Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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How Does Multitasking Change the Way Kids Learn? | MindShift

How Does Multitasking Change the Way Kids Learn? | MindShift | Eclectic Technology | Scoop.it

Although the students had been told at the outset that they should “study something important, including homework, an upcoming examination or project, or reading a book for a course,” it wasn’t long before their attention drifted: Students’ “on-task behavior” started declining around the two-minute mark as they began responding to arriving texts or checking their Facebook feeds. By the time the 15 minutes were up, they had spent only about 65 percent of the observation period actually doing their schoolwork.

Beth Dichter's insight:

This post looks at how multi-tasking in impacting student work. Although based on a recent study the post states that there is "a growing body of research focused on a very particular use of technology: media multitaskingwhile learning." The evidence shows "learning is far spottier and shallower than if the work had their full attention. They understand and remember less, and they have greater difficulty transferring their learning to new contexts."

After a brief review of a number of studies the post looks at information about the brain and multitasking as well as what might be done to help students prioritize.

Links to resources are provided within the article.

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For Storytelling Projects, Cool New Multimedia Tools | MindShift

For Storytelling Projects, Cool New Multimedia Tools | MindShift | Eclectic Technology | Scoop.it

"Writing will always be important, but weaving text, images, sound, and presentation together can give students more and different ways to express themselves. Easy-to-use online tools allow students the opportunity to create multimedia projects that demonstrate knowledge and develop useful skills. Check out these new three tools on the scene."

Beth Dichter's insight:

This post discusses three tools:

* Meograph, an online tool that allows you to create multimedia presentations that use video, maps, images, text, timelines, audio and links. You can check out a Meograph created by a student (on the water cycle) in the post.

* Zeega allows you "to create an interactive web-based story, pulling content from online sources, including photos, music, animated GIFs, and videos." Zeega is free for individuals. Please note that Zeega is for users over the age of 13.

* Wevideo is a primarily used to create videos, but it allows you to "several people collaborate at the same time." 

There is a comparision chart of these three tools (as well as Windows Live Movie Maker and iMovie11 included in the post.

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10 Ways to Teach Innovation | MindShift

10 Ways to Teach Innovation | MindShift | Eclectic Technology | Scoop.it

"One overriding challenge is now coming to the fore in public consciousness: We need to reinvent just about everything. Whether scientific advances, technology breakthroughs, new political and economic structures, environmental solutions, or an updated code of ethics for 21st century life, everything is in flux—and everything demands innovative, out of the box thinking."

Beth Dichter's insight:

What comes to mind when you think of the word innovation? And if we apply innovation in education what are your thoughts? The Common Core informs us that we should be teaching creativity, curiosity, critical thinking, and more. If we look at innovation we meet these criteria. This post provides 10 ideas. Many of the ideas on the post provide links to additional resources.

* Teach concepts, not facts.

* Distinguish concepts from critical information.

* Make skills as important as knowledge.

* Use creativity tools.

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Teachers, Students, Digital Games: What’s the Right Mix? | MindShift

Teachers, Students, Digital Games: What’s the Right Mix?  | MindShift | Eclectic Technology | Scoop.it

"When St. Louis fifth-grade teacher Jenny Kavanaugh teaches history, she uses her laptop to look at a map, or to give kids a virtual 

our of the historical landmarks they’re studying. “Students can interact with history in very cool ways online,” she said."

But when it’s time for math, she puts the computer away. Even though Kavanaugh thinks technology is a great tool to enhance and deepen certain lessons, for drill and practice of key concepts in class, she finds one-on-one practice to be much more effective than its technological equivalent – digital practice games.

Beth Dichter's insight:

When is the right time to use computer games and when is practice with paper and pencial a better way to learn concepts in teaching? Below are two quotes that appear in this post.

