Gamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the …
Via Beth Dichter
As schools are coming to the end of the year in my part of the world, many of us will begin to think about changes we might make next year in our classroom...and chances are for some that will include the concept of gamification.
This post from Edudemic provides descriptions of three edtech tools that may help you in this process.
* Socrative is a free program that allows you to create questions and students may answer using a wide variety of platforms.
* Kahoot is also a response system, but is designed gaming mechanics to provide motivation and engagement. There are many unique features to this tool and it worth checking out their website at https://getkahoot.com/
* FlipQuiz is similar to Jeopardy. It "makes it easy to design game-show style activities in the classroom that transform learning into an engaging and entertaining experience."
The post includes an introductory video for each tool.
Thx Beth Dichter!