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digital marketing strategy
Think | Visualize strategic marketing planning Curated by malek |
Rescooped by malek from Daily Magazine |
Get insights on key ways to protect students from technology-related dangers.
Rescooped by malek from visualizing social media |
Infographic on The Future of Web and Technology describes on the trending products and innovations growing rapidly year by year. Augmented reality and its products being the core of advanced technologies in the future. Google glass, augmented reality based wearable gadgets, 3d printers, cloud computing, educational technology, leap motion, another AR product Oculus Rift, AR contact lenses, agent smartwatch and related gadgets, all contribute to the web and technology.
Wearable gadgets and other trends taking off...
With so many technology innovations being developed and implemented - what do you see as the next innovation for your industry?
Another interesting area for games and generesal digital creativity.. now where did I put that Bamzooki ?
Rescooped by malek from Must Market |
Great conversations with Guillaume Decugis, Mark Schaefer, Phil Buckley, Mark Traphagen & others last week convince me there's a Curatti in our future.
Curatti is an example of the HuffPost, BuzzFeed, Mashable multi-author, multi-thread held together by content curation model. I've noted to own the conversaton is to own the traffic. This model is best way to "own the converation" today and that is why there is a Curatti in your future.
Rescooped by malek from Transmedia: Storytelling for the Digital Age |
There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer
The blurring line between movies and games
Lucy O'Brien: "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."
There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant.
Click to red full article.
Rescooped by malek from I didn't know it was impossible.. and I did it :-) - No sabia que era imposible.. y lo hice :-) |
Your 3D TV might not look so awesome after seeing one of these suckers.
Does this mean life size tutor holograms are coming soon? #edtech
Rescooped by malek from visualizing social media |
An astounding 80 percent of the world’s population now has a mobile phone—and 84 percent is unwilling to go a single day without their phone. About 45 percent of Americans say they can’t go more than a few hours without checking their phones. In 2012 there were five billion mobile phones in the world—1.8 billion of these were smart phones.
Facebook now reaches 76 percent of the smartphone market, and it accounts for 23 percent of total time spent using apps each month.
The next five most used applications are Google apps, and they account for 10 percent of app usage time. One of the latest smartphone trends is that things are getting less touchy but more sensitive. Gestures and other non-tap inputs are on the rise. Casting a sidelong glance, for example, can pause a video. Some apps are being developed that will switch from manual to voice to text to gesture, depending on what you are doing...
Voor een ieder die zich nog afvraagt waarom mobile content belangrijk is..
Mobile is dé manier om in cotact te blijven. En of je nu een commercieel bedrijf bent wat graag een product aan de man brengt, of je bent dienstverlener of overheid. Het maakt niet meer uit. Geen mobile ontent, geen engagement. Niet meer boeien en binden. Tja.. Wie kan zich dat nu nog permiteren?
Mobile Commerce:
> "Mobile Shopping accounted for 11% of e-commerce in the 4th quarter of 2012 (up from 3% 2 years earlier)."
> Roughly 58% of smartphone users have made purchases on their smartphones.
> These Mobile Shoppers typically use smartphones for 50 to 60% of the Shopping."
Seeking to manage our attention and avoid distraction is one thing, but first we need to be aware of where our attention is going. As smartphones are increasingly used, this infographic highlights in just what way we use our phones. 1 in 5 people check their phone every ten minutes... something tells me that the smartphone may be one of the biggest sources of modern distraction!