"...Gary Stager, founder of theConstructing Modern Knowledge Summer Institute, recommend that computers be used to add “deep and meaningful experiences” to teachers’ lessons, much of what the 91percent of teachers with access to computers are doing may be just the opposite."

and "43 percent of classroom computing goes to playing educational digital games, while a Joan Ganz Cooney study showed that nearly 50 percent of teachers use digital games in class. But with nearly half of all classroom computer time dedicated to games — many of which are played to reinforce basic skills like phonics, spelling or multiplication tables — some teachers are wondering if games really are innovative techniques used to enhance student learning. Or are they just flashy, colorful ways of dishing out more of the same?"

The post also discusses the best use of iPads as well as SimCityEDU. Two questions are also raised in this post, are games being used to enhance instruction, and do we lose something when students use technology rather than paper and pencil to learn?

Katie S.'s curator insight, April 9, 2015 4:29 PM

This blog post discusses the use of technology and games in the classroom.  While teacher Jenny Kavanaugh uses games and technology for teaching history, she criticizes the drill like nature of math games and the post sees that developments need to be made in educational games to make them more useful and engaging.  It seems that history is at the forefront though, as online content is able to give a more direct experience of past, place, and events.

benjamin costello's curator insight, May 20, 2015 5:36 PM

Kids like many people learn in a variety of ways so whether you teach the "old fashion" way or through technology I think you must be aware of this. Digital games are just one way to achieve this but I think you have to fully immerse yourself and your students in the technology to be able to fully grab the good intention of it. Trial and error still work.

Gabrielle's curator insight, May 21, 2017 8:53 PM
Helps students engage in historical periods they're studying.
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Math, Physics, Languages: Minecraft is the Teachers’ Ultimate Multi-Tool | MindShift

Math, Physics, Languages: Minecraft is the Teachers’ Ultimate Multi-Tool  | MindShift | Eclectic Technology | Scoop.it

"Need more convincing that Minecraft can be a powerful tool for learning? Check out this fun video from PBS Idea Channel's Mike Rugnetta, who specifically (and very quickly) lists a number of ways the video game can and has been used to learn everything from physics to history."

Beth Dichter's insight:

Check out this video that discusses why you might use Minecraft to teach physics to history. Gamification anyone?

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SimCityEDU: Using Games for Formative Assessment | MindShift

SimCityEDU: Using Games for Formative Assessment  | MindShift | Eclectic Technology | Scoop.it

"SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning...GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a downloadable game designed for sixth graders."

Beth Dichter's insight:

When you ask a middle school student what computers are good for they often reply "playing games." SimCity is going to be releasing a SimCity EDU version in the fall of this year. This new version "grew out of research conducted by the MacArthur foundation on how gaming can mirror formative assessments [PDF] – measuring understanding regularly along the learning path, rather than occasionally or at the end of a unit, as is most common. Their research found that games gather data about the player as he or she makes choices within the game, affecting the outcome. In games, players “level-up,” moving on to higher levels when they’ve mastered the necessary skills; similarly teachers scaffold lessons to deepen understanding as a student grasps the easier concepts."

The post also notes that there are those who question if assessment belongs in games. That is a topic that will continued to be debated.

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What Does ‘Design Thinking’ Look Like in School? | MindShift

What Does ‘Design Thinking’ Look Like in School? | MindShift | Eclectic Technology | Scoop.it

"Design thinking can seem a bit abstract to teachers. It’s not part of traditional teacher training programs and has only recently entered the teachers’ vernacular.

Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand. But few schools have the time or wherewithal to integrate these processes into the school day."

Beth Dichter's insight:

Why would we ask students to learn design thinking? Perhaps because the concept of "considering real-world problems, research analysis..." (as quoted above) is called for in the Common Core. Based on my readings it plays hand in hand with the Maker Faire movement that is growing. This post in valuable because it discusses how a school is putting design thinking into practice, providing great tips as you read. 

