"...games and gamification are tools for learning, they are not magic. And they are tools that should be used sparingly and not as a panacea for all learning and development activities. Learning games or serious games work well when they are built from the ground up focused on teaching underlying concepts models or ideas, helping a player learn the trade-offs required to make important business or sales decisions. Games create learning when they are play tested, examined and carefully created. They are effective when the learner realizes the underlying rules parallel the rules he or she must deal with on a daily basis. Games build awareness of issues, conflicts and ideas."
To get content containing either thought or leadership enter:
To get content containing both thought and leadership enter:
To get content containing the expression thought leadership enter:
You can enter several keywords and you can refine them whenever you want. Our suggestion engine uses more signals but entering a few keywords here will rapidly give you great content to curate.
"...games and gamification are tools for learning, they are not magic. And they are tools that should be used sparingly and not as a panacea for all learning and development activities. Learning games or serious games work well when they are built from the ground up focused on teaching underlying concepts models or ideas, helping a player learn the trade-offs required to make important business or sales decisions. Games create learning when they are play tested, examined and carefully created. They are effective when the learner realizes the underlying rules parallel the rules he or she must deal with on a daily basis. Games build awareness of issues, conflicts and ideas."