Quoted from the post: I spent last weekend on a camping trip with extended family. Having just completed a report on the use of digital games in the classroom, I was more than a little eager to consult with the kids in the group about their use of digital games inside and outside of the classroom. Given the popularity of Minecraft, I started there. “Do any of you guys play Minecraft?” I asked. Instantly there were three kids with three devices surrounding me, each showing me their “worlds.”
Should students play digital games in the classroom? This post, from the Joan Ganz Cooney Center provides a link to a report, Level Up Learning: A National Survey on Teaching with Digital Games.
In 2012 the Cooney Center did a similar survey. This one provides more up-to-date information. They sampled 684 K-8 teachers and divided the report into four sections:
1. The "players" (a look at the game-using teachers);
2. The "practices" (as in the practices teachers engage in with their students around game playing);
3. The "profiles" (of the teachers that looks at how teachers use games in terms of frequency and ways:
4. The "perceptions" of the teachers (barriers and opportunities)
This post provides an overview of some of the key finding and much more is found in the 67 page report (which is linked to in the article and can be found at http://www.joanganzcooneycenter.org/wp-content/uploads/2014/10/jgcc_leveluplearning_final.pdf.