Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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This Is Your Brain On Games - InformED

This Is Your Brain On Games - InformED | Eclectic Technology | Scoop.it

"The past year has illuminated many things about the way the brain works, including how it responds to games. It is now erroneous to conflate ten hours of Super Mario with minor head trauma. We know that you won’t go blind if you’re looking for coins and bananas and rings on a screen all day. Your motivation and attention span will remain intact no matter what level you reach in Skyrim. In fact, the very latest science is telling us the exact opposite of what we thought all along: video games actually increase brain function."

Beth Dichter's insight:

Brain research now shows that action video games impact "brain plasticity, learning, attention, and vision." What does this mean? That video games may make the brain bigger, as in increasing brain volume.

Along with information on how video games may make the brain "bigger, better, faster, stronger" the post also shares information on "using the neuroscience of games to boost learning" and "how to ditch your biases."

A number of studies are quoted in the post with links to additional information.

luc taesch's curator insight, February 7, 2015 6:23 AM

game your biais away ! #antifragile #agile

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Do Violent Video Games Really Cause Violent Behavior?

Do Violent Video Games Really Cause Violent Behavior? | Eclectic Technology | Scoop.it
What does science say about whether graphic, violent video games are to blame for real-world violent acts?
Beth Dichter's insight:

This post looks at current research on this topic, discussing the state of the research as well as emerging truths. The truths: "at-risk groups are vulnerable to violent stimuli, video game violence is not a significant danger to the general population, fantasy violence is less dangerous, violent games do increase simulation, and content ratings matter."

Each of these is discussed in some detail and resources are provided in the post.

Ice_fly's curator insight, October 30, 2014 12:03 PM

they dont

William Cadwallader's curator insight, October 31, 2014 2:25 PM

I think they do thats why i don't play super violent games

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Gaming in the Classroom: Why Bring Electronic Games into the Classroom?

Gaming in the Classroom: Why Bring Electronic Games into the Classroom? | Eclectic Technology | Scoop.it

Does gaming have a place in the classroom? The information on this infographic provides reasons why gaming should be in the classroom (with resources provided on the infographic). A few of the reasons discussed are:
* The students love games and are familiar with them.

* The students are engaged. "Computer games stimulate the brain to produce dopamine" which helps with attention and making connections.

* Student are motivated by games.

For more information check out the infographic!

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50 Awesome Videos about Using Gaming in the Classroom

50 Awesome Videos about Using Gaming in the Classroom | Eclectic Technology | Scoop.it

Have you asked yourself what the experts, teachers and students are saying about using gaming in your classroom? Here are 50 videos that look at gaming in education. When you look at gaming in education you look at "board games, video games, even active outdoor games...all have an important place in education." To learn more check out the list (with short descriptions) and choose which ones will help you learn more.

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Gaming Gains Respect - Digital Games on the Rise in the Classroom

Gaming Gains Respect - Digital Games on the Rise in the Classroom | Eclectic Technology | Scoop.it

What happens when you allow students to play 'games' in the classroom?  Based on the games  you may see problem solving skills, tinkering skills, basic physics, trial and error, collaboration, coaching, and more.

This post by Will Richardson explores how games are on the rise in classrooms and the potential impact on student learning. Participatory games have been developed to help students learn curriculum while providing "a challange-based context for students to work within." Much more information may be found in this post.

HuntAll's comment, August 5, 2012 8:17 AM
http://huntall.com/apples-case-against-samsung-in-three-pictures
Nancy Jones's comment, August 5, 2012 10:37 AM
Thanks for this and all your other great resources
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Busting the Myths of Digital Learning

"Digital learning tools provide both exciting opportunities and difficult challenges for teachers. Which tools are best?  How can I best use technology to engage students? Are online games a distraction or an essential tool for learning? Many teachers disagree on these fundamental issues. To address these questions, JogNog surveyed more than 150 teachers and principals. This survey identifies the best practices for digital learning for teachers across the country, along with a listing of the challenges of using digital learning in the classroom and beyond."

The survey is fairly small in number, however, the information that is shares does provide information about some of the myths surrounding digital learning.

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Playful Learning: Computer Games in Education (Microsoft)

This short book combines thoughts, observations, tools and practical tips to help you understand more about using and making computer games in the classroom.
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Can we use video games to treat depression?

"Ever wonder if gaming can be used as a therapy for young people with depression?
Find out how University of Auckland researcher, Dr Sally Merry, and her team of researchers and games developers have created a video game to treat youth depression. Sally hopes the therapy will reach out to depressed youth, 75% of whom would normally receive no treatment."

The British Medical Journal has just published an article about this at 

http://www.bmj.com/content/344/bmj.e2598.

To get information about the software Sparx, go to http://www.sparx.org.nz.

Manpreet Singh's curator insight, March 20, 2016 9:52 PM

Depression is a common thing to happen and you don't even know you have depression until you don't know what the symptoms are. This trailer of depression is for young adults and adults who go through depression and they produced a video game to treat people who go through depression. It involves critical thinking and helps you to overcome depression by playing the game regularly and you will know that this video game is helping you to overcome depression in different situations.

