Schools in Finland have been in the news quite a bit lately. Why? To quote from the post "one of Finland’s greatest accomplishments to date—its high-achieving education system. Students in Finland have, over the past several years, risen to the top of the academic food-chain, and they’ve become some of the top scholarly performers in the world." This infographic is interesting in that it gives some comparisons of schools in Finland compared to schools in the US (and Canada). For more information click through to the infographic
If we want American kids to compete and thrive in today's world, then re-imagining the school day needs to be something we each take up as a cause -- in our own schools, in our own towns, and all across the country.
The video is at the end of the article...and it shows one way we could re-imagine the school day...I would ask how many other ways could we also re-imagine a school day?
"Within the classroom, Wikipedia has long been synonymous with words like “untrustworthy,” “fallacious,” and “non-academic.” However, recently I noticed many of my own university professors opening up to the idea of using the resource to double-check facts, and I began seeing it cited more frequently in academic papers, which made me wonder – is Wikipedia improving its image in academia?"
I just read an interesting article on the Salon about how long work weeks produce lower quality work, and that it seems that about 40 hours a week is when the maximum productivity occurs. Of course if this applies to workers, then it presumably (or a similar number) applies to students as well.
So an obvious question is, how many hours are students in school?
As the leading thinkers and do-ers meet this week at the third annual Digital Media and Learning conference, Spotlight talked with DML2012’s keynote presenter John Seely Brown, self-proclaimed “chief of confusion,” and one of the most enlightening thinkers on nearly any topic.
"Let's raise kids to dream big and think different. America will need to re-kindle the innovative spirit that has propelled in the past. It's a do or die moment. Bring on the learning revolution!"
Why do teachers use digital games in the classroom?
* To increase motivation and engagement (70%)
* To more effectively reach all learners in their classroom (62%
This post explores information published by the Joan Ganz Cooney Center and includes video case studies. If you are thinking of using games in your classroom, or already do, this article provides a variety of resources.
David Gagnon is talking to a group of educators about how to use mobile devices for learning. In his work as an instructional designer with the University of Wisconsin’s ENGAGE program, Gagnon has given this workshop many times. But these days, he says, things are starting to change.
“How many of you are currently using an iPhone, iPad, or iPod touch?” Gagnon asks the teachers... What happens next demonstrates how the availability of communications technology has grown exponentially in recent years: 89 percent of this group owns a mobile device, and they want to know how to use it in their classrooms...
The Pearson Foundation’s second-annual Survey on Students and Tablets polled 1,206 college students and 204 high school seniors about their tablet ownership and usage. The survey found that a majority of college students now prefer reading digital books rather than print, a reversal of last year’s results, and many believe tablets are just as valuable for educational purposes as they are for personal entertainment.
"As the US Department of Education moves to rebrand No Child Left Behind and increase the significance of high-stakes testing, there is a counter-movement growing in the teaching work-force to provide relevant educational experiences that encourage students to do more than just memorize and recite facts."
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If you take a minute to read this article, it's very interesting to read how Finland has rised to the top.