Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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Applied Digital Skills-10 Lessons to Unleash Students Creativity Through Digital Games

Applied Digital Skills-10 Lessons to Unleash Students Creativity Through Digital Games | Information and digital literacy in education via the digital path | Scoop.it

After we explored Google resources to help you integrate digital skills lessons in your online instruction, in today's post we  are sharing with you another equally important resource from Google for Education to help you engage your students in a wide variety of learning activities using digital skills. Digital Art and Games features 10 digital skills lessons designed specifically to unleash students' creative thinking. The lessons are accompanied by a number of helping materials that include lesson plans, rubrics, video materials, and many more. .

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MOOC pedagogy; Enthusiasm for digital games; Predictors for satisfaction in online learning | Information Literacy Weblog

MOOC pedagogy; Enthusiasm for digital games; Predictors for satisfaction in online learning | Information Literacy Weblog | Information and digital literacy in education via the digital path | Scoop.it

3 recent papers to do with learning and technology.

- Stieler-Hunt, C. and Jones, C. (2015). Educators who believe: understanding the enthusiasm of teachers who use digital games in the classroom. Research in Learning Technology, 23.

 

- Kauffman, H. (2015). A review of predictive factors of student success in and satisfaction with online learning. Research In Learning Technology, 23.

 

- Ferguson, R. et al. (2015). Moving through MOOCS: pedagogy, learning design and patterns of engagement. In: EC-TEL 2015: Tenth European Conference on Technology-Enhanced Learning (Klobucar, TomaĹľ and Conole, Grainne eds.), 16–17 September 2015, Toledo, Spain. Springer

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The MindShift Guide to Digital Games and Learning

The MindShift Guide to Digital Games and Learning | Information and digital literacy in education via the digital path | Scoop.it
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
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Report Finds Teachers Underutilize Resources for Digital Games in the Classroom

Report Finds Teachers Underutilize Resources for Digital Games in the Classroom | Information and digital literacy in education via the digital path | Scoop.it
A survey reports that most teachers are finding digital games in the classroom through informal means and could benefit from improved training and exposure to resources.
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Baamboozle Me! - A #Digital #Game

Baamboozle Me! - A #Digital #Game | Information and digital literacy in education via the digital path | Scoop.it
No secret that I love using games in classrooms  (see Games  , Digital Games  from this blog as an example)  and Baamboozle i

Via Ana Cristina Pratas
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Digital games and learning: Study finds helpful features, gaps

Digital games and learning: Study finds helpful features, gaps | Information and digital literacy in education via the digital path | Scoop.it
ANN ARBOR—A new report on how teachers use video games in classrooms identifies features they find most useful to track student learning, as well as gaps where better tools could help link games mor
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Level Up Learning: A National Survey on Teaching with Digital Games

Level Up Learning: A National Survey on Teaching with Digital Games | Information and digital literacy in education via the digital path | Scoop.it

Digital games have the potential to transform K-12 education as we know it. But what has been the real experience among teachers who use games in the classroom? In 2013, the Games and Learning Publishing Council conducted a national survey among nearly 700 K-8 teachers. The report reveals key findings from the survey, and looks at how often and why teachers use games in the classroom, as well as issues they encounter in their efforts to implement digital games into their practice.


Via Nik Peachey
Nik Peachey's curator insight, October 24, 2014 5:05 AM

This is a 69 page PDF, but it's well illustrated with plenty of infographics so easy to read.