Articles relating to gaming and gamification:
* LEARNING BY PLAYING. USING COMPUTER GAMES IN TEACHING ENGLISH GRAMMAR TO HIGH SCHOOL STUDENTS
* COMPUTER GAMES USED IN TEACHING OF GEOGRAPHY
* SERIOUS GAME APPLICATION IN ANTI-AIRCRAFT MISSILE TRAINING
* TRENDS FOR DEVELOPING SERIOUS GAMES AS A COMPLEMENTARY SOLUTION TO TRADITIONAL EDUCATION AND TRAINING
* THE EDUCATIONAL POTENTIAL OF COMMERCIAL COMPUTER GAMES
* GBL AND CREATIVITY IN CLASSES
* USING GBL IN ECDL COURSES
* SUGGESTOPEDIA, A SERIOUS COMPETITIVE GAME
* GAMIFYING EDUCATION: A PROPOSED TAXONOMY OF SATISFACTION METRICS
* APPROACHES ON METRICS AND TAXONOMY IN SERIOUS GAMES
* ASPECTS OF SERIOUS GAMES CURRICULUM INTEGRATION - A TWO-FOLDED APPROACH -
* THE PROJECT LABOUR MARKET IN TOUCH: NEW NON-ROUTINE SKILLS VIA MOBILE GAME-BASED LEARNING
* INTEROPERABILITY STRATEGIES FOR SERIOUS GAMES DEVELOPMENT
* STUDENTS’ TIME PERSPECTIVE AND ITS EFFECTS ON GAME BASED LEARNING
* SOLUTIONS FOR DEVELOPING SCORM CONFORMANT SERIOUS GAMES