The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
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Katie S.'s curator insight,
April 9, 2015 4:29 PM
This blog post discusses the use of technology and games in the classroom. While teacher Jenny Kavanaugh uses games and technology for teaching history, she criticizes the drill like nature of math games and the post sees that developments need to be made in educational games to make them more useful and engaging. It seems that history is at the forefront though, as online content is able to give a more direct experience of past, place, and events.
benjamin costello's curator insight,
May 20, 2015 5:36 PM
Kids like many people learn in a variety of ways so whether you teach the "old fashion" way or through technology I think you must be aware of this. Digital games are just one way to achieve this but I think you have to fully immerse yourself and your students in the technology to be able to fully grab the good intention of it. Trial and error still work.
Gabrielle's curator insight,
May 21, 2017 8:53 PM
Helps students engage in historical periods they're studying.
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Over 30 pages of ideas of how to pick and use games with your students.