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Gaming is Good for You (Infographic)

Gaming is Good for You (Infographic) | Eclectic Technology | Scoop.it

"Video games have very real benefits but too much of the same thing, day in, day out, actually ends up hurting you...Check out the inforgraphic and see what good gaming can do for you."

 

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The Neurology of Gaming | Online Universities

The Neurology of Gaming | Online Universities | Eclectic Technology | Scoop.it
Video games can be used to educate through repetition and feedback, but they can also have some less-than-positive side effects. Learn about how video games can improve the educational experience as well as hinder it.
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The 21st Century Learner

From cell phone and video games to Facebook and YouTube, digital media are changing the way young people play and socialize in the 21st century. In this vide...
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Is Internet Addiction Real? - Facts & Infographic

Is Internet Addiction Real? - Facts & Infographic | Eclectic Technology | Scoop.it
Beth Dichter's insight:

Maps of the World (a great website for maps!) also does weekly polls. This infographic is the 59th Fryday Poll, and it begins with a definition of addiction from the Merrian-Webster Dictionary and then goes on to explore a range topics including:

* A Generation of Internet Addicts

* Is Internet Addiction a Mental Disorder

* Facebook Addiction

* Gaming Addiction 

and much more. A variety of resources were used in creating this infographic (including a survey they offered on their website, Facebook page and through Twitter). The site does provide a link to a text only version and it says that version will provide references, but it was not working when I check it out.

Paula Arenas's curator insight, March 3, 2013 10:59 PM

Adicta a internet... naaaaa... 

Monica S Mcfeeters's curator insight, March 4, 2013 7:57 AM

Here are the signs of Internet addiction. Learning to balance the internet and computer into daily routines is a challenge for many people. Some get so frustrated they decide to avoid, never use or get rid of the internet and computer use in general.

 

Many go through a fairly long term obsession because it does seem that if you do not spend a good bit of time with the computer in a range of ways you do not master it well. I have seen in our family after the obsession there seems to be a fading off of obsessive use over time. Sometimes just because life happens and there is no time, but also because a certain level of success happens and it requires less time to maintain skill than develop initial skills and knowledge.

 

This article does not address the fact that many online friends we never have or would even want to have dinner with DO share common causes for real and are passionate about these causes when many of our families and real friends do not find them interesting and are not passionate.  These efforts to make the world a better, more just place to be are a very important function of the web.

 

The time spent on the web at work or at home can also help stimulate growth and inspiration for your work. I connect with others in my field and they inspire me and spark ideas. I am the only one at my job and does what I do....Many only appreciate what they do or certain select people in the dominant areas are doing. Connecting during the work day online can encourage a person to stay on task and reach for a higher goal by this contact to online networks in the same field of work. Real life contacts can often take the wind out of your sails. Online you can seek uplifting, informative,  inspirational contacts and info where onsite you must take what you get.

Wong Wei Sheng's curator insight, June 24, 2015 3:05 AM
  • Why is this resource useful for your presentation?
The information provided is relatively clear and sufficient which i will be able to include them in my presentation. 
  • How can you include it without plagiarizing or violating copyright law?
In order for me to include it without plagiarizing or violating copyright law, i need to acknowledge the publisher of the video.
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Do Educational Video Games Actually Work? - Online College Courses

Do Educational Video Games Actually Work? - Online College Courses | Eclectic Technology | Scoop.it
Gaming in the classroom as a teaching tool is gaining popularity; however, some question whether or not it's actually effective.

This infographic looks at some of the information that is known about video games. 

After a quick look at some statistics the infographic looks at benefits and concerns about video games and provides some resources.

Ryan McDonough's curator insight, July 7, 2014 5:55 PM

Covering the pros and cons of gaming, at least in the minds of some educators. I've covered the pros in depth here, so I'll review the concerns here. Some feel like violence in games can be a poor influence on impressionable children. Opponents claim that kids play games at home so why should they play them at school? Difficulty monitoring online activity; funding and resource allocation are also major reasons some are apprehensive over video games in school. Do I personally agree with them? No. But I was also raised in an environment that nurtured my love for gaming. Some of these questions should merit constructive conversations at the next faculty/staff meeting.

Pandawami29's curator insight, October 31, 2014 11:49 AM

This little chart shows us the pros and cons of using video games for educational purposes. Also the background is from the mario games.

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What Does 10,000 Hours of Game Play Teach? » Online Universities

What Does 10,000 Hours of Game Play Teach? » Online Universities | Eclectic Technology | Scoop.it

"In his book, 'Outliers: The Story of Success', Malcolm Gladwell hypothesizes that 10,000 hours of practice at something makes someone an expert, and if they can get those hours under their belt ahead of others..."

If this is true, many young children today will have reached the expert level when they are 11 or 12. One question to ask, what does game based learning teach us?

Think 21st Century skills. This post discusses the following skills and how game based learning helps to meet them.

