Quest - Write text adventure games and interactive stories

Quest - Write text adventure games and interactive stories | Information and digital literacy in education via the digital path | Scoop.it
Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program. All you need is a story to tell. Your game can be played anywhere. In a web browser, downloaded to a PC, or turned into an app. Get started now for free, or find out more below.

Via Ana Cristina Pratas
Oskar Almazan's curator insight, October 23, 2017 8:46 AM
Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program. All you need is a story to tell. Your game can be played anywhere. In a web browser, downloaded to a PC, or turned into an app.
 
Ricard Garcia's curator insight, October 24, 2017 4:46 AM
Interesting tool to foster creativity in storytelling and narrative... a bit complex but rewarding if teachers devote some time to learn the tool.
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Game-Based Digital Literacy with Digital Compass | Free Technology for Teachers

Game-Based Digital Literacy with Digital Compass | Free Technology for Teachers | Information and digital literacy in education via the digital path | Scoop.it

This is a guest post from Jennifer Carey (@teacherjencarey) of EdTechTeacher, an advertiser on this site.

Common Sense Media has released Digital Compass, a new tool to teach students about navigating the digital world. The game is targeted at middle school students, an age when most children are getting cell phones and social media accounts (like Facebook and Instagram).

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Donald Clark Plan B: Does gamification play Pavlov with learners? DOs & DON'Ts

Donald Clark Plan B: Does gamification play Pavlov with learners? DOs & DON'Ts | Information and digital literacy in education via the digital path | Scoop.it

The massive success of online games led many to suggest that games and gamification, could be used to turbo-charge online learning. Take a little magic dust from gaming, sprinkle generously and we’ll all find it more fun, be more motivated and learn to love learning. But there’s pros and cons here, as it can both help and hinder learning. If gamification is simply scoring, bonuses and badges, the 21st century version of Pavlov's dogs, that would be a disappointment.

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Digital games and learning: Study finds helpful features, gaps

Digital games and learning: Study finds helpful features, gaps | Information and digital literacy in education via the digital path | Scoop.it
ANN ARBOR—A new report on how teachers use video games in classrooms identifies features they find most useful to track student learning, as well as gaps where better tools could help link games mor
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Create a Simple E-Learning Game - E-Learning Heroes

Create a Simple E-Learning Game - E-Learning Heroes | Information and digital literacy in education via the digital path | Scoop.it
E-Learning Heroes: Step-by-step tutorials for building better courses, fast answers to your e-learning questions, free downloads for your e-learning projects.

Via Ana Cristina Pratas
Sieg Holle's curator insight, February 28, 2014 10:09 AM

Will try to use this to make a government cancer treatment game.

 

Alison Hewett's curator insight, February 28, 2014 3:51 PM

Interesting ideas for presenting questions in a board game format.

Anju Patel's curator insight, September 22, 2014 4:31 AM

These templates are really good.

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What Blocky Video Games Can Teach You About Lesson Design

What Blocky Video Games Can Teach You About Lesson Design | Information and digital literacy in education via the digital path | Scoop.it
What Blocky Video Games Can Teach You About Lesson Design
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