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Scooped by Nicolas Bousquet
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FlexMonkey: More Experiments with Concurrent Fluid Dynamics & Box2D Physics

I've done a little more tweaking with last week's experiment running concurrent fluid dynamics and rigid body physics with ActionScript Workers. I've used a technique based on the threshold() method in BitmapData class to simulate metaballs - these are managed by Box2D and act as sources to my fluid dynamics ActionScript Worker.

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Scooped by Nicolas Bousquet
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FlexMonkey: Concurrent Fluid Dynamics and Box2D Physics with ActionScript Workers

Here's another quick and dirty experiment with ActionScript Workers: I've taken two fairly meaty tasks: computational fluid dynamics and rigid body physics and created separate ActionScript Workers for each.

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