And if you are thinking of trying some design thinking yourself you should check out the website Design Thinking for Educators (http://www.designthinkingforeducators.com/) and download their free toolkit which "contains the process and methods of design along with the Designer’s Workbook, adapted specifically for the context of K-12 education." This toolkit has been updated and is now version 2.

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Can Repetitive Exercises Actually Feed the Creative Process? | MindShift

Can Repetitive Exercises Actually Feed the Creative Process? | MindShift | Eclectic Technology | Scoop.it

"For many dedicated to re-making our schools as hubs of dynamic innovation and creativity, getting good at math or science or literacy might be better found in techniques like inquiry-based learning, less emphasis on standardized testing, and avoiding the soul-numbing “drill and kill” exercises and worksheets used to instill basic skills.

But what if the right drill -- without the kill — actually encourages creativity?"

Beth Dichter's insight:

This post explores this question "does creativity come "after lots and lots of rote learning (also called practice) has built a solid foundation of skills."  

It also presents the flip side of this issue, noting that aha moments, defined as "breakthroughs [that] come to people who have mastered an area" may not happen to a person who has "mastered something" since "their thinking about it often becomes locked in and it’s difficult for them to break out of this mental straightjacket."

And there is a third way to look at this issue, the belief that "a side-by-side combination of rote work and “aha” moments works better for students." 

This post looks at work by Doug Lemov and Kurt Wooten as well as Daniel Willingham. 

As educators we are concerned with how to best motivate our students, and this is an issue that impacts us daily. This post may challenge your thinking in a number of areas (and may move you to add some books to your list of summer readings). For more information on this topic click through to the post.

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How Free Play Can Define Kids’ Success | MindShift

How Free Play Can Define Kids’ Success | MindShift | Eclectic Technology | Scoop.it

"Free, unstructured playtime gives kids a chance to discover their interests and tap into their creativity. It’s a crucial element for building resilience in children, an attribute they’ll need in order to become happy, productive adults."

Beth Dichter's insight:

This post explores what children need to succeed, and begins by defining success as a " child is one who finds something he loves to do, is generous, empathetic and compassionate, committed to repairing the world, shows grit and the ability to collaborate, creativity and can take constructive criticism." Later in the post the 7 C's of Resilience are introduce as a "road map for helping students to find their inner grit" The seven C's are:

* Competence

* Confidence

* Connection

* Character

* Contribution

* Coping

* Control

Additional information on the 7 C's is in the online as well as a discussion on the discussion of how creativity "plays an integral part of developing these seven skill sets."

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Teachers Embrace Digital Resources to Propel Learning - PBS Learning Media

Beth Dichter's insight:

This national survey of preK - 12 teachers across the U.S. "provides a current snapshot of how teachers are utilizing technology in America’s classrooms, the types of technology teachers have access to and their attitudes toward technology."

A great look at how teachers view technology in the classroom. Some additional information may be found at http://www.pbs.org/about/news/archive/2013/teacher-tech-survey/.

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How Can Teachers Prepare Kids for a Connected World?

How Can Teachers Prepare Kids for a Connected World? | Eclectic Technology | Scoop.it

"Educators are always striving to find ways to make curriculum relevant in students’ everyday lives. More and more teachers are using social media around lessons, allowing students to use their cell phones to do research and participate in class, and developing their curriculum around projects to ground learning around an activity. These strategies are all part of a larger goal to help students connect to social and cultural spaces."

Beth Dichter's insight:

A look at Henry Jenkins work on participatory learning and PLAY (Participatory Learning and You). So what is PLAY? "...'a mode of experimentation, of testing materials, trying out new solutions, exploring new horizons,' Jenkins said. It’s how kids interact with games – throwing themselves in without reading the rules, testing the limits and feeling free to try and fail."

This post provides a number of examples, discusses assesement and play, and provides links to additional articles on the subject.