* Critical Thinking

* Problem Solving

* Collaboration/Communication

* Digital Citizenship

* ICT Literacy (defined in the post)

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The 20 Best Blogs About Game-Based Learning - Online Colleges

The 20 Best Blogs About Game-Based Learning - Online Colleges | Eclectic Technology | Scoop.it

Game-based learning is gaining traction in many areas. There are concerns, but there is also much to suggest that game-based learning helps students learn academic subjects. Here is a listing of 20 blogs that discuss game-based learning, with descriptions that provide information so you may choose which you might like to follow.

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10 Surprising Ways to Spot a Great Video Game | Common Sense Media

10 Surprising Ways to Spot a Great Video Game | Common Sense Media | Eclectic Technology | Scoop.it

"What your kids look for in a snack might be different than what you look for as a parent. While they focus on taste, you focus on nutrition. Same goes for games. Glitzy, big-name games can be enticing, just like junk food. Some are flashy and addictive but do little to feed kids' curiosity or help them develop.

But truly great video games can help your kids grow in ways you never thought possible -- just like delicious, healthful food. So how can you avoid the sugar-cereal equivalents in the game world? Read these 10 tips to find out."

The first tip, draw your kids in, is followed by a brief explanation and two video games that would tend to draw your kids in. In this case the games are for ages 10+ and 12+, but other tips have suggestions for younger and/or older kids.

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5 Ways Teachers Can Evaluate Educational Games

5 Ways Teachers Can Evaluate Educational Games | Eclectic Technology | Scoop.it
Every wondered what an educational video game has to have in order to be successful? Here's a list.

* Define the learning objective

* Describe the learning mechanic

* Imagine what students are thinking

* Pick a game mechanic

* Create a theme where the mechanic can exist

Read the article for more detail and information.

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Half of Tween Girls Are Online Gamers

Half of Tween Girls Are Online Gamers | Eclectic Technology | Scoop.it
Online gaming among tween girls is on the rise, as more are turning to the web to take quizzes and participate in role-playing challenges.

"A new report by tween gaming platform GirlsgoGames.com found that about 50% of tween girls between the ages of 8 and 12 are turning to the Internet for entertainment and social gaming. In addition, the amount of time tween girls spend playing games each month has more than doubled over the last year, from 38 minutes a month to 1 hour and 18 minutes."

If you would like to read the report, The State of Online Gaming Among Tween Girls in the U.S. Q1 2012 go to http://www.spilgames.com/wp-content/uploads/2012/05/StateOfGamingTweenGirls_US_Q1_2012.pdf ;

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Gaming Is A Positive Element in Life [Infographic]

Gaming Is A Positive Element in Life [Infographic] | Eclectic Technology | Scoop.it

"Playing video games for an extended period of time, or, well playing them at all, will rot your brain. At least, that’s what we’ve been led to believe. Actually, those fighting against gaming see something a lot worse than simple brain rot. To that particular establishment, video games are responsible for just about every social ill you can think of, especially violence."

If you are interested in seeing statistics that show that gaming has positive influences check out this infographic.

Matmi's curator insight, February 12, 2013 9:59 AM

Fantastic infographic on why gaming is a positive element in life. With the massive increase in casual gamers gaming is becoming a positive aspect of even more peoples lives , and why wouldn't a brand want to capitalise on this increase in gamers by having their own branded mobile game developed . This would could have millions of users postiviely interacting with a brand - a no brainer really! - HK

Marcus van Egmond's curator insight, March 30, 2014 8:14 AM

Gaming can also extend itself outside of the screen, and can be an extremely useful tool for things far removed from the idea of hardcore gaming, such as family bonding.

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Psychologically speaking, gaming may be good for you (infographic)

Psychologically speaking, gaming may be good for you (infographic) | Eclectic Technology | Scoop.it

"We’ve all heard the horror stories about how hardcore gaming makes us anti-social and possibly even homicidal. There are politicians, activists, and shrinks around the world who say gaming is the way to the dark side, that it’s a path to evil, that Anakin Skywalker became a sith because he was a closet gamer, and that every mass murderer in the last 20 years can be attributed to being a gamer. What if the exact opposite is actually true?"

Check out this infographic  that discusses social benefits of gaming...

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Six Emerging Technologies in Education Infographic

Six Emerging Technologies in Education Infographic | Eclectic Technology | Scoop.it

The NMC Horizon Project identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. The 2011 report was published in November 2011 and six new technologies were identified that they expect to be adopted in the next five years that will affect both teaching and learning. To see a copy of the full report go to this link: http://www.nmc.org/pdf/2011-Horizon-Report-K12.pdf

Carly Pechal's curator insight, September 24, 2015 11:10 PM

Infographics are a visually appealing way for viewers to see content in a graphically appealing way. Not only does this infographic allow for a clear visual recognition of information to be present but it also hold great content towards emerging technology that can/is used in education. This particular graphic explores 6 different forms of educational technology and their expected growth and use in education as well as different examples of uses of them and projected uses. 

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What is the Internet Doing to our Brains?

Dr Paul Howard Jones assesses whether the latest scientific findings support popular fears about what technology is doing to us. Listen to the full audio: ht...
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