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Tutorial: Starling and Nape (Collision Handling) ...

Tutorial: Starling and Nape (Collision Handling) ... | Everything about Flash | Scoop.it
Tutorial: Starling and Nape (Collision Handling) “ This tutorial will teach you how to deal with Collisions between bodies in Nape and Starling for AS3. Please note that these tutorials are focused at...
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I don't know who's behind FlashDaily. But  this site really rocks. Kudos to the curators.

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Adding, removing and skinning bodies with NAPE - Emanuele Feronato

Adding, removing and skinning bodies with NAPE - Emanuele Feronato | Everything about Flash | Scoop.it
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Starling, Nape Physics, and PhysicsEditor

Starling, Nape Physics, and PhysicsEditor | Everything about Flash | Scoop.it
A look at using the PhysicsEditor tool for Nape and Starling [...]...
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mikedotalmond/napoleon - GitHub

Extending ND2D with physics and more...

This experiment adds the 2D phyiscs of Nape and some extra 2D object types to the 2D GPU accelerated ND2D framework.

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Understanding NAPE collision detection - Emanuele Feronato

One of the features which highly contribute to the success of a physics engine is the collision detection.

NAPE has a robust collision detection, although you won’t find that much information around the web, that’s why this blog is a must read :)

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Nape Physics

Nape is an open source physics library for Haxe and ActionScript3.

 

// V2 has been released today //

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ND2D Extensions & Games - nulldesign // lars gerckens

ND2D Extensions & Games - nulldesign // lars gerckens | Everything about Flash | Scoop.it
nulldesign.de - blog & showcase of lars gerckens - iOS, Flex, Flash, Cocos2D, 3D, Molehill, Stage3D...
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