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The Far-Flung Reach of Caine’s Arcade

The Far-Flung Reach of Caine’s Arcade | Eclectic Technology | Scoop.it

"Who knew a YouTube video of a nine-year old boy's cardboard creation would hit such a nerve?"  This post updates us on what has happened since Caine's Arcade went viral.  The videographer who made Caine's Arcade provides a look at what his cardboard creation has moved others to create. Caine is also in this video sharing his thoughts, including "the three biggest lessons he's learned in the process of this adventure" (quoted below):

1. Start a business that's fun

2. Use recycled stuff

3. Never give up

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10 Lessons Teachers Can Learn from YouTube’s Popularity

10 Lessons Teachers Can Learn from YouTube’s Popularity | Eclectic Technology | Scoop.it

This post provides a look at "what might happen if educators experimented with some of the lessons YouTube's staggering success has taught us."

Ten items are listed, with explanation and a section called "possibility for teachers."

The list includes: interdependence, diversity, brevity, selective social interaction, non-traditional, humor, cultural hyperbole, passive consumption, active selection and assisted discovery.

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How to (Once and For All) Correct Mistaken Beliefs | MindShift

How to (Once and For All) Correct Mistaken Beliefs | MindShift | Eclectic Technology | Scoop.it

"'Often mistaken, never in doubt." That wry phrase describes us all more than we'd like to admit.' 

The psychological study of misconceptions shows that all of us possess many beliefs that are flawed or flat-out wrong—and also that we cling to these fallacies with remarkable tenacity. Although much of this research concerns misguided notions of how the physical world works, the techniques it has produced can be used to correct any sort of deficient understanding."

Beth Dichter's insight:

How do you go about teaching students to correct mistaken beliefs?  Studies show that “students ignored correct textual information when it conflicted with their previously held concepts. On measures of free recall and recognition, the students consistently let their incorrect prior knowledge override incoming correct information.” 

So what are the three ways to help students correct these mistaken beliefs?

* Highligh the mistaken notion

* Issue an advance alert

* Create a confrontation

Additonal information how to implement these are in the post. 

Heather MacDonald's curator insight, April 28, 2013 7:39 PM

Fascinating and clear perception busting tips!  Directed at student learning I think this applies to everyday and everyone.  Misguided perceptions can be very destructive.  I know I'm going to try these techniques for sure! ;-)

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How to Inspire Students to Design, Invent, and Make an Impact | MindShift

How to Inspire Students to Design, Invent, and Make an Impact | MindShift | Eclectic Technology | Scoop.it

"Spark your students’ curiosity in engineering and technology by introducing them to the designers, inventors, and clever thinkers featured in PBS LearningMedia. Use their stories to illustrate various themes of study like the engineering design process and the impact of technology."

Beth Dichter's insight:

PBS provides many resources that help students learn the design process, and this post provides a short description. There are projects for students in grades K-1 up through high school and beyond. Below are names of a few of the projects.

* Designing a Wheelchair for Rugby - use to launch a design project in your classroom

* Scientist Profile: Inventor - have your student meet a teen scientist and see what he invented...and have them design their own invention

* A House for Teddy Bear - Watch young users use problem solving skills and trial and error as they create a house...and try it in your classroom.

An additional three ideas are in the post and more may be found on the PBS website (http://www.pbslearningmedia.org/). You will need to create a log-in.

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Teachers’ Ultimate Guide to Using Videos | MindShift

Teachers’ Ultimate Guide to Using Videos | MindShift | Eclectic Technology | Scoop.it

"With one billion monthly users (and growing), YouTube's popularity is a pretty clear indication that video is a powerful medium. And kids' unrelenting fascination with videos is motivating many educators to find ways to leverage them for all kinds of purposes."

Beth Dichter's insight:

If you are looking for a great guide on using videos in our classroom check out this post and download this Teachers' Guide to Using Videos. The guide is split into the following sections:

* 5 Awesome Sites for Instructional Videos

* 6 Excellent Sites that Supplement your Lessons

* What’s Good? Curating and Evaluating Video Content

* Blending Videos into your Curriculum – This section looks at:

     Ignite Conversations

     Pique Interest, Create Perplexity and Inspire Inquiry!

     Flip Your Classroom: Extend and Engage!

     Exercises for Flipped Classrooms

     Demonstrate Labs, Experiments and Abstract Concepts

     Opportunities for Publishing

     Ten Great Examples of Educational Videos

The post ends with this statement: "You’ll find a slew of valuable resources, including video links for all kinds of subjects — history, math, science, language arts, and more — and ideas on how to inspire students to use videos as a conduit to dig in, ask questions, and learn." Take the time to download the pdf (available at the site).

 

Sheila Sillery's curator insight, October 25, 2014 3:58 PM

Using Videos with purpose 

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5 Tools to Help Students Learn How to Learn | MindShift

5 Tools to Help Students Learn How to Learn | MindShift | Eclectic Technology | Scoop.it

"Helping students learn how to learn: That's what most educators strive for, and that's the goal of inquiry learning. That skill transfers to other academic subject areas and even to the workplace where employers have consistently said that they want creative, innovative and adaptive thinkers. Inquiry learning is an integrated approach that includes kinds of learning: content, literacy, information literacy, learning how to learn, and social or collaborative skills. Students think about the choices they make throughout the process and the way they feel as they learn. Those observations are as important as the content they learn or the projects they create."

Beth Dichter's insight:

If we want to teach students to learn how to learn what tools would help them out? Using the concept of inquiry learning this post recommends the following tools to help the students guide their inquiry learning process.

* An Inquiry Community is the class itself.

* An Inquiry Circle is a small group where students can talk to one another...

* The Inquiry Journal

* The Inquiry Log helps students to keep track of the learning journey

* The Inquiry Chart is a great tool to help students identify a central question.

Additional information on these five processes is available in the post.

Shradha Kanwar's curator insight, March 23, 2013 11:45 AM

Learning how to learn..the Brilliant Human Brain

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For Low-Income Kids, Access to Devices Could Be the Equalizer | MindShift

For Low-Income Kids, Access to Devices Could Be the Equalizer | MindShift | Eclectic Technology | Scoop.it

"No device should ever be hailed as the silver bullet in "saving" education -- nor should it be completely shunned -- but when it comes to the possibility of bridging the digital divide between low-income and high-income students, devices may play a pivotal role.

ccess to the Internet connects kids to all kinds of information — and for low-income students especially, that access has the power to change their social structure by allowing them to become empowered and engaged..."

Beth Dichter's insight:

Would providing students with access to cell phones at school improve their test scores? According to this article the answer is yes. A recent Pew report noted that there are significant differences in students access between higher and lower income schools. A study from QualCom "showed that low-income students’ test scores increased by 30 percent after they were given smartphones to access more information and instruction and to collaborate with their peers." 

What should be done to help decrease this digital divide? Below are suggestions from this post. Additional detail is provided (as are links to additional resources).

* Give students access.

* Give students prompts.

* Provide instructional objectives.

* Make yourself available.

* Invite observers to your mobile enhanced class.

* Inventory the devices.

* Use discretion.

* Use everything you have.

* Reframe productivity.

* Teach process not content.

* Value collaboration.

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Creating Classrooms We Need: 8 Ways Into Inquiry Learning | MindShift

Creating Classrooms We Need: 8 Ways Into Inquiry Learning | MindShift | Eclectic Technology | Scoop.it

"If kids can access information from sources other than school, and if school is no longer the only place where information lives, what, then happens to the role of this institution?"

Beth Dichter's insight:

So how do schools go about guiding "students to find their own learning paths at school"? In this post Diana Laufenberg who taught at the Science Leadership Academy shares her thoughts on how this took place at the Academy. The short list is below with additional information found in the post as well as a TEDtalk video by Laufenberg "How to Learn? From Mistakes."

* Be flexible.

* Foster inquiry be scaffolding curiosity.

* Design architecture for participation.

* Teachers teach kids, not subjects.

* Provide opportunities for experiential learning.

* Embrace failure.

* Don't be boring.

* Foster joy.

Lucy Robertson's curator insight, October 22, 2014 8:26 PM

Inquiry: the best teachers show you where to look, don't tell you what to see. Inquiry learning helps students across all curriculum areas.

Elizabeth Galo's curator insight, August 26, 2015 7:11 AM

A few things about this article stand out, firstly that inquiry is fostered through scaffolding, secondly, that teachers teach kids - not subjects and finally that opportunities are provided for experiential learning.  Scaffolding learning enhances the learning experience for all students, as the amount of scaffolding required can be differentiated.  When teachers let go of their need to teach subjects, or impart knowledge they are free to facilitate a learning process.  There is a great body of research to suggest that students learn best through a hands-on experiential approach.  Providing these opportunities throughout the day challenges teachers to forsake the commonplace and allow for richer, less contrived learning spaces.

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How Educators Can Help Close the Achievement Gap With Simple Tactics | MindShift

How Educators Can Help Close the Achievement Gap With Simple Tactics | MindShift | Eclectic Technology | Scoop.it

"A new study from Stanford shows that a simple teaching tactic may help close the achievement gap between Latino American students and their white peers...The matter comes down to overcoming the negative effects of “stereotype threat,” a phenomenon that researchers have identified and documented over the last two decades. What they have found – in numerous studies – is that the stress and uncertain sense of belonging that can stem from being a member of a negatively stereotyped group undermines academic performance of minority students as compared with white students."

Beth Dichter's insight:

I rarely quote extensively from posts I have read, but in this case I am going to quote a section that appears in this post.
"Cohen and his colleagues have been looking for remedies to stereotype threat. In the first study described in the article, the researchers devised well-timed “values-affirmation” classroom assignments given to both Latino and white students as a part of the regular classroom curriculum. In one exercise, middle schoolers were given a list of values, such as “being good at art,” “being religious” and “having a sense of humor.” They were asked to pick the ones that were important to them and write a few sentences describing why. In a second exercise, they reflected in a more open-ended manner on things in their life that were important to them, and in a third they were guided to write a brief essay describing how the things they most consistently valued would be important to them in the coming spring.

Students completed several structured reflection exercises in their class throughout the year. The tasks were given at critical moments: the beginning of the school year; before tests; and near the holiday season, a period of stress for many people."

The post goes on to note that there was a control group and that there were significan differences between the two groups with the Latino students obtaining higher grades and that the effects of this affirmation exercise lasted for three years.

I posted an article about this a few weeks ago, but this article (which is actually a reprint of one published in the Stanford Graduate School of Education website) provides a more in-depth look at some of these studies. If you have a large Latino population in your school it is worth your time to check out this article.

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Why Confusion Can Be a Good Thing | MindShift

Why Confusion Can Be a Good Thing | MindShift | Eclectic Technology | Scoop.it

"We all know that confusion doesn't feel good. Because it seems like an obstacle to learning, we try to arrange educational experiences and training sessions so that learners will encounter as little confusion as possible. But as is so often the case when it comes to learning, our intuitions here are exactly wrong."

Beth Dichter's insight:

So creating confusion is good? Why? It turns out that "brain is a pattern-recognition machine." It wants to find connections between "related events or artifacts." To do this we must allow our brain to experience "that confused, confounded feeling...—for two reasons."

For the first reason ask yourself is there only one way to solve a problem, or should one "explore a wide variety of potential explanations"? The second reason is that if we feel confused, not sure of the answer, we are more driven to figure it out. 

So how can we do this? There are three ways that researchers have "induced confusion" and each is listed with an explanation. The three ways:

* Expose yourself to confusing materials.

* Withhold the answers from yourself.

* Test yourself before you learn.

This post provides some great ideas on why confusion is good. You will also find a link to the three research studies mentioned in the article. 

Audrey's comment, February 19, 2013 3:00 PM
This idea is very Piagetian: An example of confusion would be disequilibrium. It is at this point that you will begin to master something which you found difficult, or was confused about. So at the point of confusion or disequlibrium you must distance yourself from the problem and return to it later. Your brain will have absorbed the material and worked it out. You are now at the stage of equilibrium.
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Anxious About Tests? Tips to Ease Angst | MindShift

Anxious About Tests? Tips to Ease Angst | MindShift | Eclectic Technology | Scoop.it

"As any parent or teacher knows, tests can create crippling anxiety in students–and anxious kids can perform below their true abilities. But new research in cognitive science and psychology is giving us a clearer understanding of the link between stress and performance, and allowing experts to develop specific strategies for helping kids manage their fears."

Beth Dichter's insight:

What can we do to help our students with test anxiety? New research is providing some strategies that my help students. This post discusses three strategies you may want to consider trying in your classroom.

* Unload on paper – Research has shown that allowing students to write their concerns on paper for about 10 minutes before a test allows them to relieve some of their anxiety, allowing them to score higher on a test. The post provides a link to this research.

* Affirm your values – It may come as no surprise that minorities and females often are apprehensive when required to take a test, and it turns out that writing may also play a role here. In this study students were asked to write “about something they value and write about why it matters.”

* Engage in relaxation exercise – Younger students may have a more difficult time expressing concerns over a test. Research has found that teaching younger students (1st, 2nd, and 3rd graders) relaxation and breathing exercise reduces test anxiety (providing you also have them do the exercises prior to the testing).

For more information on these strategies click through to the post.

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In Teaching Math, What’s the Right Mix of Content and Context?

In Teaching Math, What’s the Right Mix of Content and Context? | Eclectic Technology | Scoop.it

"Getty “Polynomial functions!” “Trig identities!” “How about the properties? Commutative, associative, distributive.” So unfolded a laundry list of what a group of math teachers considered the more painful and less necessary concepts covered in the average high school math curriculum.

Beth Dichter's insight:

This post explores what might happen to math teaching if it were re-visioned. Rather than all math being taught in "math classes" some components would be covered through chemistry, biology or other courses, providing the opportunity for math to be more inquiry based. A goal of this suggested approach is to "streamline a high school student’s general math experience, and empower and encourage them to learn additional math skills to solve real-world problems of their own interest."
For more information click through to the post. 

Mr. Jordan DHS math's curator insight, June 11, 2015 9:31 AM

This is an awesome thought provoking article!

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Temple Run Meets Algebra: CK12′s New Approach

Temple Run Meets Algebra: CK12′s New Approach | Eclectic Technology | Scoop.it
"Temple Run...What does the popular video game Temple Run have anything to do with algebra?" Check out some of the new materials available at CK12 and you will find that they are using Temple Run as "a real-world application of using algebra."
CK12 has been providing open education resources (OER) for quite a few years and "has recently added more interactive resources to its offerings, including quizzes, videos, and real-world application examples."
For additional information on new features click through to the post, or go directly to CK12 at http://www.ck12.org/.
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5 Ways to Inspire Students Through Global Collaboration

5 Ways to Inspire Students Through Global Collaboration | Eclectic Technology | Scoop.it

A look at why you might want to connect your students with students in other parts of the world (by two educators whom do this) as well as three resources to help you start on global collaboration.

Five reasons with explanations are provided for the why, such as:

* Working with students from different culture motivates students 

* It's easy to incorporate core curriculum lessons into global collaborations

* It encourages problem solving

For more information click through to the post.

RichardBulpittSchool 's curator insight, November 4, 2014 11:44 PM

Collaboration for students on-line. Some motivational strategies.